War is a set of affinity Gifts for Forsaken that focus on the most important commodity of war: information. Most commonly, a werewolf can learn these Gifts from the military-spirits that hover about military bases, as well as: army ants, wasp colonies and battle-sites.
Powers[]
Find Conflict : In the middle of a massive battle, a general can easily lose track of his troops. With this Gift, a war leader can instantly locate the hottest fighting and focus his efforts there, or he can detect incoming enemy action before the scouts reach him.
Notice Defeat: When several groups of Forsaken soldiers are fighting the enemy, knowing when one requires reinforcements or other assistance is important. Using this Gift allows a war leader to know when any werewolf or pack under her command is losing a battle.
Whispers on the Wind: Possessing good intelligence is not the same as being able to use it. Before knowledge can become action, a general must command his troops. Using this Gift allows a werewolf to direct the action from afar, remaining central to an engagement while ensuring that his subordinates hear his instructions.
Echoes of Opposing Brilliance: Every military commander in history has wanted to know what her enemy counterparts are doing. This Gift steals the words of opposing commanders and carries them to the werewolf. Being able to hear their orders gives the war leader a definite edge.
Shared Battle Mind: Many wars suffer because the general is too far removed from his rank-and-file soldiers. They cannot see the plans he had made because they're too close to the action. This Gift gives a small portion of the war leader's awareness to all his werewolf allies, keeping a battle moving in the right direction.
References[]
- WTF: The War Against the Pure, p. 46-48