Whitewater is a totem spirit of the Fera and Nunnehi.
Overview[]
Whitewater is known for her mercurial nature, by turns playful and menacing. She is the symbol of self-challenge and the wild, free spirit of Gaia. Whitewater's laughter pierces the forests and announces her presence over long distances.
Traits & Ban[]
Traits[]
Whitewater endows her Nunnehi and Garou children with Swimming 3 and Boating 2. Her children also gain an additional point of Dexterity when involved in activities which take place in rapidly moving water. Whitewater teaches her Garou children the Gifts: Mother's Touch and Wisdom of the River. Despite her Background cost, she will accept Garou of any Rage.
Ban[]
Whitewater requires her children to make their homes near her banks. She also asks that any who honor her refrain from polluting her rivers.
References[]
- WTA: Rage Across Appalachia, p. 157
- CTD: Changeling Players Guide, p. 153
- cMET: The Shining Host Players Guide, p. 55
Changeling: The Dreaming Nunnehi Totems |
Birch · Cherry · Cottonwood · Dogwood · Fir · Fireweed · Granite · Ice · Magnolia · Maize · Pine · Saguaro Cactus · Sandstone · Tobacco · Whitewater · Willow |