Written by: Ric Conneley and Drew Backer
Developed by: Eddy Webb
Edited by: Genevieve Podleski
Layout by: Jessica Mullins
Art: Abrar Ajmal, Sam Araya, Clint Langley, Brian LeBlanc, Pat Loboyko, Adrian Majkrazk, Britt Martin, Dave Rapoza, Doug Stanbaugh, and Rich Thomas
Publisher: White Wolf
Imprint: White Wolf Game Studio
Published: May 1, 2009
Pages: 42
Publication #:
Reference #:
PDF: Bullet-rpg
Price: Digital: $6.99

Wolfsheim is an adventure for Scion using the Storytelling Adventure System.

Summary Edit

A Village Lost To Fate

The citizens of Wolfsheim are literally caught in the middle of a supernatural turf war between the fae monsters known as goblins and the Titan-serving werewolves of one Werner Krieger. For untold years the citizens were forced by the goblins to participate in a yearly ritual, a macabre version of trick or treat called Kindernacht. When Werner Krieger came to the town’s mayor with the promise to end the goblin’s reign of terror in exchange for exclusive mining and industrial rights to the rich ore deposits nearby, it seemed the perfect solution.

What the mayor (or the townsfolk) did not expect was to be dealing with yet another supernatural threat in the form of werewolves. The werewolves partially upheld their promise, only to steal the Kindernacht ritual and twist it into a yearly hunt of the children of Wolfsheim. Now the two inhuman forces fight each other for control of the town and its people, not caring who gets in their way.

A story in the Storytelling Adventure System for Scion.

Wolfsheim contains a collection of scenes, Storyteller character records, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It is inspired by elements detailed in Scion: Demigod, but that book is not required to use Wolfsheim.


Characters Edit

Terminology Edit

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