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For the Lore from Demon: The Fallen, see Lore of the Wild. For the Wyld, see Wyld.

The Contracts of the Wild are a set of changeling abilities found in Changeling: The Lost. It is associated with and used by both the Beasts and the Elementals.

The True Fae are said to be spirits of the natural world, allowing them to hold sway over its powers. While the changelings abilities to call on the Wild are a pale imitation at best, the contracts of the Wild still have their uses.

Abilities[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Wildwalker - A changeling can freely move through nature with no obstacles.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Nature's Curse - The changeling can call on nature to impede their path.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Viridian Embrace - The changeling can use nature to assist their efforts.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Calling Wind and Weather - A changeling can change the weather in the area to something befitting the location.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Calling Nature's Wrath - A changeling can control the weather in a more violent fashion.

References[]

Changeling: The Lost First Edition Contracts

Universal:

Board · Blades · Dream · Hearth · Hours · Lucidity · Mirror · Moon · Omen · Smoke · Thorns and Brambles

Seeming:

Animation · Artifice · Communion · Darkness · Den · Elements · Fang and Talon · Forge · Oath and Punishment · Reflections · Separation · Shade and Spirit · Stone · Vainglory · Wild

Court:

Eternal Spring · Fleeting Spring · Verdant Spring · Eternal Summer · Fleeting Summer · Punishing Summer · Eternal Autumn · Fleeting Autumn · Spell-Bound Autumn · Eternal Winter · Fleeting Winter · Sorrow-Frozen Heart · Entropy · Four Directions · Potential

Goblin:

Goblin Contract · Fortune · Sacrifice · Wyrd

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