Original Concept and Design: Justin Achilli, Richard Thomas, Chuck Wendig
Authors: Rick Chillot, Jess Hartley, Howard Wood Ingham, John Newman, Travis Stout, Stewart Wilson
Developer: Chuck Wendig
Art Direction: Mike Chaney
Creative Director: Richard Thomas
Production Manager: matt milberger
Artists: Eric Rose, Vince Locke, Avery Butterworth, Jim DiBartolo, Nik Stakal, Jim Pavelec, Carlos Samuel Arraya, Juan Antonio Serrano, Mike Chaney
Cover Artist: Chad Michael Ward
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: September 10, 2008
Pages: 222
Year: 2008
Publication #: WW 55554
Reference #: ISBN 978-158846-722-5
PDF: Bullet-rpg Bullet-nip
Price: $31.99
PDF: $19.99

Witch Hunters is a sourcebook for Hunter: The Vigil. This book puts an emphasis on hunters who go after mages, witches, and other humans who practice magic in violation of the laws of man.

Summary Edit

From the Onyx Path catalog:

Suffer Not the Witch To Live
With words of power and forbidden wisdom, they unlock the doors of reality. But when those doors are unlocked, anything is free to slip through. Too often, these sorcerers call up what they cannot put down. Against the devastation of unleashed horrors and unchained magic, one must be vigilant.
A Character Book for Hunter: The Vigil™
  • A long look into the history of the struggle between hunters and witches, laden with story hooks.
  • Three new compacts and one new conspiracy: the liar-brotherhood of the Knights of Saint George who perform rites from their Goetic Gospels
  • Several new advantages for hunters when in battle with mages, including new Tactics and Endowments
  • A look at Philadelphia from the perspective of the war between hunter and sorcerer.

Following Harriet, Parts One-Four Edit

Continuing story inserted between each chapter.

Introduction Edit

Chapter One: A History of the Witch Edit

A long history of how hunters and witches have fought through the ages.

Chapter Two: Call and Response Edit

Covers the established compacts and conspiracies views on witches, and introduces three new compacts (Division Six, Keepers of the Source, and The Promethean Brotherhood) and one new conspiracy, the Knights of Saint George.

Chapter Three: Magic Tricks Edit

New Endowments for old and new conspiracies alike, as well as a section of new tactics and how to create a witch from scratch.

Chapter Four: Spellbound Edit

Storytelling and witches, including witch types, tools, and power sources, religion and witches, familiars, and the next chapter of the Philadelphia chronicle, Witchcraft in the Cradle of Liberty.

Background Information Edit

The third chapter notes using Mage: The Awakening as a reference for enemy creation is preferred; the information contained is for those who do not wish to use Mage or do not have access to a copy.

Memorable Quotes Edit

Characters Edit

References Edit

Previous book:
HTV: Hunter: The Vigil Rulebook Bullet-pdf Bullet-nip
Game Books
Hunter: The Vigil books
Next book:
SAS: Bad Night at Blackmoon Farm Bullet-pdf
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