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==Vampire Perspective==
 
==Vampire Perspective==
Most [[Vampires]] regard werewolves feral chaotic things that if not controlled right can do serious damage to life and limb. Also most vampires who do know of werewolves note that most werewolves stay out in the country. So interaction between vampires and werewolves tend to be minimal as vampires stay mostly in the city.
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Most [[Vampires]] regard werewolves feral chaotic things that if not controlled right can do serious damage to life and limb. Also most vampires who do know of werewolves note that most werewolves stay out in the country. So interaction between vampires and werewolves tend to be minimal as vampires stay mostly in the city. Vampires and werewolves are brutal enemies with werewolves regarding vampires as servents of their enemy. The Gangrel clan seemed to have an alliances with werewolves as mentioned in Vampire the masquerade redemption.
   
 
==Mage Perspective==
 
==Mage Perspective==

Revision as of 20:55, 11 June 2011

Werewolves are one of the three main supernatural races in the Old World of Darkness and the principle characters of Werewolf: The Apocalypse.

Mortal Perpsective

In the modern nights the majority of mortals have been convinced by the Veil that werewolves are myths, and thus possess only the knowledge found in the average novel or movie.

Vampire Perspective

Most Vampires regard werewolves feral chaotic things that if not controlled right can do serious damage to life and limb. Also most vampires who do know of werewolves note that most werewolves stay out in the country. So interaction between vampires and werewolves tend to be minimal as vampires stay mostly in the city. Vampires and werewolves are brutal enemies with werewolves regarding vampires as servents of their enemy. The Gangrel clan seemed to have an alliances with werewolves as mentioned in Vampire the masquerade redemption.

Mage Perspective

Very few of the Awakened realize that werewolves are real, though their interaction with both the wondrous and monstrous makes them fairly open-minded to the idea of their existence. Regardless, most mages have no more knowledge concerning werewolves than the average mortal gets from modern fiction.

Marauders of the Umbral Underground have traditionally been an exception to the above; as agents of Dynamism, they have made allies with agents of the Wyld, including the Garou and other Fera, though how Marauders interpret such creatures is impossible to determine. Since the Avatar Storm and the loss of their Bygone allies, however, the Underground rarely engages in zooterrorism, and has little contact with the shapeshifters.

Hunter Perspective

The hunters' view of werewolves differs from creed to creed and even hunter to hunter. Some view them as spawn of Satan while others view them as animals with a hatred of technology. A few have had the chance to talk to werewolves and have a basic understanding of their mission, though hunters are more concerned with saving humans than the Earth and are not always sympathetic.


Powers

Werewolves are very strong and can easily take down vampire packs though the Anarch known as Nines was able to tear the head off a large werewolf that took him by surprise. werewolves have superhuman strength and speed which due to their size might exceed that of most vampires.