This is a lexicon of terms used in Werewolf: The Forsaken.
Werewolf: The Forsaken[]
Common Terms[]
These words are commonly used among the Gauru.
- Auspice
- Azlu
- Beshilu
- Blessed Pack: A pack with five members, each one of a different auspice.
- Blood Talons
- Bone Shadows
- Cahalith
- Cahalunim
- Celestine
- Chiminage
- Dalu
- Death Rage
- Elodoth
- Elunim
- Essence
- the Fall
- Father Wolf
- Fetish
- First Tongue
- Firstborn
- Forsaken
- Fox-ridden: In the “flight” phase of a Death Rage.
- Gaffling
- The Gauntlet
- Gauru
- Ghost Child
- Ghost Wolf
- Gift
- Hisil
- Hishu
- Host
- Hunters in Darkness
- Idigam
- Incarna
- Iron Masters
- Irraka
- Irralunim
- Ithaeur
- Ithalunim
- Jaggling
- Klaive
- Locus
- Lodge
- Luna
- Lunacy
- Lune
- Mote
- Oath of the Moon
- Pangaea
- The People: A werewolf term for their own kind.
- Pure Tribes
- Rage
- Rahu
- Ralunim
- Shadow Realm
- Spirit-Claimed
- Spirit-Ridden
- Spirit-Urged
- Spirit Wilds: The spirit world; specifically, the sections of the spirit world that have not been mastered by werewolf packs (hence, the vast majority).
- Stepping Sideways
- Storm Lords
- Totem
- Touchstone
- Tribe
- Tribes of the Moon
- Tur: Neutral Ground; a site on which a meeting between packs may take place.
- Uratha
- Urhan
- Urshul
- Wolf-Blooded
- Wound
- Zi'ir
The First Tongue[]
A listing of First Tongue terms from the Werewolf: The Forsaken Rulebook. For a full listing of terms, see: First Tongue.
- Afhal: Warlock
- Alath: Helpful spirit (male)
- Alathru
- Amahan Iduth
- Anshega
- Asah Gadar
- Azlu
- Beshilu
- Duguthim
- Dulesh'na
- Far'huf
- Farsil Luhal
- Gifala: The spirit wilds.
- Gishar
- Gurihal: The physical world.
- Hirfathra Hissu
- Hisil
- Hithim: Hostile spirit
- Hithim Luzak: Spirit fugitive
- Hithimu
- Hithisu
- Idigathim
- Iminir
- Ithagihi
- Izidakh
- Kuruth
- Lama: Helpful spirit (female)
- Lil: Spirit of a place
- Lushar Iduthag
- Magath
- Meninna
- Muth Luzuk: Vampire (literally “blood thief”)
- Nahdar
- Ninna Farakh
- Nuzusul: A werewolf before his First Change
- Shartha
- Shurilam
- Susurur Hafarrakum: The Dark Revolt, the Fall, the Sundering
- Suthar Anzuth
- Thihirtha umea
- Tzuumfin
- Ulal
- Umma:
- Ungin: A meeting on neutral territory
- Unihar
- Uragarum
- Uralath
- Urdaga
- Uremehir
- Urfarah
- Zathu
- Zur
Mot Terms[]
Common Terms for Mots from Blasphemies.
- Blót: A ritual or ceremony that involves careful sacrifice of an animal (a messy or torturous sacrifice is a terrible omen). Also involves sharing food.
- Faining: A ritual without the animal sacrifice involved.
- Volk: Catch-all name for allied mots, and all Uratha associated with them.
- Mot: A lodge; mots refers to all members of all mots.
- Thew: A custom or observance.
- Vaettir: Spirits, most often, patron spirits.
Shartha Terms[]
New terminology from Predators.
Silver Crusade Terms[]
New terminology from The War Against the Pure.
- Delal, "Vicious Demon"
- Masgim, "Ambusher"
- Maslunim, "Hidden Lunes"
- Nahiru (pl. Nahiri), "Herald
- Nindhru, "Warlord"
- Patron (Crusade Totem)
- Redlu, "Warrior"
- Warband
- Warband Totem
- Shukarran
- Silver Road
- Sugallum, "Council of Alphas"
- Take the Moon, Travel the Silver Road: : A common way to refer to someone joining a crusade, as in “Have you taken the moon yet?”
Glossary[]
Terminology from The Pack.
- Adherent: A werewolf initiated into a lodge.
- Complication: A persistent obstacle associated with the pack, whether environmental or social.
- Hunting Nature: The dominant ethos of the pack, defining its strengths and weaknesses on the hunt. It takes three forms: wolf, human, or werewolf.
- Pack Tactics: A class of maneuvers werewolves develop for hunts. Their utility is tied to the pack’s hunting nature.
- Pack Touchstones: Touchstones tied to packs rather than single werewolves, helping to further their hunts and spread their influence.
- Schism: A faction or cult within a lodge.
- Troupe Play: A style of roleplaying where each player takes on multiple roles in the story, controlling secondary characters such as Wolf-Blooded or human packmates.
- Zakmur-Dah: A pack’s inaugural hunt. Often used to bind the totem, and to see who’s worthy of belonging to the pack.
References[]
- WTF: Werewolf: The Forsaken Rulebook, p. 18-19
- WTF: Blasphemies, p. 97
- WTF: Predators, p. 114
- WTF: The War Against the Pure, p. 117-118
- WTF: The Pack, p. 7