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Werewolf: The Forsaken Rulebook is the core rulebook for Werewolf: The Forsaken. It is described as "a game of savage fury", and is the second game for the Chronicles of Darkness (the "New" World of Darkness).


From the Onyx Path catalog:

Full Moon Rising
The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt.
Wolves at the Door
Werewolf: The Forsaken the game of bestial violence and supernatural terror is the second core setting sourcebook intended for use with White Wolf's new Storytelling System™. Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature.


Prologue: Fresh Meat

Fiction. A pack of Uratha track down a young werewolf about to go through his first change, but things don't go according to plan.


An overview of werewolves, Forsaken-style, plus notes on theme, mood and appropriate inspirational literature and media. Also includes a lengthy lexicon, including many terms from the First Tongue.

  • Sources and Inspiration
    • Fiction:
      • Murcheston: The Wolf's Tale by David Holland
      • Moon Dance by S. P. Somtow
      • Additional Inspirations: King Rat by China Mieville, The Wolf by L. David Mech.
    • Movies:
      • An American Werewolf in London directed by John Landis
      • The Howling directed by Joe Dante
      • Ginger Snaps directed by John Fawcett
      • Dog Soldiers directed by Neil Marshall
      • The Wolf Man directed by George Waggner
      • Wolf directed by Mike Nichols
      • Additional Inspirations: Brotherhood of the Wolf, Predator, Wolfen, Princess Mononoke, The Blair Witch Project, Wolf's Rain, The Ghost and the Darkness
    • Other Inspirations:
      • Holst's "Mars, the Bringer of War"
      • Mussorgsky's "Night on Bald Mountain"
      • Selection of powerful heavy metal songs
      • Paintings by Goya
      • Photographs

Chapter One: The World of the Forsaken

The society, legends and enemies of the Uratha.

Chapter Two: Character

Character creation rules, building on those for mortals in the World of Darkness Rulebook. Includes all the traits specific to Uratha, including Gifts.

  • Traits
    • New Advantage: Primal Urge
    • New Advantage: Essence
    • New Advantage: Renown: Purity (Rahu and Hunters in Darkness, Glory (Cahalith and Blood Talons), Honor (Elodoth and Storm Lords), Wisdom (Ithaeur and Bone Shadows), and Cunning (Irraka and Iron Masters)


Chapter Three: Special Rules and Systems

Rules for Uratha specific actions and circumstances, like interacting with spirits, changing forms, and dealing with the Death Rage.

Chapter Four: Storytelling and Antagonists

Advice and suggestions for running a Forsaken chronicle, and details of various antagonists from the Pure to the Hosts and other menaces.

  • Azlu:
    • Subtle Seductress
    • Solitary Spinner
  • Common Host Powers:
    • Discorporation
    • Gauntlet Webs
    • Gnaw Gauntlet
    • Toxic Bite
    • Wall Climb

Appendix One: The Spirit World

An overview of the Shadow and its denizens, including rules for creating Spirits.

  • Types of Spirits:
    • Nature Spirits
    • Artificial Spirits
    • Elementals
    • Lunes
    • Helions
    • Conceptual Spirits
    • Magath

Appendix Two: The Rockies

An introduction to Werewolf: The Forsaken's signature setting, the Rocky Mountains.

Epilogue: Skins

Fiction. The aftermath of the young Uratha change, following on from the Prologue.


Background Information

Mark Rein•Hagen is credited no less than four times in the opening pages for creating Werewolf and/or the World of Darkness.

There are a number of typos within the book where Forsaken auspices are mixed up with auspices from Werewolf: The Apocalypse. In the Appendix on the Rockies, three members of the Shadow of Smoke and Fire pack display this type of typo. This is probably due to sharing previous writers and developers, and being too close to the jump between World of Darkness to Chronicles of Darkness at the time.

