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When a Wyrmhole is present, the boundaries between matter and spirit mean little.

Overview[]

These rare Bane are an acute danger, for they can birth Banes into the material world by the dozen, releasing the newly physical spirits of pure malice onto whatever — or whomever — is handy.

There was a time when the Gaian Realm was one with the Umbra, before the Weaver spun its maddening webs across the universe and divided the physical from the spiritual. In response, the Wyld created spirit doorways to the Wyrm’s myriad lairs in the Umbra — all the better to let the creatures of Balance walk between the worlds as needed. Unfortunately, the Wyrm was no longer a force for Balance. Now the Wyrmholes are nothing more than powerful assets at the Corrupter’s fingertips.

In some cases, Wyrmholes form in the air, or in the water, leaving a portal for the Wyrm’s minions — a oneway door back to the Gaian Realm and the places tainted by humans. More often, they find a host, a person or animal that welcomes the power they bring and gains a certain amount of control over whatever spills forth from them. In times long past, there were few of these walking disasters, but they‘re growing more common all the time.

Wyrmholes are extremely dangerous. Wherever they form, these rifts in the Gauntlet are open invitations for the Wyrm’s minions. When they possess a mortal, that human gains phenomenal power over the creatures drawn through its Gateway. The Banes summoned in this way are often inclined to obey the amalgam of Bane and flesh, because as long as the Wyrmhole is available, they can reenter the Gaian Realm without expending any of their own Essence. Those possessed by Wyrmholes are always willing victims, and sometimes develop further Fomori powers as a result of the merger.

Appearance[]

When met in the spirit world, Wyrmholes appear as swirling waterspouts made of thin, oily spirit “fluid.” As Banes pass through the funnels, the sides of the Wyrmhole swell like a snake swallowing an egg. When these powerful Banes possess mortal hosts, any changes are relatively subtle; the main differences are usually that the new fomor’s surroundings are always rich with static electricity, and the fomor’s eyes become swirling pools of dark indigo.

Rage 0, Gnosis 10, Willpower 0, Essence 50-200
Charms: Gateway*, Possession, Reform

*Gateway: Gateway allows a Wyrmhole to use the Materialize Charm on other Banes, spending the necessary Essence itself to bring the creatures through. The cost of Materializing any Bane is the same as it would be for that particular Bane to Materialize itself; if the Bane cannot ordinarily Materialize, the Wyrmhole may choose the physical form’s parameters itself. When in a mortal host, the Wyrmhole must still keep track of its Essence; it regains Essence at a rate of one per day when embodied in a host.

References[]

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