Changes to the MetaplotEdit
Federal agencies in multiple countries have realized that vampires exist and the power they have over global finance and politics.
A hunting unit, named FIRSTLIGHT, was established to bring down the vampire population. It is also known as the Second Inquisition. They were able to destroy Clan Tremere's Vienna Chantry, the center of the Clan, with a drone attack under the cover of a terrorist assault.
The Camarilla has became more exclusive to young vampires and declares every non-Camarilla vampire an enemy.
The Followers of Set have also joined the Anarchs and are now calling themselves "The Ministry".
The Gangrel have left the Camarilla and joined the Anarchs.
Changes to MechanicsEdit
Hunger instead of Bloodpoints is introduced. Hunger Dice substitute normal dice in the dice pool and can lead to Bestial Failures or Criticals.
Blood Potency now determines how well a vampire can use its blood. It is partly determined by Generation.
All Disciplines were overhauled.
Humanity now uses Touchstones, people who stand for special values in the unlife of the vampire and help to reduce Stains. The coterie determines Chronicle tenets to self-define its values, instead of the Hierarchy of Sins of a fixed morality. If the tenets are broken, the character collects Stains which can lead to loss of Humanity.
Damage now only has two different types: superficial or aggravated.
People have a special Blood Resonance depending on their emotional state.
Thin-bloods have a special Discipline called Thin-Blood Alchemy. It allows them to copy classic Disciplines or create total new effects, due to their inability to learn Disciplines the normal way.
The 5th Edition Corebook only includes seven playable Clans. More Clans will continue to be released in additional supplements.
- Banu Haqim, former Assamites
- Hecata , amalgam of various death clans such as Cappadocian, Giovanni, Harbingers of Skulls, Samedi, and others
- The Ministry, the new organization of the Followers of Set
Disciplines now only can have 5 levels, but most levels give two or more options to choose from.
Some former Disciplines are now integrated into others as combined Disciplines known as Amalgams.
- Dominate (includes Dementation as an Amalgam)
- Oblivion - a combination of Obtenebration and Necromancy (contains Rituals)
- Protean (includes Serpentis as an Amalgam)
- Blood Sorcery - a combination of Thaumaturgy and Quietus, it also contains Rituals
- Thin-Blood Alchemy - can only be learned by Thin-bloods
Disciplines can now be temporary increased through the right Blood Resonance.