Memorable Quotes

"Paradise is lost - DESTROYED by our own hands, torn apart by our own fangs and claws. For that, we are FORSAKEN. Now we STALK among the human herds, wearing their sheep's clothing, our senses drawing us to our PREY. Our own kin are set against us, and those things from the earth's shadow follow in our wake. Our BLOOD pounds with RAGE as the moon swells. You who would HUNT us, be wared - for we will turn the hunt against you, and you will find you are not our hunter, but our PREY." - Back Cover

International Editions

Lupi Mannari: i Rinnegati - Twenty Five Edition (Italian: See Infobar), Hombre Lobo: El Exilio - La Factoría de Ideas (Spanish: See Infobar), Loup-Garou - Les Dechus Rulebook - by Hexagonal (French: See Infobar), Lobisomem: os Destituidos Rulebook - by Devir Livraria (Portuguese: See Infobar) and Wilkołak: Odrzuceni Rulebook - by ISA Sp. z o.o (Polish: See Infobar).


Tribe Splash Pages:

Other Characters:

  • Mark - Young Uratha from the Prologue and Epilogue
  • Eric Russell - Elodoth Hunters in Darkness, Broken River Pack, Also Character Creation Example and in Epilogue
  • Beast-of-Rage, signature Predator Kings character
  • Matthew Wilson - unknown
  • MacHealeys - Family line that swear allegiance to the Storm Lords
  • Josh Coltraine - Blood Talon
  • Allegra Winston - Hunters in Darkness

The Rockies


Uratha, Father Wolf, First Tongue, Spirits: Idigam; Pangaea, Totems, the Shadow, Hosts: Azlu, Beshilu; Luna, the Pure Tribes: Fire-Touched, Ivory Claws, Predator Kings; Spirit-Ridden: Spirit-Urged, Spirit-Claimed, Spirit-Thieves; First Change, Death Rage, Auspice: Rahu, Cahalith, Elodoth, Ithaeur, Irraka; Tribes: Blood Talons, Bone Shadows, Hunters in Darkness, Iron Masters, Storm Lords, Ghost Wolves; Rites, Fetishes, Gifts, Loci, Wolf-Blooded, Brethren War, Oath of the Moon, Bale Hounds, Zi'ir, Lunacy, Forms: Human (Hishu), Near-Human (Dalu), Wolf-Man (Gauru), Near-Wolf (Urshul), Wolf (Urhan); Harmony, Renown, Lodges: Lodge of Garm, Lodge of Swords, Lodge of Wendigo, Lodge of Harbingers, Lodge of Prophecy, Lodge of Death, Lodge of Harmony, Lodge of Seasons, Lodge of Wrath, Lodge of Lightning, Lodge of Metal, Lodge of Scrolls, Lodge of Crows, Lodge of Thunder, Lodge of Winter, Lodge of the Hunt; First Tongue: Afhal, Alath (Helpful spirit (male), Alathru, Amahan Iduth, Anshega, Asah Gadar, Cahalunim (The Lune choir of the gibbous moon), duguthim (Possessed or Merged), dulesh'na (Touchstone), Elulunim (The Lune choir of the half moon), far'huf (Stepping Sideways), Farsil Luhal, Fenris-Ur, Gifala (The spirit wilds), gishar, gurihal (The physical world), Hikaon-Ur, Hirfathra Hissu, Hisil, Hithim (Hostile Spirit), hithim luzak (Spirit fugitive), Hithimu, hithisu (Spirit Urged), Idigathim, Iminir, Imru Nu Fir Imru, Irralunim (The Lune choir of the new moon), Ithalunim (The Lune choir of the crescent moon), ithaghi, Izidakh, Kamduis-Ur, Kuruth, lama (helpful spirit (female), lil (spirit of a place), Lushar Iduthag, Magath, Meninna, muth luzuk, nahdar, Nanutari, Ne Daha, Ninna Farakh, Nocuoth (Disease Spirit), Nu Bath Githul, Nu Hu Uzu Eren, nuzusul (A werewolf before the First Change), Rahulunim (The Lune choir of the full moon), Sagrim-Ur, Sakendar Isi (Guardian Mountain or Mountain that Must be Guarded), shartha, shurilam, Sih Sehe Mak; Mak Ne Sih, Skolis-Ur, Susuru Hafarrakum (The Dark Revolt, the Fall, the Sundering), Suthar Anzuth, Thihirtha Numea, Tur (A safe place), Tzuumfin, ulal, umma, ungin (A meeting on neutral Territory), unihar, uragarum, uralath, Uratha Safal Thil Lu’u, Urdaga, Uremehir, Urfarah, Urum. Da. Takus, Zathu, zur


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