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Tag: Visual edit
 
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=== Stay on the Road ===
 
=== Stay on the Road ===
[[File:Trod01.png|383x383px|alt=|right|frameless]]There are only two directions on the road: ahead and behind. You came from behind, you're going ahead. Anything else is a distraction that might take you off the road entirely, at which point you are lost in all senses of the word. When you're lost, you're entirely at the mercy of chance, which is not the best gamble
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[[File:Trod01.png|311x311px|alt=|right|frameless]]There are only two directions on the road: ahead and behind. You came from behind, you're going ahead. Anything else is a distraction that might take you off the road entirely, at which point you are lost in all senses of the word. When you're lost, you're entirely at the mercy of chance, which is not the best gamble
   
 
=== Never Retrace Your Steps ===
 
=== Never Retrace Your Steps ===

Latest revision as of 21:40, 30 October 2021

The Wayfarer's Escheat is the code of every good Wayfaring Fae.

Overview

If one is going to travel the trods, one needs to know the rules of the road.

Stay on the Road

Trod01

There are only two directions on the road: ahead and behind. You came from behind, you're going ahead. Anything else is a distraction that might take you off the road entirely, at which point you are lost in all senses of the word. When you're lost, you're entirely at the mercy of chance, which is not the best gamble

Never Retrace Your Steps

You're on a journey. Go forward. Don't waste your time looking over your shoulder or trying to change your mind. If you come to a place you don't like, never try to erase the intervening travel by turning around and going backward. "Backward" isn't there anymore. Keep moving.

Journey's are Different from Trips

You're walking the trod for a reason; otherwise, you're just a tourist. Walking with a reason on a trod is a journey, and that means everything around you is going to follow the laws of stories, not the laws of the mundane world. Every detail matters. Everyone and everything you meet on the road is absolutely important to the story. You have a choice: Either you're going to learn something from them, or they'e going to teach you something.

Journeys have Shapes

Don't shy away fro adventure. Adventure is the price you pay for traveling. If not for the strange (sometime dangerous) people and situations you meet along the way, you'd be better off staying at home. You're on the road to get somewhere new, aren't you? How can you tell if you're somewhere new if everything is familiar and safe?

Remember Your Destination

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Try to keep focus. Don't let the other trodwalkers teach you any lessons about the dangers of distraction or imperfect purpose. Stick to the Path; that's why it's there. Don't change your mind and decide to go somewhere else when you're halfway there. Get to where you're going first. Then, if you still want to go to the third place, start a new journey.

Time Disappears on the Road

Take your time. Don't rush. When you rush, you lose sight not only of where you are, but also where you're going. You lose the Path when you rush. Remember that time spent on the road is a duration outside of normal time. When you're in the dream of traveling, nothing in the fixed territories matters. Remember this: we can slow down now and then to smell the dream-roses. We've made good enough time so far.

References

  1. CTD. Dreams and Nightmares, p. 99.