Zapporah Miredsoul is a Ivory Claw member of the Hooked Claws pack in Chicago, Illinois.
Overview[]
Zapporah is a fervent supporter of the Ivory Claws' point of view - and she'd likely kill any who said otherwise. But Zapporah keeps to herself that she does, in fact, have some faint doubts. These don't center so much on the betrayal of the Forsaken; she's certain of the fact that those wayward children slew their father, and fully believes the legends and history preserved by her tribe. What absorbs her thoughts is a terrible little question: Wasn't it perhaps part of the natural order that Father Wolf was slain? Was he weak? Had his time to die come? If so, why was it such a crime that he pass into the next life? What would the results have been if he'd been left to die on his own?
If she has a flaw, it's that Zapporah has questioned the ways of the world all her life; as her mind untangled from her initiation, an elder foretold that the girl would spend her days contemplating the past, present and future. This introspection grates on the nerves of her Predator King packmate, Rasia. Only Zapporah's continued physical prowess, ability to work with her fellow Pure Tribes and high status keep things in check within the pack.
Zapporah comes from a long line of Ivory Claws, the finest of families from a variety of backgrounds and walks in life; this is also where she gets her considerable wealth. At present, she's deep in middle age; most of her dark hair is now silver and her once-firm tan skin is starting to show some wrinkles and worry lines. Still, she's in fine shape and regal, wearing well-made clothes in her human form and silver fur in her wolf form. From a distance or in a photograph, she might seem like a society matron - up close, though, her supernatural power and bestial nature press on the mind.
Stats[]
Tribe: Ivory Claws
Mental Attributes: Intelligence 3, Wits 4, Resolve 3
Physical Attributes: Strength 4 (5/7/6/4), Dexterity 3 (3/4/5/5), Stamina 4 (5/6/6/5)
Social Attributes: Presence 4, Manipulation 3 (2/3/0/3), Composure 3
Mental Skills: Academics 2, Crafts 1, Investigation 2, Medicine 1, Occult 2, Politics 3, Science 1
Physical Skills: Athletics 2, Brawl (Gauru) 4, Larceny 1, Stealth 2, Survival 2
Social Skills: Empathy (Pack) 1, Expression 2, Intimidation 3, Persuasion 2, Socialize (Family) 3, Streetwise 2, Subterfuge 2
Merits: Contacts (Local Wealthy Families) 1, Fast Reflexes 2, Resources 4, Totem 10
Primal Urge: 4
Willpower: 6
Harmony: 4
Max Essence/Per Turn: 13/2
Virtue: Prudence
Vice: Wrath
Health: 9 (11/13/12/9)
Initiative: 8 (8/9/10/10) with Fast Reflexes
Defense: 3 (3/4/4/4)
Speed: 12 (13/16/19/18)
Renown: Cunning 1, Glory 3, Honor 2, Purity 4, Wisdom 2
Gifts: Crushing Blow, Death Sight, Sense Malice, Warning Growl, Wolf-Blood's Lure, Father Wolf's Speed, Luna's Dictum, Mighty Bound, Iron-Rending, Primal Howl, Hero's Arm, Savage Rending
Rituals: 3; Rites: Funeral Rite, Rite of Dedication, Rite of the Spirit Brand, Cleansed Blood, Hallow Touchstone, Rite of Dormancy, Rite of Initiation
References[]
- CofD: World of Darkness: Chicago, p. 218-219