From the White Wolf catalog:
A runaway gets entangled with the Mafia and with the supernatural.
Introduction: This Thing of OursEdit
More info on the Mafia, World of Darkness-style, as well as guidelines for using the book.
Chapter One: A Distinguished HistoryEdit
The history of the Mafia, from Sicily to America.
Chapter Two: Made Men in a World of DarknessEdit
How to join the Mafia, what you can expect to do when you get there, and information on the Mafia's supernatural connections with the World of Darkness. Supernatural factions touched on include the Kindred (especially the Ventrue, the Lasombra, the Giovanni, the Nosferatu, and the Brujah), the Garou (by way of the Glass Walkers and the Shadow Lords), and mages (primarily the Cult of Ecstasy, the Virtual Adepts, the Syndicate, and the Progenitors).
Chapter Three: Character CreationEdit
How to make your own Mafia man (or woman) for use in a campaign, including special abilities and backgrounds.
Chapter Four: The Veil of Secrets and LiesEdit
A Mafia target-turned-ghost talks of his life past the Shroud, tracking the man who killed him.
Chapter Five: StorytellingEdit
Ways to use the Mafia, styles of storytelling to use with the Mafia, and other suggestions, guidelines, and warnings for getting it involved in a storyline.
A Mafia man whose mother passes on becomes mixed up with spirits and other dark creatures.
The book is marked on the back as being primarily for Vampire: The Masquerade, but can be used with any of the World of Darkness games, in particular Vampire, Werewolf: The Apocalypse, Mage: The Ascension, and Wraith: The Oblivion.
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