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The Void is a Haunt associated with the ceaseless entropic decay of the Underworld. Unlike most Haunts, the Void is not affinity to any Burden and may only be learned by plumbing the depths of the Great Below. The use of this Haunt is dangerous, for the Void seeks to devour even those who wield it.

Powers[]

Awaken the Void: The Sin-Eater draws into himself a fragment of Void, causing a veil of darkness to spread from around him.

Annihilation of Form: The Void can be directed from a distance, dealing lethal damage to targets or erasing facets of the Bound's surrounding terrain.

Feasting on Infinity: The Bound can consume nearby targets, crushing them into immateriality.

The End of All Things: The Sin-Eater conjures a sphere of anti-existence that draws nearby objects inward and swallows that which it touches.

The Wrong Way Door: The Sin-Eater creates a chasm into the Underworld; rather than the clean channels of an Avernian Gate, however, these chasms are vicious wounds that will adversely affect the nearby area until the opening heals over.

References[]

Geist: The Sin-Eaters Haunts

First Edition Manifestations:

Boneyard · Caul · Curse · Marionette · Oracle · Pit · Rage · Shroud

Second Edition Haunts:

Boneyard · Caul · Curse · Dirge · Marionette · Memoria · Oracle · Rage · Shroud · Tomb · Void · Well

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