Werewolf: The Apocalypse Rulebook is the first-edition rulebook for Werewolf: The Apocalypse, the storytelling game of savage horror.
Summary
From the White Wolf 1992 catalog:
The storytelling adventure which began with Vampire: The Masquerade continues with the long-awaited Werewolf: The Apocalypse. Fully compatible with the best selling game of "personal horror," Werewolf describes a new aspect of horrific adventure in which the monster is somewhat heroic. In Werewolf the players are Garou, powerful but dying protectors of a despoiled earth. They are the immune system of Mother Nature, desperately battling the ancient enemy they know only as "The Wyrm." The Wyrm and its minions seek the ruin of nature and the destruction of all. They descend upon earth to possess those mortals of weak will, animals of corrupted spirit, and even the machines of modern society. Only one thing stands in their way, the Garou. This secret war has been waged for millennia, but now the Wyrm has gained new strength... now it seeks to exterminate its enemy once and for all. This is the age of the Apocalypse.
From the Back Cover:
- These are the final days —
- The signs are clear:
- Even our pups know
- That this is the age of the Apocalypse.
- The Homids have Corrupted the Earth
- Destroyed the Trees
- Slaughtered the Beasts
- Choked the Air
- Poisoned the Soil
- Clogged the Waters
- Unleashed the Eternal Fire
- There is no garden to which we can flee.
- There is nowhere to hide.
- The end is upon us.
- —When will you rage?
The Prophecy of the Phoenix
The Sacred Ways
Book One: Background
Chapter One: Introduction
Example of Storytelling:
- Harold (Metis) (Pg. 24)
- Hemmel (Philodox) (Pg. 24)
- Sara (Pg. 24)
- Rainchild (Pg. 24)
- Torch (Ragabash, Metis) (Pg. 245)
Chapter Two: Setting
- The Green Knights (Kinfolk Group, Ecoterrorists) (Pg. 51-52)
- The Wagnerians (Garou Camp, trying to find another Realm) (Pg. 52)
- Black Spiral Dancers (Pg. 53-54)
- Pentex, Inc. (Pg. 54)
- Witch-Hunters (Pg. 54)
- Developmental Neogenetics Amalgamated (Pg. 55)
Chapter Three: Storytelling
Book Two: Basics
Chapter Four: Rules
Chapter Five: Character
Chapter Six: Traits
Book Three: Permutations
Chapter Seven: Spirits
- Fetishes
- Spirit Charms
- Spirits: Naturae
- Spirits: Elementals
- Spirits: Banes
- Spirits: Wyldings
- Spirits: Weaver Spirits
Chapter Eight: Systems
Chapter Nine: Drama
Appendix
Antagonists and Mortals
- Chimera (Pg. 246)
- Fomor (plural Fomori) (Pg. 246-247)
- Black Spiral Dancers (Pg. 247)
- Governments (Pg. 247-248)
- The Inquisition (Pg. 248-249)
- The Arcanum (Pg. 249-250)
- Vampires (Pg. 250)
- Ghouls (Pg. 250-251)
- The Magi (Pg. 251)
Pack Totems
Last Words

Upcoming Werewolf Products
There are a number of supplements which will be soon be available for Werewolf: The Apocalypse. They are listed below in order of appearance. We generally try to release one supplement a month.
- Rite of Passage
- Werewolf Screen
- Rage Across New York
- Book of the Wyrm
- Ways of the Wilderness - A Wellspring of information on the lupus Garou.[1]
- Under a Blood Red Moon
- Caerns: Places of Power
- Ways of the City - The sourcebook of the homid Garou.[2]
From the sketchbook of Josh Timbrook
An inside look at the development of the Garou.
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Background Information
Memorable Quotes
Trivia
An art piece by John Cobb on Pg. 198 would be later re-used for the cover of the HarperCollins novel, Conspicuous Consumption, and as a Rage Card Promo: Sower-of-Thunder.
Black Spiral Dancers weren't fully fleshed out in the rulebook, they were just described as a corrupted Garou tribe serving the Wyrm. And that their totem is Whippoorwill. It would be until one year later through The Book of the Wyrm 1st ed. that the White Howlers back story was added.
In the geography section (Setting Chapter), the following is said of other shapeshifters:
"A variety of werejaguars, weresnakes, werebats and werealligators live in the shrinking jungles of the Amazon. The Garou, concerned about the destruction of the rain forest, have attempted to ally with these other lycanthropes, but the denizens of the jungles remember well the days of the Impergium, when other werecreatures were routinely destroyed as "blasphemies of the Wyrm"; Garou trespassing on their domain are often punished with death."
Japan: "Both they (Glass Walkers) and Shadow Lords are actively seeking to establish footholds in Japan, as well as to find out whether the Black Spiral Dancers are behind the legends of malevolent transforming foxes in Japanese mythology."
Indonesian: "The Indonesian jungles are home to the last of Asia's other werecreatures, and Garou fear to go here, as it is rumored that many of these others have turned to the Wyrm. Recently, the markets and bazaars of Jakarta and other cities have been rife with whispers of weresharks, shapechanging pythons, and men who can turn into enormous orangutans. Something big is happening in the jungles, but as yet it is a mystery to the Garou."
The Bunyip are mentioned as a tribe of Garou (Tasmanian wolves) that were wiped out by the Wyrm.
Characters
Amara Windcrusher (Pg. 9)
Central Park: A Setting for Werewolf
Little White Feet aka Central Park Caern, New York
- Totems: Mera and the Great White Mouse
- Fetish: Ever Meal
- Mother Larissa
- Fengy
- Howard Koar (Bareback)
- Simon Gentle (Flash)
- Spotlight ("Zoo")
- Calvert Vaux (Kinfolk)
- Frederick Law Olmstead (Kinfolk)
Previous book: None |
Game Books Werewolf: The Apocalypse books |
Next book: Werewolf Storytellers Screen |
References
- ↑ Simply re-titled as Ways of the Wolf.
- ↑ Ways of the City was never published during the first edition years. It wouldn't be until Revised that a book with a similar concept was published instead, Book of the City.