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{{game|VTR}}
[[Image:VampireRequiemLogo.png|500px|center|Vampire: The Requiem logo]]
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[[Image:VampireRequiem2eLogo.png|500px|center|Vampire: The Requiem logo]]
   
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'''''Vampire: The Requiem''''' is a role-playing game published by [[White Wolf]], set in the [[Chronicles of Darkness]] (New World of Darkness) setting, and the successor to the ''[[Vampire: The Masquerade]]'' line. It was first released in August 2004, together with the core rule book for the World of Darkness.
== Clans ==
 
There are five [[clan (VTR)|clan]]s in '''VTR''', as well as a number of related [[bloodline (VTR)|bloodline]]s. A vampire's clan is determined by the clan of his [[sire (VTR)|sire]].
 
* [[Daeva]]
 
* [[Gangrel (VTR)|Gangrel]]
 
* [[Mekhet]]
 
* [[Nosferatu (VTR)|Nosferatu]]
 
* [[Ventrue (VTR)|Ventrue]]
 
   
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Although it is an entirely new game, rather than a continuation of the old, it uses many elements of the old game in its construction. The game's title is a metaphor for the way [[vampire (CofD)|vampires]] within the game view their life.
== Covenants & Antagonists ==
 
There are five major [[covenant]]s in '''VTR''':
 
* [[Carthian Movement]]
 
* [[Circle of the Crone]]
 
* [[Invictus]]
 
* [[Lancea Sanctum]]
 
* [[Ordo Dracul]]
 
   
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The second edition was initially introduced by [[Onyx Path Publishing]] in December 2013 as '''Blood and Smoke: The Strix Chronicle''', and re-released in December 2014 for Requiem's 10th anniversary as '''Vampire: The Requiem Second Edition'''.
There are also a series of smaller covenants:
 
* [[Belial's Brood]]
 
* [[VII]]
 
   
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[[Image:123898b.jpg|thumb|{{b|VTR|Vampire: The Requiem Second Edition|pdf=123898|nip=1}}]]
==The new World of Darkness==
 
'''Vampires''' are one of three playable supernatural races within the [[World of Darkness (new)|World of Darkness]]. They are the main focus of [[Vampire: The Requiem]].
 
   
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== The Kindred of ''Vampire: The Requiem'' ==
===Mortal Perpsective===
 
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{{main|Kindred (VTR)}}
For a long time vampires have been a fantasy for mortals - sometimes sensual, sometimes terrifying, always mysterious. This mystery is preserved for the majority of mortals by the [[Masquerade (VTR)|Masquerade]], but occasionally individuals become aware of the existence of vampires and seek to destroy them or become their paramours. A mortal who seeks out vampires to experience the pleasure of being fed upon is known as a [[Blood Doll (VTR)|Blood Doll]].
 
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The collective name by which the vampires of '''Vampire: The Requiem''' refer to themselves.
   
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[[Image:SkullVTR.png|thumb|Vampire: The Requiem skull]]
===Werewolf Perspective===
 
Werewolves and vampires know very little about each other, and treat one another with caution. Although scattered alliances and animosities occasionally develop, the two societies keep largely separate. Perhaps the most common contact werewolves have is with the [[Ordo Dracul]], as that [[Covenant]] has been known to occupy mystical sites desired by werewolves for their own spiritual purposes.
 
   
===Mage Perspective===
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=== Blood Families ===
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{{main|Clan (VTR)}}
Vampires and Mages are a curiosity to one another. Mages are fascinated by the Vampire's ability to cheat age and disease while at the same time frightened of their long memories and fearsome abilities. Again, interaction between the two comes largely from the [[Ordo Dracul]] but also from the [[Circle of the Crone]] and occasionally from the [[Lancea Sanctum]]. These three covenants practice their own versions of blood magic and as such are of special interest to Mages who would learn their secrets. A dark [[Legacy (MTAw)|Legacy]] of Mages known as the [[Tremere (MTAw)|Tremere]] have a close connection to vampires.
 
 
There are five [[Clan (VTR)|clans]] in '''VTR''', as well as a number of related sub-clans, known as [[bloodline (VTR)|bloodlines]]. A vampire's clan is determined by the clan of their [[sire (VTR)|sire]].
   
 
=== Politics ===
== Differences Between VtM and VtR ==
 
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{{main|Covenant}}
'''[[Vampire: The Masquerade]]''' went through [[Versions of VtM|Revisions]] before ending and being replaced by '''[[Vampire: The Requiem]]'''. In that time, the game acquired a lot of baggage that has since been swept clean. This article summarizes those revisions.
 
 
There are five major political factions, or [[Covenant|covenants]], in '''VTR'''.
   
