Vampire Storytellers Handbook Revised is a sourcebook for Vampire: the Masquerade that fills in the details left out of the main Vampire: The Masquerade Revised Edition that players best not know.


From the White Wolf catalog:

The Final Nights Hide a Million Stories
From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates, and... others... prowl the nights. Only one individual knows all the secrets of the World of Darkness.
And They Must All Be Told
The role of the Storyteller is a daunting one, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes a myriad of information, including enigmas best left out of players' hands, to create stories and populate the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned — except those that hide secrets no mortal should know.
Vampire Storytellers Handbook includes:
  • Systems for rare bloodlines, Disciplines and elder vampires
  • Presents a Vampire FAQ, details for the True Hand, crossovers with other World of Darkness games and other secrets of storytelling
  • Outlines suggestions for alternate character creation, historical settings and chronicle creation.



Recommendations for using the information in this book.

Chapter One: The Undead

An FAQ on the Kindred and game rules presented in the Revised rulebook.

Chapter Two: Among the Nights

Notes on the way the clans really work, and updated information on the bloodlines of the Baali, the Nagaraja, and the True Brujah, as well as new backgrounds and the revised versions of the Disciplines Daimonion, Necromancy's Vitreous Path, and Temporis. There are also brief snippets on the status of the other bloodlines, as well as suggestions for creating your own bloodline and creating Storyteller characters from mortals to elders.

Chapter Three: The Storyteller's Craft

Tips for beginning and experienced Storytellers on running a smooth and interesting campaign, including handling controversial situations.

Chapter Four: The Troupe

Alternate ways to create characters, suggestions for dealing with troublesome players, and notes on Humanity.

Chapter Five: Alternate Settings

Places and times to set campaigns, including Enoch the Second City, Carthage, and the classical world, the Dark Ages, and the periods thereafter that do not have much in the way of information, as well as alternate settings and myths.

Chapter Six: A World of Darkness

Notes on using other supernatural characters, including ways to convert them to Vampire stats for ease of use.

Chapter Seven: The Black Hand

Information on the elusive True Black Hand.

Background Information

This book was also produced in a limited edition, with leatherette cover, cloth bookmark, and a heavy card stock protective case.

Memorable Quotes





Baali, Daimoinon, Nagaraja, Temporis, True Brujah

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