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Zachariah Slane was one of the Tremere of the Boston Chantry and later of the Hartford Chantry.

Biography[]

Born in Manchester to neglectful parents, Zachariah fled into the occult and witchcraft at an early age. He met Mariah Haige when he was fourteen and immediately became fascinated with her. When the woman offered him to tutor him in the dark arts, he joined in. When she disappeared during a trip to Vienna, Zachariah opened a small apothecary, awaiting her return.

When she finally returned, she made him her childe and apprentice in Clan Tremere, bringing him into the New World to aid the Boston Chantry in their struggle against the British Ventrue. When the Tremere were forced out of Boston, Zachariah became one of the main proponents of reclaiming the Boston Chantry. After ninety years of struggle against both the Sabbat and the other Clans of the Camarilla, Zachariah left, throwing his lot with Roman Pendragon to eventually earn the position of Regent of the Boston Chantry.

To this end, he dabbled in spirit magic and tried to subdue a Nexus Crawler, an attempt that horribly backfired and set the malicious spirit on his trail, forcing him to flee around New England and losing his memory.

Character Sheet[]

Zachariah Slane
Sire: Mariah Haige
Nature: Curmudgeon
Demeanor: Loner
Generation: 7th
Embrace: 1741
Apparent Age: 40
Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 4
Mental: Perception 4, Intelligence 5, Wits 4
Talents: Alertness 4, Brawl 3, Dodge 3, Intimidation 4, Intuition 3, Scan 3
Skills: Drive 2, Etiquette 2, Firearms 1, Melee 3, Research 2
Knowledges: Investigation 3, Kindred Lore 3, Linguistics 4, Lupine Lore 2, Mage Lore 4, Medicine 3, Occult 5, Politics 2, Science 2, Spirit Lore 2
Disciplines: Auspex 5, Celerity 4, Dominate 5, Fortitude 2, Obfuscate 1, Potence 3, Protean 2, Serpentis 1, Thaumaturgy 6
Thaumaturgical Paths: Lure of Flames 5, Movement of the Mind 5, Path of Blood 5, Path of Corruption 4
Rituals: Communicate with Kindred Sire, Defense of the Sacred Haven, Deflection of Wooden Doom, Wake with Evening’s Freshness; Donning the Mask of Shadows, Ward versus Ghouls; Ward versus Lupines; Ward versus Kindred; Call Spirit, Control Spirit, Manifest Spirit.
Backgrounds: Resources 4, Retainers 2, Status 2
Virtues: Conscience 0, Self-Control 5, Courage 3
Morality: Humanity 1
Willpower: 8

References[]

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