=== Basic Mechanics ===
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=== Powers and Abilities ===
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{{main|Discipline (VTR)}}
Vampires no longer have a [[Generation]]. [[Blood Potency]] fulfills some of the same functions, but it is a far more variable attribute. [[Embracing]] and [[Ghouling]] are more expensive in VtR, costing a [[Willpower]] point (permanent for embrace, temporary for ghoul) every time the deed is done. This limits [[Ghoul Abuse]] and a variety of other tactics used in VtM, especially [[Mass Embrace]].
 
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Vampiric powers and capabilities which have often given rise to old wives' tales of superhuman speed, strength, and endurance possessed by the Damned, along with their piercing gaze, their hypnotic and seductive voices, and the unholy power to vanish into shadows and shapeshift into bats, wolves, mist, and snakes.
   
 
== The Vampires of the ''Chronicles of Darkness'' ==
=== Clans ===
 
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{{main|Vampire (CofD)}}
There are fewer clans, and all VtR vampires are members of a clan. There are no Caitiff. Bloodlines are now formally defined, with a mechanism for joining them.
 
 
'''Vampires''' are one of ten playable supernatural races within the [[Chronicles of Darkness]]. They are the main focus of [[Vampire: The Requiem]]. They refer to themselves as [[Kindred (VTR)|Kindred]].
   
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== Differences Between ''Masquerade'' & ''Requiem'' ==
=== Background ===
 
 
{{main|Differences Between VtM and VtR}}
Vampires are ahistorical in VtR; unlike VtM with a definite beginning and Vampires who might conceivably remember it, the [[Torpor]] mechanism in VtR ensures that the true history of Vampirism is largely unknowable. VtR had a [[Camarilla (VTR)|Camarilla]], but it ended sometime around the time of [[Rome]].
 
 
'''[[Vampire: The Masquerade]]''' went through '''revisions''' before ending and being replaced by '''[[Vampire: The Requiem]]'''. In that time, the game acquired a lot of baggage that has since been swept clean. This article summarizes those revisions.
   
 
== See also ==
 
== See also ==
 
* [[Vampire: The Requiem books]]
 
* [[Vampire: The Requiem books]]
* [[Vampire: The Requiem characters]]
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* [[Vampire_(CofD)|Vampire: The Requiem characters]]
   
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{{stub}}
 
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[[pl:Wampir:Requiem]]
 
[[Category:Games]]
 
[[Category:Games]]
[[Category:World of Darkness (new)]]
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[[Category:Vampire: The Requiem| ]]
[[Category:Vampire: The Requiem]]
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[[Category:Chronicles of Darkness]]

Revision as of 19:36, 21 May 2020

Vampire: The Requiem logo

Vampire: The Requiem is a role-playing game published by White Wolf, set in the Chronicles of Darkness (New World of Darkness) setting, and the successor to the Vampire: The Masquerade line. It was first released in August 2004, together with the core rule book for the World of Darkness.

Although it is an entirely new game, rather than a continuation of the old, it uses many elements of the old game in its construction. The game's title is a metaphor for the way vampires within the game view their life.

The second edition was initially introduced by Onyx Path Publishing in December 2013 as Blood and Smoke: The Strix Chronicle, and re-released in December 2014 for Requiem's 10th anniversary as Vampire: The Requiem Second Edition.

123898b

VTR: Vampire: The Requiem Second Edition Buy it from DriveThruRPG! Now in Print!

The Kindred of Vampire: The Requiem

Main article: Kindred (VTR)

The collective name by which the vampires of Vampire: The Requiem refer to themselves.

SkullVTR

Vampire: The Requiem skull

Blood Families

Main article: Clan (VTR)

There are five clans in VTR, as well as a number of related sub-clans, known as bloodlines. A vampire's clan is determined by the clan of their sire.

Politics

Main article: Covenant

There are five major political factions, or covenants, in VTR.

Powers and Abilities

Main article: Discipline (VTR)

Vampiric powers and capabilities which have often given rise to old wives' tales of superhuman speed, strength, and endurance possessed by the Damned, along with their piercing gaze, their hypnotic and seductive voices, and the unholy power to vanish into shadows and shapeshift into bats, wolves, mist, and snakes.

The Vampires of the Chronicles of Darkness

Main article: Vampire (CofD)

Vampires are one of ten playable supernatural races within the Chronicles of Darkness. They are the main focus of Vampire: The Requiem. They refer to themselves as Kindred.

Differences Between Masquerade & Requiem

Main article: Differences Between VtM and VtR

Vampire: The Masquerade went through revisions before ending and being replaced by Vampire: The Requiem. In that time, the game acquired a lot of baggage that has since been swept clean. This article summarizes those revisions.

See also