Wendigo is a totem of War, a cannibal spirit associated with ice and cold.
Overview[]
The Wendigo devours the hearts of its foes and gains strength for them. It burns with rage. It lashes out at its foes with ice storms. It is a totem of War. It lends its packs additional Rage so as to better battle Gaia's foes. It asks its children to always aid Native peoples.
The Wendigo tribe takes its name from this Wyld spirit. When Great Wendigo makes his avatar appear, usually within the Umbra, he often takes the form of a wolf. His snow-white fur glows with a vivid bluish aura so pure it seems nearly ultraviolet. Wendigo's eyes glitter like burning shards of ice, his fangs dripping like icicles from a powerful, thick muzzle. Where his paws would be, there is only flame - freezing, blue-black flame that scorches the ground where he treads, searing with bitter cold.
Great Wendigo has a well-known taste for blood, and can run at electrifying speeds, hunting down his prey with arrow-like precision and leaving only freezing wind in his wake. The Avatar of Great Wendigo does not always show himself in his entirety, sometimes making himself known only by a trace of blue fire, or black paw-marks burnt into impenetrable ice. He sometimes manifests to signal his favor, even when he is not specifically summoned, when a rite or gift calls upon his greatness.
Character Sheets[]
The Wendigo 1st Edition[]
The avatar of the Great Wendigo himself, this creature appears as a twisted humanoid with blue skin, claws and fangs, blazing eyes, and black stumps of hoofs. All Physical Attributes are at 6, and the creature may call up a windstorm, lower the temperature to below zero, and run at 50 mph through the sky. The Wendigo is occasionally called by Garou on missions of vengeance; it will track its prey down, rip it apart, and eat its heart.
Wendigo teaches the Garou about the wild tactics of the storm in battle. The Children of the Wendigo get 100 points of Glory per person. The Wendigo allows 5 points of Rage to be gifted to any of its Children in a pack at one time and its Children can spend Rage points in combat with one extra success needed on a roll to frenzy. The Wendigo tribe will not necessarily automatically trust Children of the Wendigo; it is often too wild and unpredictable for sound judgment.
Ban: Wendigo asks that its children always give aid to native peoples when they are in trouble.
The Wendigo 2nd Edition[]
he avatar of great Wendigo itself, this creature appears as a twisted humanoid with blue skin, claws and fangs, blazing eyes, and black, hooflike stumps in place of feet. The Wendigo can run at up to 50 mph through the sky. The Wendigo is occasionally called by Garou on missions of vengeance; it will track its prey, rip it apart, and eat its heart. It may be summoned with the Wendigo Gift: Call the Cannibal Spirit.
The Wendigo Revised Edition[1][]
When Great Wendigo makes his avatar appear, usually within the Umbra, he often takes the form of a wolf. His snow-white fur glows with a vivid bluish aura so pure it seems nearly ultraviolet. Wendigo’s eyes glitter like burning shards of ice, his fangs dripping like icicles from a powerful, thick muzzle. Where his paws would be, there is only flame — freezing, blue-black flame that scorches the ground where he treads, searing with bitter cold. Great Wendigo has a well-known taste for blood, and can run at electrifying speeds, hunting down his prey with arrow-like precision and leaving only freezing wind in his wake. The Avatar of Great Wendigo does not always show himself in his entirety, sometimes making himself known only by a trace of blue fire, or black paw-marks burnt into impenetrable ice. He sometimes manifests to signal his favor, even when he is not specifically summoned, when a rite or Gift calls upon his greatness.
Gallery[]
References[]
- WTA: Werewolf: The Apocalypse Rulebook, p. 264
- WTA: Umbra: The Velvet Shadow, p. 121
- WTA: Werewolf: The Apocalypse Second Edition, p. 265
- WTA: Werewolf: The Apocalypse Revised Edition, p. 295, 299
- WTA: Werewolf: The Apocalypse 20th Anniversary Edition, p. 374
- WTWW: Werewolf: The Wild West Rulebook, p. 286 (Cost: 7)
- cMET: Laws of the Wyld West, p. 267-268 (Cost: 5)
- ↑ WTA: Tribebook: Wendigo Revised, p. 81