World of Darkness: Combat is a sourcebook covering expanded rules and statistics for all World of Darkness games. Along with having charts for weapons not covered in the corebooks, it also offers a system for creating a unique fighting style for each character based on both real and World of Darkness-based methods.
Summary[]
- From the White Wolf Catalog:
- When Diplomacy Fails...
- Not all conflicts are resolved with politics and manipulation. Survival is a tricky business, and the average denizen of the World of Darkness had better know a thing or two about fighting. Once the Black Spiral Dancers smash your door into toothpicks or the Spectres boil howling out of the Tempest, there's no more time for words.
- It's Time to Beat Some Heads In!
- Designed for use with all five World of Darkness Games, including Vampire: The Dark Ages, this book is an invaluable reference for players and Storytellers ready to get into a no-holds-barred battle.
- World of Darkness: Combat includes:
- An alternate system for running combat in the World of Darkness
- Guidelines for integrating supernatural powers into slugfests and fire fights
- Details on dozens of martial arts styles, melee weapons and firearms from around the world
Chapters[]
Introduction[]
How to use the alternate systems presented in this book.
Chapter One: Fight![]
Detailing new additions to combat, including the maneuver systems, combat effects, multiple actions, and firearms rules.
Chapter Two: Combat Maneuvers[]
The standard set of moves that can be selected for a character and are used to compose the fighting styles detailed in Chapter Three.
- Basic Maneuvers
- Block
- Dodge
- Grapple
- Heavy Kick
- Heavy Strike
- Quick Kick
- Quick Strike
- Sprint
- Advanced Maneuvers
- Athletics Maneuvers
- Backflip
- Breakfall
- Drunken Monkey Roll
- Groundfighting
- Jump
- Kippup
- Shoulder Smash
- Brawl Maneuvers
- Atemi Strike
- Disarm
- Ducking Punch
- Eat Pop
- Elbow Smash
- Eye Rake
- Grab Punch
- Haymaker
- Head Butt
- Hyper Fist
- Knuckle Fist
- Phoenix Eye Fist
- Power Uppercut
- Spinning Back Fist
- Sword Hand
- Two-Fisted Smash
- Kicks
- Axe Kick
- Double Kick
- Flying Kick
- Foot Sweep
- Handstand Kick
- Heel Stamp
- Iron Broom
- Knee Strike
- Reverse Front Kick
- Roundhouse Kick
- Spinning Thrust Kick
- Grabs
- Backbreaker
- Bear Hug
- Choke Hold
- Disengage
- Dislocate Limb
- Fighting Hold
- Grappling Defense
- Improved Pin
- Joint Break
- Joint Lock
- Knee Basher
- Neckbreaker
- Pin
- Throws
- Aerial Throw
- Back Roll Throw
- Choke Throw
- Flying Tackle
- Throw
- Do Maneuvers
- Dim Mak
- Kongjin
- San He
- Dodge Maneuvers
- Blocks
- Deflecting Punch
- Kick Defense
- Maka Wara
- Missile Deflection
- Punch Defense
- Weapon Block
- Evasions
- Displacement
- Evasion
- Blocks
- Tooth & Claw Maneuvers
- Bite
- Claw Rake
- Claw Slash
- Hamstring
- Jaw Lock
- Leaping Rake
- Neck Bite
- Pounce
- Ripping Bite
- Shapechanging Maneuvers
- Melting
- Striking The Water
- Swarm
- Wind Dodge
- Weapon Maneuvers
- Bash
- Dazing Blow
- Disarm
- Fleche
- Great Blow
- Jab
- Parry
- Riposte
- Slash
- Smash
- Sweep
- Thrust
- Athletics Maneuvers
Chapter Three: Styles[]
Martial Arts from around the world, both real and fictional.
- Martial Arts Styles
- Aikido/Aikijutsu
- Arnis/Kali/Escrima
- Bojutsu
- Boxing
- Capoeira
- Commando Training
- Do
- Fencing
- Hapkido
- Hsing-I
- Hwarang-Do
- Jeet Kune Do
- Jujutsu
- Kailindo
- Kalaripayit
- Karate
- Kenjutsu
- Kibatsumejutsu
- Klaive Dueling
- Kung Fu
- Muay Thai
- Ninjutsu
- Pakua
- Pentjak-Silat
- Savate
- Tae Kwon Do
- Tai Ch'i Ch'uan
- Wrestling
Chapter Four: The Supernatural[]
Suggestions for using special skills (such as Disciplines, Gifts, Arcanoi, etc.) in combat situations.
Appendix One: Hit Locations[]
A chart of modifiers for targeted damage dealt to specific areas of the body.
Appendix Two: Sample Characters[]
A sample of a combat-friendly character from each game.
Appendix Three: Weapons and Firearms[]
Charts and descriptions on weapons and guns from around the world.
- Bibliography
- Diagram Group. Weapons.
- Ezell, Edward. Small Arms of the World, 12th Ed.
- Hogg, Ian. Modern Small Arms.
- Dockery, Kevin. The Compendium of Modern Firearms.
- Ryan, Charles. Ultramodern Firearms.
- Simbieda, Matyann. The Compendium of Contemporary Weapons.
- Corcoran, John, et al. The Original Martial Arts Encyclopedia.
- Crompton, Paul. The Complete Martial Arts.
- Draegar, Donn and Robert Smith. Comprehensive Asian Fighting Arts.
- Reid, Howard and Michael Croucher. The Way of the Warrior.
- Carella, C.J. GURPS Martial Arts, 2nd Edition.
- Long, Steven S. The Ultimate Martial Artist.
Background Information[]
- The official subtitle for the book on the title page is The Big Book of Beating Ass.
- Apologies are made to Rob Hatch for leaving his name out of the writing credits for Rage: Warriors of the Apocalypse.
- Detailed within are several martial arts specifically written for the World of Darkness.
Included are:- Do for Mage: The Ascension
- Kailindo for Werewolf: The Apocalypse
- Kibatsumejutsu for Vampire
- Klaivaskar (Klaive dueling) for Werewolf
Memorable Quotes[]
"You can call your vozhd off now, Rob." - Special Thanks
Characters[]
- Character Creation Example:
- Sample Characters:
- Example of Play:
- Marshall - Toreador Vampire
- McCormick - Redcap
Terminology[]
Akashic Brotherhood, Do, Kailindo, Kailindorani, Kibatsumejutsu, Klaivaskar, Stargazers, Zephyr Stargazers,
References[]
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