World of Darkness: Reliquary is a sourcebook for the Chronicles of Darkness. It highlights the usage of mystical and magical items.
From the Onyx Path catalog:
- Is the Power worth the price?
- There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power.
- A gameplay expansion book for the World of Darkness™
- A detailed exploration of the relics — unique magical items usable in any World of Darkness chronicle — and how to incorporate them into your game.
- Includes ready-to-use relics, from the perplexing to the uber-powerful, ready to be included in any World of Darkness chronicle. Each comes complete with detailed background and storytelling hints.
- Offers several variations of toolkit for creating customized relics and cursed items that can be used by any World of Darkness character.
- Details dozens of new Powers for modifying the ready-to-use relics or building your own.
- Contains new Merits related to researching, creating or using relics in the World of Darkness.
A short fiction piece detailing the tragedies surrounding a relic in the form of an apple.
The introduction provides the theme and mood of the sourcebook and a summary of its contents, in addition to a list of the some of the media that inspired it.
Chapter One: In Dark Corners
Chapter one provides essays to aid players and Storytellers in using relics and relic-focused plotlines in games.
Chapter Two: A Million Little Things
Chapter two offers sample relics to be incorporated into games or used as inspiration to create new ones.
Chapter Three: Powers and Prices
Chapter three gives details and mechanics for relic Powers for use in creating unique artifacts, treasures and heirlooms. The chapter also provides merits relating to relics and those who use them.
Chapter Four: Tales of the MacGuffin
Chapter four provides sample scenarios for relic-focused games, both as examples and to be dropped into games wholesale.
The epilogue is the closing of the short story that began with the prologue and continued through the openings of each chapter.
"'Thou shalt dance!' he said. 'Dance in thy red shoes till thou art pale and cold, and till thy body shrivels to a skeleton. Thou shalt dance from door to door; and where proud, haughty children dwell shalt thou knock, that they may hear thee and be afraid of thee!' 'Mercy!' cried the girl. But she did not hear what the Angel answered, for the shoes carried her away — carried her through the door on to the field, over stock and stone, and she was always obliged to dance." - Hans Christian Anderson, The Red Shoes
"The world at large does not judge us by who we are and what we know; it judges us by what we have." - Joyce Brothers
"Any relic of the dead is precious, if they were valued living." - Emily Bronte
"Suleiman-bin-Daoud was strong. Upon the third finger of the right hand he wore a ring. When he turned it once, Afrits and Djinns came Out of the earth to do whatever he told them." — Rudyard Kipling, The Butterfly That Stamped
"For an occurrence to become an adventure, it is necessary and sufficient for one to recount it." - Jean-Paul Sartre
- Marvin Cornett (also Enoch)
- Lyle Grand
- Bob Jesten
- Manny Romito
- Peter Sochowsky
- Gail Wagner
- Albert Wilson
Chronicles of Darkness books