The World of Darkness is a Gothic-Punk setting for roleplaying games using the Storyteller System, published by White Wolf and its licensing partners. While typically not a full-fledged game in its own right, it is the shared setting for a myriad of other games.


World of Darkness logo, c. 1993

Since Vampire's first edition stood alone, there was no need to have a separate identity for the larger World of Darkness. Indeed, it wasn't until around the release of Mage in 1993 (when Vampire was in its 2nd Edition and Werewolf was a year into its 1st Edition) that a World of Darkness logo was finally created, based on the logo of 1992's A World of Darkness. The focus is clearly on the "world" of the title.


World of Darkness logo, c. 1994

This particular logo didn't last long, being replaced with a text-based logo in 1994, around the time of the release of Wraith: The Oblivion.


"Classic" WOD Logo

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The World of Darkness logo used in 2018 and above oWoD games and media


Not long after this logo, the final logo featuring the skeletal "shrimp" figure was introduced, which lasted until the World of Darkness ended in 2004 and throughout its 20th Anniversary Edition resurrection from 2011 onward. 

In 2018, the logo changed to resemble the nWoD logo. This version features a red circular border, with a black filling, and a capital W, lowercase o, and a capital D, which stands for "World of Darkness". This logo has been used on Vampire: the Masquerade 5th Edition, as well as to promote Vampire: the Masquerade: Bloodlines 2. It is currently featured on the World of Darkness website

Ending and RebirthEdit

In 2004, the setting closed with the long-promised end of the world, and in 2004 White Wolf launched a "New" World of Darkness. To differentiate between the two settings, most fans took to dubbing the original the "old World of Darkness" compared to the "new World of Darkness".

Beginning in 2011 with the release of Vampire: The Masquerade 20th Anniversary Edition, White Wolf began releasing new products for the original World of Darkness products concurrently with the "new" World of Darkness. Some of these products pick up series where they left off 10 years ago or more. To distinguish the two Worlds of Darkness, White Wolf officially branded the original as the "Classic World of Darkness", while the "New" World of Darkness continued to simply use the World of Darkness name.

In 2015, Paradox Interactive purchased White Wolf and the World of Darkness, and announced their plans to unify all fans and game lines under "One World of Darkness". In December of that year, the "New World of Darkness" setting was renamed to Chronicles of Darkness, leaving the World of Darkness name to the original setting.

The Original Settings Edit

Big Three Edit

These were the three heavy-hitters of Classic World of Darkness, and served as the backbone for the game line. While it's usually left up to the storyteller whether or not the other games can cross over with each other, these three are always treated as part of the same canon.

Underdogs Edit

Along with the above three games, the following two games were part of the originally-conceived lineup of five games set in the World of Darkness. Their popularity floundered, and so they're often treated as "rarer" installments where crossovers are concerned.

Apocalyptica Edit

These three games heralded the end of things, from three different perspectives: the dead, the fallen, and the humans who fight back against the darkness.

Additional Games Edit

Games which, while they presented separate fully-playable concepts, often required one of the main games in order to have the complete rules. The first fatsplats.

Historical Settings Edit

Games based off one of the above concepts, but set in a separate historical era.

Theme Years Edit

White Wolf provided a series of themes, one a year, which informed many of the major releases to follow that year.

See also Edit

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