- 1 Summary
- 2 Chapters
- 3 Background Information
- 4 Characters
- 5 References
From the White Wolf catalog:
Recommendations for using the information in this book.
Chapter One: The Undead
An FAQ on the Kindred and game rules presented in the Revised rulebook.
Chapter Two: Among the Nights
Notes on the way the clans really work, and updated information on the bloodlines of the Baali, the Nagaraja, and the True Brujah, as well as new backgrounds and the revised versions of the Disciplines Daimonion, Necromancy's Vitreous Path, and Temporis. There are also brief snippets on the status of the other bloodlines, as well as suggestions for creating your own bloodline and creating Storyteller characters from mortals to elders.
Chapter Three: The Storyteller's Craft
Tips for beginning and experienced Storytellers on running a smooth and interesting campaign, including handling controversial situations.
Chapter Four: The Troupe
Alternate ways to create characters, suggestions for dealing with troublesome players, and notes on Humanity.
Chapter Five: Alternate Settings
Places and times to set campaigns, including Enoch the Second City, Carthage, and the classical world, the Dark Ages, and the periods thereafter that do not have much in the way of information, as well as alternate settings and myths.
Chapter Six: A World of Darkness
Notes on using other supernatural characters, including ways to convert them to Vampire stats for ease of use.
Chapter Seven: The Black Hand
Information on the elusive True Black Hand.
This book was also produced in a limited edition, with leatherette cover, cloth bookmark, and a heavy card stock protective case.
Vampire: The Masquerade books