Creating a fetish usable by a wolf-blood is difficult and risky. Uratha do occasionally craft such items, however. These fetishes do not have the same degree of utility that normal ones do, partially because the spirits inhabiting them tend to be weak and partially because the risk increases along with the power of the fetish.
Following are four examples of fetishes crafted for uragarum. They could also, of course, be crafted as normal fetishes and used by Uratha characters.
Uragarum with Wolf-Blooded •••• or higher can detect such fetishes with their Unseen Sense.[1]
Wolf-Blooded Fetishes[]
Running Rabbit (Talen)[2]: These talens resemble small, thin chips of wood, glass or any other easily breakable material. To create one, a werewolf must bind the spirit of a rabbit or some other small, swift-moving prey animal (usually its tail or an ear). To active the talen, the uragarum breaks it in half. The spirit is then released, but before it is truly free it must reclaim the part of itself that the talen's creator still holds. The spirit, therefore, seeks out the werewolf in all haste (which, in turn, lets the Uratha know that the wolf-blood needs her.)
Action: Instant
Wolf's Nose (Talen)[3]: This balm is made from the creator's urine. A small dab of it underneath the wolf-blood's nose makes her sense of smell almost as acute as a wolf's. Uratha occasionally fashion this talen for uragarum so that they can perceiver territorial boundaries. This can be especially important in areas where competing packs' territories border one another, and wolf-bloods are considered part of a territory. Any spirit with a keen sense of smell can empower the balm, but rodents are the most common choice. The balm must be kept covered and sealed when not in use, partially because it smells horrible.
To activate the talen, the wolf-blood's player makes the standard roll. If successful, the wolf-blood receives a +2 modifier to any rolls involving scent for the next hour.
Action: Instant
Shrill Skull[4]: This fetish is designed to ward off baleful spirits, making it extremely useful to uragarum strong enough to use it. To create this fetish, a werewolf must bind the spirit of a watchful and preferably loud animal into a chunk of bone (usually an animal's skull, though any bone works equally well). Spirits of rabbits, cats and loons have all been used in Shrill Skulls. To activate the fetish, the uragarum must be afraid for her immediate safety. Strong fear enacts the spirit's ban - some spirits also require the user to scream in fear, tap on the skull rapidly or back into a corner - and, in response, the spirit emits a loud, piercing shriek, which temporarily drives away any other spirit in the area. Roll each offending spirit's Resistance in a contested roll against the activation success for the fetish. If the wolf-blood wins, the spirit flees in pain from the terrible sound. If the spirit wins, it resists the shriek and may act normally. In either case, any werewolf with a number of miles equal to the activation successes has a chance to hear the shriek. Roll the werewolf's Wits + Occult (+2 for Irraka +2 if the Uratha is in the Hisil at the time). If the roll succeeds, the werewolf hears the spiritual shriek and can follow the sound.
Hungry Mask[5]: Sometimes, hiding is the only recourse for the wolf-blooded. The creatures they most often have to hide from, however, are often werewolves and spirits - and both of these creatures can easily detect the uragarum. Knowing this, werewolves of the Lodge of the Shepherd occasionally Fashion Hungry Masks for their charges. Only the most skilled ritemasters can make the fetishes correctly, and making one incorrectly is a death sentence to any wolf-blood who uses it.
A Hungry Mask is a strip of fabric or leather with two sharp teeth attached. To use the fetish, the uragarum punctures his own flesh with the teeth, drawing blood. The spirit inside the fetish (always a predatory or parasitic spirit 0 leeches, lampreys and bats are common choices) drinks the uragarum's blood, but also drains away part of his spirit, thus masking him from any spiritual detection method. The successes on the activation roll act as a negative modifier to any attempt to mystically detect the wolf-blood as anything other than a normal human. Mundane methods of detecting the character stull function normally, so the Hungry Mask works best to avoid enemies that don't know what the character looks like.
The Hungry Mask only functions for three turns, and inflicts one level of bashing damage per turn. After that, the fetish falls off like a bloated tick and does not work again for 12 hours.
Action: Instant
References[]
- ↑ WTF: Blood of the Wolf, p. 124
- ↑ WTF: Blood of the Wolf, p. 127
- ↑ WTF: Blood of the Wolf, p. 127
- ↑ WTF: Blood of the Wolf, p. 127-128
- ↑ WTF: Blood of the Wolf, p. 128