FANDOM


(Adding categories)
 
(32 intermediate revisions by 12 users not shown)
Line 1: Line 1:
Visceratika
+
{| class="wiki-sidebar"
  +
| colspan="2" | [[Image:LogoVTESVisceratika.gif|200px|Visceratika]]
  +
|-
  +
| class="odd" | Name:
  +
| class="even" | Visceratika
  +
|-
  +
| class="odd" | Pronunciation:
  +
| class="even" | VIS-ur-raht-ih-ka
  +
|-
  +
| class="odd" | Bloodlines:
  +
| class="even" | [[Gargoyle (VTM)|Gargoyles]]
  +
|}
   
This exclusive possession of the Gargoyle bloodline is an extension of the Gargoyles' natural affinity for stone, earth and things made thereof.
+
The [[Discipline (VTM)|Discipline]] of '''Visceratika''' is the exclusive possession of the [[Gargoyle (VTM)|Gargoyle]] [[bloodline (VTM)|bloodline]] and is an extension of their natural affinity for stone, earth, and things made thereof.
Clan Tremere recently released a report stating that, contrary to popular belief, the appearance and wings of the Gargoyles are the result of the Gargoyle Embrace or creation process, not side effects of Visceratika. The implication is that other Kindred can learn Visceratika and retain human appearance. The Gargoyles, however, are understandably unwilling to share one of their primary survival tools, and few other Kindred are willing to risk it in any case.
 
   
==Standard Abilities==
+
==Overview==
  +
Visceratika features shapeshifting abilities similar to those of [[Protean (VTM)|Protean]], though with a greater emphasis on defense.
   
1 ? Skin of the Chameleon
+
While it is possible for other [[Cainite]]s to learn Visceratika, the Gargoyles are unwilling to share such a valuable survival tool.
When Skin of the Chameleon is in effect, the Gargoyle's skin takes on the color and texture of the surrounding environment. This coloration changes as long as the Gargoyle maintains a walking pace or slower. More rapid movement will make the Gargoyle's appearance blur, negating the camouflaging effect. Costs one blood point. If the Gargoyle is in flight, his skin becomes a reasonable facsimile of the night sky, though it will not shift to mimic nearby skyscrapers or star patterns.
 
   
2 ? Scry the Hearthstone
+
==Official Abilities==
The backbone of the Gargoyles' strength as guardians of havens and chantries, this power allows the user to maintain vigilance over part or all of an enclosed structure. The Gargoyle gains an innate sense of where all beings are located within the structure, even those hidden by Obsfucate or other supernatural concealment. Costs a Willpower point to activate and remains in effect as long as the Gargoyle is within or in contact with the target structure. This can be used on anything up to the size of a large castle, including a cave complex, a theatre, a parking garage or a mansion. To determine the Gargoyle's ability to detect Obsfucated characters, compare the relative levels of the Gargoyle's Visceratika minus one and the intruder's Obsfuscate as per the rules for Auspex.
+
Included below are the official powers described in supplements for [[Vampire: The Masquerade]]. Sources are described below in the order they were printed.
   
3 ? Bond with the Mountain
+
===Standard Powers===
This allows a Gargoyle to seek shelter within stone (or building materials that are stonelike, such as cement). A faint outline of the Gargoyle's shape can be seen by an sharp-eyed observer. Costs 2 blood points and the merge takes four turns to complete. A Gargoyle attacked while Bonded with the Mountain has triple his normal soak against all forms of attack. If he sustains three lethal health levels of damage from a single attack, however, he is forced out of his bond and suffers disorientation.
+
* {{dot|1}} {{ref|lvl1}}
  +
**'''Skin of the Chameleon''': Blend into your surroundings
  +
**'''Whispers of the Chamber''': Detect all others within an enclosed area the size of a large apartment
  +
* {{dot|2}} {{ref|lvl2}}
  +
** '''Scry the Hearthstone''': Know where individuals are located within a structure
  +
** '''Skin of the Chameleon''': Blend into your surroundings
  +
* {{dot|3}} {{ref|lvl3}}
  +
** '''Bond with the Mountain''': Partially merge into stone or cement
  +
** '''Voices of the Castle''': Know where individuals are located within an entire building
  +
* {{dot|4}} {{ref|lvl4}}
  +
** '''Armor of Terra''': Harden your skin to absorb damage much more easily
  +
** '''Bond with Terra''': Partially merge into stone or cement
  +
* {{dot|5}} {{ref|lvl5}}
  +
** '''Flow Within the Mountain''': Pass through stone or cement
  +
** '''Stonestrength''': Your flesh is hardened, pain is deadened, and fire damage is halved
   
