Whisper is a Paradox Spirit.
Overview[]
Whisper bedevils any mage who uses too much vulgar magic or accumulates loads of Paradox. It follows the mage everywhere he goes and possesses individuals around him, using the hosts to annoy or distract the mage, or even raise a lynch mob against him (if appropriate). Most often, Whisper prefers to establish raging paranoia. It possesses suspicious types and follows the mage around at a nearly discreet distance, abandoning the vessel when or if the mage confronts it, selecting another a few minutes, hours or even days later. Sometimes it will stop the mage somewhere and whisper an enigmatic - but ominous - warning related to the mage's carelessness with vulgar Effects.
If Whisper wants to be particularly blatant, it will jump from person to person, delivering a message one line at a time, one host at a time and then depart for a little while. The best way to get rid of Whisper is to stop using vulgar Effects for a full month. Otherwise, it continues to pester the mage. Like Judgement, Whisper receives six dice of countermagic against all magical effects, and it may not be bound into a fetish.
Whisper's version of Possession only works on humans. As per the standard Charm, Whisper must roll Gnosis against difficulty equal to the target's Willpower. Rather than wait for extended periods of time, Whisper may add successes to its total by spending two Power points per success. Whisper must score at least one success to spend Power in this manner, and it may only double the total. Each additional possession attempt during a single scene only costs five Power, but each additional success still costs two Power.
Appearance[]
Whisper has no true appearance. Its spiritual form is a twisting mass of constantly shifting features.
Stats[]
Willpower: 8
Rage: 4
Gnosis: 8
Power: 50
Charms: Airt Sense, Corruption, Insight, Iron Will, Mind Speech, Possession (a unique form), Re-form, Track
References[]
- MTAs: Mage Storytellers Companion, p. 48