White Wolf Night Edition Number 23 is a newsletter printed on poster stock and published in Winter, 2002. It is also a fold-out poster for Werewolf Storyteller's Handbook Revised.
Contents[]
Cover[]
News, Events and More! White Wolf Fiction Too!
Howlings[]
It's all new. A new year, a new person handling the Night Edition, and all kinds of new versions of some of your favorite White Wolf products. First and foremost is the new and improved Guide to the Anarchs for Vampire: The Masquerade. Next is the new Werewolf Storytellers Handbook due out at the end of the quarter. And soon, start watching out for a whole new perspective on the Dark Medieval would and the supernatural creatures that haunt it.
Guide to the Anarchs[]
Break the Walls Down[]
Kindred society is stagnant, and it favors the privileged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system!
Guide to the Anarchs includes:[]
- A look at the phenomenon of the Anarch Movement world-wide
- Advice for introducing the anarchs to an existing chronicle or creating an all-anarch chronicle
- A handy appendix on nomadic unlife
An Excerpt from Guide to the Anarchs[]
Back when I was in with the Damned, we didn't bow and scrape for nobody. There was almost 20 of us full-on Kindred in the game with about double that number in ghouls and hanger-on wannabes. We had members from all up and down the West Coast and Pacific Northwest. Probably half the bunch was ex-survivalist freaks and half of those that were left were ex-white supremacists. Not what you'd call the Yacht Club set, if you know what I mean.
Every one if us rode a Harley of some sort - none of those rice-burner rip-offs. We had a couple of ghouls hauling a tractor-trailer full of enough hardware to take on an armored division, so there weren't nobody who could slow us down. The Damned pretty much told any prince to go hump himself when it rode into a city. Any Sabbat pack that got in our way was just speed bump that got a little blood on the tires as we rolled over it.
We got away with it for a good five, 10 years before it went to our head. By that time, we had a couple of drug- and gun-running operations fronted to keep the cash rolling in, and even dabbled a bit in the old skin trade. A bunch of our gang had connections in northern Idaho, and they got the wild idea to set us up with a compound up in the sticks. Hell, nobody'd had the balls to even say no to us for over three years, so we figured we'd claim Idaho, Montana and western Washington as our own turf, sort of the Anarch Free State, North.
That's when we found out those Camarilla elders weren't as soft as we'd thought.
The elders were too smart to go trying to take us on from the front - they might have won anyway, but the mess would take forever to clean up. Instead, they pulled some strings and somebody in the FBI or BATF fingered us as a "violent, separatist movement" and half the federal government dropped on us like a ton of bricks. They hit fast and hard during daylight, and only me and to others got out.
Nobody ever heard about it 'cause there was a big dust-up down in Waco about that time with the Branch Davidians. While everybody was looking south, the real deal hit up on the opposite side of the country and was over almost before it began. What word did leak out got hushed up real quick.
Now, I stay away from crowds if you know what I mean.
Butch Hatfield, anarch ex-Damned member
Also This Month!!![]
Werewolf Storytellers Handbook[]
Creating and running an engaging Werewolf: The Apocalypse chronicle that balances the spiritual and physical lives of Gaia's ferocious defenders is no mean feat. Fortunately, now there's help. Coming in March, the Werewolf Storytellers Handbook gives solid hints and cunning tactics on how to get the most out of your Werewolf gaming experience. Available in a hardbound unlimited edition.
Coming to Stores in March
White Wolf Fiction[]
You read and loved the Clan Novel Series for Vampire: The Masquerade, but have you been keeping up with the Tribe Novel Series for Werewolf: The Apocalypse? This seven-book series tells the action-packed, epic story of a horror that rises in Europe to destroy the Garou in mind, body and spirit. Each novella in the series tells a story of how werewolves from every tribe all over the world rise up to protect themselves and their Mother Earth.
Ask your local bookseller for these exciting titles:
- Tribe Novel #1: Shadow Lords & Get of Fenris (available now)
- Tribe Novel #2: Silent Striders & Black Furies (available now)
- Tribe Novel #3: Red Talons & Fianna (available now)
- Tribe Novel #4: Bone Gnawers & Stargazers (available in January)
- Tribe Novel #5: Children of Gaia & Uktena (available in March)
- Tribe Novel #6: Silver Fangs & Glass Walkers (coming soon)
- Tribe Novel #7: Black Spiral Dancers & Wendigo (coming soon)
Dark Ages Vampire[]
"I will make my own fate in lands east of Nod And establish my kingdom in exile. I will set my children on golden thrones And we will rule over Seth's brood together. For surely it is better to rule in the darkness Than to humble myself falsely in the light." - Caine, in the third Erciyes Fragment, "Temptations."