4 ? Armor of Terra
+
===Advanced Powers===
This power, combined with the unnatural resilence granted by Fortitude, is the source of the Gargoyles' ability to withstand assaults that would tear lesser Kindred to shreds. The Gargoyles' skin is toughened and she gains a higher pain threshold. She also acquires a limited amount of immunity to fire (though is no less terrified of it). This power is automatic and always in effect. Gives one extra soak for all aggravated and lethal attacks and two for all bashing. Reduces all wound penalties by one and halves the damage of any fire based source of injury.
+
* {{dot|6}} {{ref|lvl6}}
  +
** '''Dark Statue''': You are physically unaffected by sunlight as long as you do not move, but must still roll to avoid [[Rötschreck]] and must have [[Fortitude]]
  +
** '''Rockheart''': Similar to ''Stonestrength'', your innards calcify, reducing piercing damage and making staking almost impossible
  +
* {{dot|7}} {{ref|lvl7}}
  +
** '''Crawling Chamber''': You may animate, give a limited sentience to, and command (to an extent) a 10 ft³ volume of stone
  +
  +
==Gallery==
  +
<gallery>
  +
Bond with the Mountain - VTES.jpg|''Bond with the Mountain'' [[VTES]] card. Art by [[Talon Dunning]]
  +
</gallery>
  +
  +
== References ==
  +
{{note|lvl1}} '''Level 1'''
  +
{|border="0"
  +
| style="width:200px" | Whispers of the Chamber
  +
| style="width:300px" | [[Vampire Storytellers Handbook]]
  +
| Pg. 91
  +
|-
  +
| Skin of the Chameleon
  +
| [[Guide to the Camarilla]]
  +
| Pg. 115
  +
|}
  +
  +
{{note|lvl2}} '''Level 2'''
  +
{|border="0"
  +
| style="width:200px" | Skin of the Chameleon
  +
| style="width:300px" | [[Vampire Storytellers Handbook]]
  +
| Pg. 91
  +
|-
  +
| Scry the Hearthstone
  +
| [[Guide to the Camarilla]]
  +
| Pg. 115
  +
|}
  +
  +
{{note|lvl3}} '''Level 3'''
  +
{|border="0"
  +
| style="width:200px" | Voices of the Castle
  +
| style="width:300px" | [[Vampire Storytellers Handbook]]
  +
| Pg. 91
  +
|-
  +
| Bond with the Mountain
  +
| [[Guide to the Camarilla]]
  +
| Pg. 116
  +
|}
  +
  +
{{note|lvl4}} '''Level 4'''
  +
{|border="0"
  +
| style="width:200px" | Bond with Terra
  +
| style="width:300px" | [[Vampire Storytellers Handbook]]
  +
| Pg. 91
  +
|-
  +
| Armor of Terra
  +
| [[Guide to the Camarilla]]
  +
| Pg. 116
  +
|}
  +
  +
{{note|lvl5}} '''Level 5'''
  +
{|border="0"
  +
| style="width:200px" | Stonestrength
  +
| style="width:300px" | [[Vampire Storytellers Handbook]]
  +
| Pg. 91
  +
|-
  +
| Flow Within the Mountain
  +
| [[Guide to the Camarilla]]
  +
| Pg. 116
  +
|}
  +
  +
{{note|lvl6}} '''Level 6'''
  +
{|border="0"
  +
| style="width:200px" | Dark Statue
  +
| style="width:300px" | [[Vampire Storytellers Handbook]]
  +
| Pg. 92
  +
|-
  +
| Rockheart
  +
| [[Vampire Storytellers Handbook]]
  +
| Pg. 92
  +
|}
  +
  +
{{note|lvl7}} '''Level 7'''
  +
{|border="0"
  +
| style="width:200px" | Crawling Chamber
  +
| style="width:300px" | [[Vampire Storytellers Handbook]]
  +
| Pg. 92
  +
|}
   
5 ? Flow Within the Mountain
 
A Gargoyle is no longer confined to the location in which he Bonded with the Mountain. He may now travel through stone and concrete as if it where no thicker than a dense liquid. Once Bond with the Mountain has been used, the character spends two more blood points to active this power for the duration of the scene. This power can also be used to walk through a stone wall and emerge on the other side without first using Bond with the Mountain. In this case, the player spends one blood point. The Gargoyle may flow through a maximum thickness in feet equal to his successes. If the wall or barrier is thicker, the character is trapped within it until he is chiseled out or uses Flow Within the Mountain to escape.
 
