Weakness is a set of affinity Gifts for Forsaken that allow a werewolf to dampen his own weakness while exploiting it in others. Storm Lords don't favor this Gift list because too many see it as a cheap get-out clause that disgraces their ties to Winter Wolf. Spirits of animals with hidden strengths teach these Gifts, including a wide variety of poisonous spirits. The Gifts are also taught by some spirits aligned with the Maeljin.
Powers[]
Reflection: While other Gifts allow a werewolf to manipulate the weaknesses of others or hide her own failures, this Gift allows her to know her own limitations far better than the werewolf could without spiritual understanding. She knows what is holding her back, allowing her to work around that problem.
Shallow Heart: For a short time, this Gift allows the werewolf to show another - or herself - what she would be like if those little twists had taken a different turn and she had become a different person entirely, with a different core of weakness whispering into her heart. The werewolf can use this Gift upon herself or another, but using it on another werewolf is a sin with a Harmony Threshold of 6.
Coward's Soul: The weak accept tawdry untruths about free will and nobility. They act as though a moment's grace, defying their basic weakness just once, will redeem them for the countless little sins of a week or a month. Their actions - however noble - are a pitiful reflection of their own weakness, trying to make up for their guilt over being such a worthless human being most of the time. This Gift enhances that feeling, inducing a depression that robs even the most selfless actions of all meaning besides assuaging the actor's guilt.
Hidden Self: This Gift allows a werewolf to hide his weakness from the world. To those who care, he is without the weakness that defines everyone. While this can be a useful tool to bluff or bluster an opponent, the use of this Gift is never perfect. People can tell that something is wrong, something is missing, and may come to suspect the character because of that.
Wrack: Using this Gift, a werewolf inflicts a person with spirits of weakness that make sure that every little moment of shame plays out a thousandfold in the subject's head. Every moment of weakness come back to haunt the target of this Gift, and, in extreme cases, can lead to self-harm and even suicide as the subject tries any means possible to make up for leading such a wretched existence. Even if the target doesn't harm herself, she certainly has no recourse to defend herself against anyone who would free her from her pit of weakness, though many werewolves find the psychological damage that this Gift produces just as effective as their own teeth and claws. There's no doubt that this is a cruel Gift, but those who have gained the secret knowledge behind it believe that in some instances it is the only way forward that has any justice behind it.
References[]
- WTF: The Rage: Forsaken Player's Guide, p. 127-129