- For Verges in the Shadow, see Verge (CofD).
Verges are regions where the Supernal World draws closer to the Fallen World. In these locations, Supernal phenomena are capable of freely manifesting. As such, verges are hotly contested by mages, who seek to use them to benefit their casting.
Supernal phenomena manifest freely in a Verge. In a Stygian Verge Shades accost visitors, and people find ancient coins and fallen tombstones buried in the ashen earth. These phenomena manifest on the material plane in the heart of the Verge, but are usually disguised by Twilight along the periphery. Space might warp at the heart of a Verge, and in such cases objects and beings inside are invisible to anyone outside. Thus Cyclopean ruins, bizarre trees, and magical beasts conceal themselves inside some Verges.
Verges manifest spontaneously or in response to a supernatural event, and can be temporary or permanent in nature. Old, stable Verges tend to develop other supernatural traits. They collect Mana into Hallows, sprout ley lines, or erupt with Irises to Emanations connected to the Verge’s ruling Supernal Realm.
Though they usually are formed either spontaneously or in response to a supernatural event, they may be created synthetically. These artificial verges are referred to as Demesnes.
Abyssal or Exarchal Verges have been known to form, which are always extensions of the dreaded Annunaki or Exarchal Palaces.
References[]
- MTAw: Mage: The Awakening Second Edition, p. 242