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Werewolf Storytellers Handbook
Authors: Bill Bridges, Steve Brown, Phil Brucato, Brian Campbell, Sam Chupp, Owl Goingback, Andrew Greenberg, Daniel Greenberg, William Spencer-Hale, Robert Hatch, Harry Heckel, Sam Inabinet, Robert Kaminsky, James Moore, Teeuwynn
Development: Bill Bridges
Editing: John Hibbits
Art Director: Richard Thomas
Art: John Bridges, Tony DiTerlizzi, Richard Kane Ferguson, Brian LeBlanc, Ron Spencer, and Joshua Gabriel Timbrook
Front Cover: Clyde Caldwell
Cover Design: Lawrence Snelly
Typsetting and Layout: Kathleen Ryan
Production Assistance: Matt "Intern Boy" Milberger
Special Thanks
Mike

"Santos" Krause for his mighty wrestling match at the retreat.

Ohsoon "Floorspace" Shropshire for keeping the carpet warm at the retreat.

Wes "The Shadow" Harris for clouding our minds at Dragon Con - where was he, anyway?

Danny "Tonya Hardin" Landers for his big stick at Origins.

Keith "Corleone" Winkler for his gangland suit at the Fiction party.

Richard "Soul Patch" Haight for his Beat chin hair.

Publisher: White Wolf
Imprint: White Wolf Game Studio
Publication Date: July 23,1994
Pages: 136
Year: 1994
Product code: WW 03205
Reference Number: ISBN 1-56504-131-3
PDF: DriveThruRPG.com Bullet-rpg
Price: Digital: $10.80

Werewolf Storytellers Handbook is a book of advice for storytelling a Werewolf: The Apocalypse chronicle.

SummaryEdit

From Savage Horror
The battle against the Wyrm rages, and the losses hurt more each day. Victory is harder to find as the Apocalypse approaches. One person stands above this fray: the Storyteller. It is her responsibility to display the horror and and the wonder of the world of the Garou, the werewolf defenders of the Earth. It is the Storyteller's task and reward to tell the tales of Werewolf: The Apocalypse.
To Mythic Reality
The Storyteller is the important person who gives the players their victories and defeats, their moments of terror and promise, and their rise to heroism... or their fall to doom. For this reason, Storytellers get their own handbook, full of tips on enhancing the depth and intensity of their stories.
Werewolf Storytellers Handbook includes:
  • Advice, tips and essays on Storytelling, from creating chronicles to telling mythic stories.
  • Details on Garou culture, from the inner strife tearing apart the Garou Nation to the Seasonal Rites of the Thirteen Tribes.
  • New antagonists and allies of the Garou, from urban horrors to Native American monsters.

ContentsEdit

Legends of the Garou: A Galliard's TaleEdit

Chapter One: StorytellingEdit

  • Chronicle Construction
  • Mythic Cycle Stories
  • Essay: Daring to Improvise

Chapter Two: CultureEdit

  • The Garou Nation
  • The Blood and the Bone (Seasonal Rites)
  • Essay: On the Importance of Being Renowned

Chapter Three: SettingEdit

  • Essay: Scent of the Invisible World
  • Wilderness
  • The City
  • The Spirit World
  • Historical Settings

Chapter Four: EnemiesEdit

  • Essay: Understanding Villainy: Splatterpunk Villains and More Subtle Antagonists
  • Antagonists

Chapter Five: FriendsEdit

  • Essay: With a Little Help from My Friends
  • Kinfolk
  • Kami: Incarnations of Gaia

Chapter Six: The Ways (Rules and Methods) Edit

  • Essay: Sharpening Your Claws
  • New Gifts and Rites
  • Fetish artifacts
  • Forged in Spirit: The Making of a Fetish
  • Essay: Simple Lessons

AppendixEdit

Background Edit

Memorable QuotesEdit

CharactersEdit

TerminologyEdit

ReferencesEdit

Previous book:
WTA: Rage Across Australia Bullet-pdf Bullet-nip
Game Books
Werewolf: The Apocalypse books
Next book:
WTA: Who's Who Among Werewolves: Garou Saga Bullet-pdf Bullet-nip
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