   
 
{{VTMdisciplines}}
 
{{VTMdisciplines}}
  +
[[Category:Discipline (VTM)]]
  +
[[Category:Gargoyle (VTM)]]
  +
[[Category:Trademark Discipline (VTM)]]

Latest revision as of 02:07, March 28, 2019

LogoVTESVisceratika
Name: Visceratika
Pronunciation: VIS-ur-raht-ih-ka
Bloodlines: Gargoyles

The Discipline of Visceratika is the exclusive possession of the Gargoyle bloodline and is an extension of their natural affinity for stone, earth, and things made thereof.

OverviewEdit

Visceratika features shapeshifting abilities similar to those of Protean, though with a greater emphasis on defense.

While it is possible for other Cainites to learn Visceratika, the Gargoyles are unwilling to share such a valuable survival tool.

Official AbilitiesEdit

Included below are the official powers described in supplements for Vampire: The Masquerade. Sources are described below in the order they were printed.

Standard PowersEdit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [1]
    • Skin of the Chameleon: Blend into your surroundings
    • Whispers of the Chamber: Detect all others within an enclosed area the size of a large apartment
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [2]
    • Scry the Hearthstone: Know where individuals are located within a structure
    • Skin of the Chameleon: Blend into your surroundings
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [3]
    • Bond with the Mountain: Partially merge into stone or cement
    • Voices of the Castle: Know where individuals are located within an entire building
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [4]
    • Armor of Terra: Harden your skin to absorb damage much more easily
    • Bond with Terra: Partially merge into stone or cement
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [5]
    • Flow Within the Mountain: Pass through stone or cement
    • Stonestrength: Your flesh is hardened, pain is deadened, and fire damage is halved

Advanced PowersEdit

  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [6]
    • Dark Statue: You are physically unaffected by sunlight as long as you do not move, but must still roll to avoid Rötschreck and must have Fortitude
    • Rockheart: Similar to Stonestrength, your innards calcify, reducing piercing damage and making staking almost impossible
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [7]
    • Crawling Chamber: You may animate, give a limited sentience to, and command (to an extent) a 10 ft³ volume of stone

GalleryEdit

References Edit

^  Level 1

Whispers of the Chamber Vampire Storytellers Handbook Pg. 91
Skin of the Chameleon Guide to the Camarilla Pg. 115

^  Level 2

Skin of the Chameleon Vampire Storytellers Handbook Pg. 91
Scry the Hearthstone Guide to the Camarilla Pg. 115

^  Level 3

Voices of the Castle Vampire Storytellers Handbook Pg. 91
Bond with the Mountain Guide to the Camarilla Pg. 116

^  Level 4

Bond with Terra Vampire Storytellers Handbook Pg. 91
Armor of Terra Guide to the Camarilla Pg. 116

^  Level 5

Stonestrength Vampire Storytellers Handbook Pg. 91
Flow Within the Mountain Guide to the Camarilla Pg. 116

^  Level 6

Dark Statue Vampire Storytellers Handbook Pg. 92
Rockheart Vampire Storytellers Handbook Pg. 92

^  Level 7

Crawling Chamber Vampire Storytellers Handbook Pg. 92


Vampire: The Masquerade Disciplines
Abombwe · Animalism · Auspex · Bardo · Celerity · Chimerstry · Daimonion · Dementation · Dominate · Flight · Fortitude · Melpominee · Mytherceria · Obeah · Obfuscate · Oblivion · Obtenebration · Potence · Presence · Protean · Quietus · Sanguinus · Serpentis · Spiritus · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika
Blood Sorcery: Abyss Mysticism · Akhu · Countermagic, Thaumaturgical · Dur-An-Ki · Mortis · Nahuallotl · Necromancy, Voudoun · Necromancy, Western · Ogham · Sadhana · Sihr · Thaumaturgy · Thaumaturgy, Dark · Thaumaturgy, Sielanic · Sorcery, Assamite · Sorcery, Anarch · Sorcery, Koldunic · Sorcery, Setite · Wanga
Defunct: Deimos · Kai · Kineticism · Maleficia · Nihilistics · Rift · Striga
Community content is available under CC-BY-SA unless otherwise noted.