It is the Year of our Lord 1230, and the Long Night is coming to an end. The Anarch Revolt has yet to come and the mortal Inquisition is still newly born, but there is little peace for the Damned. Some are princes, and some are priests. Some rise to the greatest heights of nobility, and some wallow with the lowest peasants. Some exalt the one true God, and some howl with the Beast.
But none can ignore the dawn of the coming age.
Exalted[]
Exalted: The Dragon-Blooded[]
From the ways of the Wyld Hunt to their potent elemental powers, this book has everything you need to know to play one of the decadent Terrestrial Exalted, also known as the Dragon-Blooded.
Want to Know More?[]
Look on the web at www.white-wolf.com for more information about these great products.
White Wolf's Winter 2002 Releases[]
January[]
Time of Tumult[]
The Solar Exalted have returned to a world of turmoil and war. A great empire falters on the edge of ruin. Vast fortunes and great power await those who are able reap the whirlwind, and death awaits those who cannot.
Taking characters from the farthest North to the uttermost West, from the slums of Nexus to the hidden reaches of Elsewhere, Time of Tumult offers three adventures full of exiled spirits, First Age wonders and the terrible secret of the exiled Primordial Autochthon.
Stock #8821, ISBN 1-58846-655-8, $21.95 U.S.
- Blood Sacrifice (Thaumaturgy Companion) Stock #2423, ISBN 1-58846-222-6, $14.95 U.S.
- Tribebook: Children of Gaia (Revised) Stock #3853, ISBN 1-58846-303-6, $14.95 U.S.
- Tribe Novel #4: Bone Gnawers & Stargazers Stock #11153, ISBN 1-56504-886-5, $6.50 U.S.
- Laws of the Hunt (Revised) Stock #5032, ISBN 1-58846-511-X, $19.95 U.S.
- 2002 Catalog Now Available!!
February[]
Hunter Book: Wayward[]
Monsters are everywhere, lurking in the shadows, masquerading as upstanding citizens or hiding in plain sight. They murder, abuse and oppress humanity. They have to be stopped, at any price. A new force emerges among hunters, a new creed never seen before. These chosen are bent on obliterating the supernatural - and anyone who gets in their way. Are these wanton killers the world's messiahs... or destroyers?
Hunter Book: Wayward is part of a Hunter: The Reckoning series dedicated to the creeds, the character types of the imbued. Waywards are one of the two lost hunter creeds, a group of maniacs and psychopaths - even by monsters' standards. Learn what it takes to drive these hunters over the edge - or to make them the most prophetic among the chosen. For adults only.
Stock #8113, ISBN 1-58846-703-1, $14.95 U.S.
- Guide to the Anarchs Stock #2424, ISBN 1-58846-223-4, $25.95 U.S.
- Shards - Clan Novel Trilogy: Lasombra #1 Stock #11114, ISBN 1-56504-865-2, $6.50 U.S.
- Dharma Book: Resplendent Crane Stock #2908, ISBN 1-58846-221-8, $14.95 U.S.
- Predator & Prey: Mage Stock #11704, ISBN 1-56504-973-X, $6.50 U.S.
- Laws of Ascension Companion Stock #5033, ISBN 1-58846-516-0, $17.95 U.S.
- Caste Book: Zenith Stock #8831, ISBN 1-58846-660-4, $14.95 U.S.
March[]
Werewolf Storyteller's Handbook (Revised)[]
The city and the wilderness. The Near Umbra, Dark Umbra and the Near Realms scattered throughout. The Wyrm, Weaver and Wyld. Black Spiral Dancers, Pentex and DNA. The 13 tribes of Garou and the nine races of Fera. Garou law, intrigue and mysticism. Werewolf Storytellers have a lot of things to take into consideration. Now there's help.
This book is not only a lovely showpiece, but the perfect companion for dedicated Werewolf Storytellers - or the perfect gift to show your Storyteller that you appreciate his hard work.
Stock #3804, ISBN 1-58846-304-4, $25.95 U.S.
- Tribe Novel #5: Children of Gaia & Uktena Stock #11154, ISBN 1-58846-812-7, $6.50 U.S.
- Widow's Might - Clan Novel Trilogy: Tremere #1 Stock #11119, ISBN 1-56504-949-7, $6.50 U.S.
- Under the Black Cross Stock #2836, ISBN 1-58846-275-7, $15.95 U.S.
- Tradition Book: Dreamspeakers Stock #4662, ISBN 1-58846-400-8, $14.95 U.S.
- Hunter: First Contact Stock #8131, ISBN 1-58846-704-X, $19.95 U.S.

Artist's Spotlight on... William O'Connor[]
William O'Connor has done a great deal of cover and interior illustrations for White Wolf. You can find his work on Vampire products, Dark Ages products, inside Mage: The Ascension and even on White Wolf fiction
Go online with White Wolf. Check us out at: http://www.white-wolf.com; alt.games.whitewolf and rec.games.frp.storyteller
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