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For the Setite Methuselah, see Wepwawet.

Wepauwet was an ancient Silent Strider during the later days of the war against the Cult of Sutekh in Khem, and a close friend of Shu Horus. When Sutekh cursed the Silent Striders, forced them out of their ancestral home, and cut off their contact with their ancestor spirits, Wepauwet searched for a way to save his people from losing all memory of their heritage. He eventually made a deal with the Undying Horus: in return for mummification as one of the Shemsu-Heru, Wepauwet would serve Horus thereafter. He hoped to become a living library of Silent Strider history.[1]

At first, he seemed to have failed. After his First Death, Owl itself spoke to Weapuwet, warning him that the death-and-resurrection of the Undying violated Gaia's intentions for the Garou. Wepauwet would return to life but once -- if he died again, he would fall be trapped in the Underworld as a wraith forever. But recognizing his dedication, Owl led him to the lost Silent Strider Tribal Homeland in the Umbra. There, he alone can see and hear both the ancestor spirits and living Striders who reach the Homeland.[1]

In 1978, after millennia of effort, Wepauwet finally created a ritual that could grant a Silent Strider cub what other tribes take for granted: a connection to one of her ancestors. The ritual nearly kills him to use, but he has successfully cast it several times.[2]

He was rank 4 in Umbra: The Velvet Shadow[3] and rank 5 in Umbra, Revised Ed.[4]

Stats[]

Umbra: The Velvet Shadow Stats and */Umbra Revised Stats and ^
Breed: Homid
Auspice: Ahroun
Tribe: Silent Strider
Attributes: Strength 4 ^(6/8/7/7), Dexterity 4 ^(4/5/6/6), Stamina 4 ^(6/7/7/7), Charisma 4, Manipulation 3 ^(2/0/0/0), Appearance 3 ^(2/0/3/3), Perception 5, Intelligence 3, Wits 4
Abilities: Alertness 5, Athletics 3, Brawl 4, ^Crafts 2, Dodge 2, Empathy 3, Expression 2, *Instruction 3, Intimidation 5, Primal-Urge 4, Subterfuge 2, Animal Ken 3, Melee 3, Leadership 1/4, Performance 1, *Repair 2, Stealth 4, Survival 5, Enigmas 5, *Investigation 1, Linguistics 5, Medicine 2, Occult 5, Rituals 5, *Science 2
[Note (Umbra Revised): Wepauwet's Abilities are actually much higher than these, although he must concentrate to recall more than this "instinctive" selection. To remember Abilities other than those listed here, he must make the equivalent of an Ancestors roll; the rules mechanic works in much the same way.]
Backgrounds: Ka 10, Ba 7, Sekhem 41, Conscience 3, Self-Control 4, Courage 5, Honor 4, Truth 3. Her is a master of Necromantic magic and possesses these spells: Body Preservation, Separate Ka, Revisit Death, Separate Ba, Khaibit and Reshaping the Lost Soul.
Backgrounds (Umbra Revised): Ancestors 7 (not an actual link with ancestor-spirits; see above), Contacts 5, Resources 5
Gifts: The Falling Touch, Inspiration, Mother's Touch, Persuasion, Razor Claws, Sense Wyrm, Speed of Thought, Spirit Speech, Blissful Ignorance, Messenger's Fortitude, Spirit of the Fray, Staredown, Summon Talisman, True Fear, Adaptation, Combat Healing, Disquiet, Heart of Fury, Message Glance, Silver Claws, Tongues, Attunement, Body Shift, Cocoon, Spirit Ward, Stoking Fury's Furnace,
Gifts (Umbra Revised): Virtually all available to homids, Theurges, Ahroun and Silent Striders, as well as a smattering of other outside Gifts
Rank: 4/5
Rites: All
Fetishes: As many as the Storyteller desires./As many as the Storyteller cares to give him.
Rage 7, Gnosis 10, Willpower 7/8
[Note (Umbra Revised): Wepauwet was actually made immortal during his life, a trait that he has carried over with his transition to spirit state. As such, he has persisted for over 2500 years and, if killed, will eventually reform in the Umbra. Treat him as a spirit with an Essence of 41 and the Charms Airt Sense, Materialize and Re-form.]

Gallery[]

References[]

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