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This is a lexicon of terms used in Werewolf: The Forsaken.

Werewolf: The Forsaken[]

Common Terms[]

These words are commonly used among the Gauru.

The First Tongue[]

A listing of First Tongue terms from the Werewolf: The Forsaken Rulebook. For a full listing of terms, see: First Tongue.

Mot Terms[]

Common Terms for Mots from Blasphemies.

  • Blót
  • Faining
  • Volk
  • Mot
  • Thew
  • Vaettir

Shartha Terms[]

New terminology from Predators.

  • Azarath
  • Halaku
  • Crawlers
  • Gnawers
  • Joining, the
  • Razilu
  • Rokhan
  • Srizaku

Silver Crusade Terms[]

New terminology from The War Against the Pure.

  • Delal, "Vicious Demon"
  • Masgim, "Ambusher"
  • Maslunim, "Hidden Lunes"
  • Nahiru (pl. Nahiri), "Herald
  • Nindhru, "Warlord"
  • Patron (Crusade Totem)
  • Redlu, "Warrior"
  • Warband
  • Warband Totem
  • Shukarran, "Silver Road"
  • Silver Road
  • Sugallum, "Council of Alphas"
  • Take the Moon, Travel the Silver Road

Glossary[]

Terminology from The Pack.

  • Adherent: A werewolf initiated into a lodge.
  • Complication: A persistent obstacle associated with the pack, whether environmental or social.
  • Hunting Nature: The dominant ethos of the pack, defining its strengths and weaknesses on the hunt. It takes three forms: wolf, human, or werewolf.
  • Pack Tactics: A class of maneuvers werewolves develop for hunts. Their utility is tied to the pack’s hunting nature.
  • Pack Touchstones: Touchstones tied to packs rather than single werewolves, helping to further their hunts and spread their influence.
  • Schism: A faction or cult within a lodge.
  • Troupe Play: A style of roleplaying where each player takes on multiple roles in the story, controlling secondary characters such as Wolf-Blooded or human packmates.
  • Zakmur-Dah: A pack’s inaugural hunt. Often used to bind the totem, and to see who’s worthy of belonging to the pack.
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