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02470
Authors: Justin Achilli, Kraig Blackwelder, Brian Campbell, Will Hindmarch, Ari Marmell
Storyteller Game System: Mark Rein•Hagen
Developer: Justin Achilli
Editor: John Chambers
Art Direction: Richard Thomas
Layout & Typesetting: Ron Thompson
Artists: Mike Danza, Guy Davis, Rebecca Guay, Vince Locke, Matt Mitchell, Christopher Shy, Richard Thomas, Andy Trabbold
Front & Back Cover Design: Ron Thompson
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: September 30, 2002
Pages: 220
Years Covered: 1880 CE
Publication #: WW 02470
Reference #: ISBN 1-58846-229-3
Online: DriveThruRPG.com Bullet-rpg Bullet-nip
Price: Print: $22.99
PDF $16.99

Victorian Age: Vampire is the first book in the second historical expansion for Vampire: The Masquerade. Taking place during the late 1800s, the Kindred still rule the night, but there are hints that their reign may not last for much longer.

SummaryEdit

From the White Wolf catalog:

A Tradition of Gothic Literature
A world only lit by gaslight. An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals.
It is a glorious fin de siecle, a brief period when the Damned truly thrilled to be undead.

ContentsEdit

Prelude: The Turning of Adam, or Innocence ConqueredEdit

Dr. Fell, seeking a companion in the nights of London, seduces a young man who defines innocence.

Chapter One: The Empire After NightfallEdit

The status and plots of the Kindred and the attitudes and innovations of the world at the end of the 1800s.

Chapter Two: The ClansEdit

The activities, interests, and beliefs of each of the Clans during the Victorian Age.

Chapter Three: CharactersEdit

How to make a Kindred of the Victorian Age.

Chapter Four: Chasing SunsetEdit

Wraith Cornelius Netchurch travels the Skinlands in search of information on the Kindred, hoping that none of his family will be involved with them again.

Chapter Five: StorytellingEdit

The atmosphere of Gothic storytelling in the Gothic Victorian era.

Chapter Six: AntagonistsEdit

Those who seek to destroy, manipulate, and otherwise oppose the Kindred.

Background InformationEdit

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Memorable QuotesEdit

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CharactersEdit

TerminologyEdit

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Game Books
Victorian Age: Vampire books
Next book:
VAV: London by Night Bullet-pdf
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