Wisdom is one of the three types of Renown used among the Garou and some other Fera.
In many ways, a reputation of Wisdom is incompatible with a reputation of Glory, but not always. A person with high Wisdom is thought to possess keen senses of judgment and discretion, as well as erudition and the ability to discern between truth and falsehood. Wisdom is gained only by proving one's judgment and knowledge in the face of crisis.
Most Garou who have a high wisdom rating are veterans, elders, and other experienced and old people, as it takes time to truly be acknowledged as a wise person. Theurges in particular draw on this form of Renown.
In Werewolf 5th Edition, the Garou tribes that are associated with Wisdom (and therefore tend to possess it the most often) are the Children of Gaia, Ghost Council, Glass Walkers, Silent Striders and Stargazers.[1]
References[]
- WTA: Werewolf: The Apocalypse Rulebook, p. 135-136
- WTA: GURPS Werewolf: The Apocalypse, p. 199
- WTA: Werewolf: The Apocalypse Second Edition, p. 154
- WTA/cMET: Laws of the Wild, p. 172
- WTWW: Werewolf: The Wild West Rulebook, p. 180
- WTA: Werewolf: The Apocalypse Revised Edition, p. 124
- WTA/cMET: Laws of the Wild Revised Edition, p. 176-178
- WTA/cMET: Hengeyokai: Way of the Beast Courts, p. 133-134
- WTA/cMET: Laws of the Wild: Changing Breeds 1, p. 86-87 (Corax)
- WTA/cMET: Laws of the Wild: Changing Breeds 2, p. 49-50 (Gurahl)
- WTA/cMET: Laws of the Wild: Changing Breeds 3, p. 51 (Ananasi)
- WTA/cMET: Laws of the Wild: Changing Breeds 4, p. 103-104 (Nagah)
- WTA: Players Guide to the Changing Breeds, p. 167-175