White Wolf Wiki
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* Even though the game wasn't released in Spanish officially, a fan group, [[Wikipedia:Clan Dlan|Clan Dlan]], made its first release of a complete translation, including not only dialogs, but graphics as well. The translation can be found [http://www.clandlan.net/index.php?page=academia/view&id=64 here].
 
* Even though the game wasn't released in Spanish officially, a fan group, [[Wikipedia:Clan Dlan|Clan Dlan]], made its first release of a complete translation, including not only dialogs, but graphics as well. The translation can be found [http://www.clandlan.net/index.php?page=academia/view&id=64 here].
 
* There was supposed to be one more character creation mode in the final version of the game: the histories mode. This mode allows player to give his character a specific history rather than just set various attributes by hand. The choice of history has a large impact on the game, as it basically gives players a bonus effect in certain areas and a negative effect in others. For instance, if players choose "Eldritch Prodigy" (Tremere specific history), he gets a 40% bonus [[Thaumaturgy (VTM)|Thaumaturgy]] duration, but loses one XP point every time he gains three as a penalty. Histories are disabled by default in the final version due to instability issues. They can be re-enabled manually, and have also been re-enabled by the unofficial patch.
 
* There was supposed to be one more character creation mode in the final version of the game: the histories mode. This mode allows player to give his character a specific history rather than just set various attributes by hand. The choice of history has a large impact on the game, as it basically gives players a bonus effect in certain areas and a negative effect in others. For instance, if players choose "Eldritch Prodigy" (Tremere specific history), he gets a 40% bonus [[Thaumaturgy (VTM)|Thaumaturgy]] duration, but loses one XP point every time he gains three as a penalty. Histories are disabled by default in the final version due to instability issues. They can be re-enabled manually, and have also been re-enabled by the unofficial patch.
* When playing Nosferatu, an attempt to converse with a certain [[Russia (cWOD)|Russian]] gangster results in him shouting 'Baba Yaga!' and going hostile. [[Baba Yaga]] is a real term in Slavic (and Russian) mythology, though it refers only to a female being. Baba Yaga is believed to be ugly, as well as any Nosferatu. In the old World of Darkness, Baba Yaga is also the name of a mighty Nosferatu in Russia that was destroyed in the 90's.
+
* When playing Nosferatu, an attempt to converse with a certain [[Russia (cWOD)|Russian]] gangster results in him shouting 'Baba Yaga!' and going hostile. [[Baba Yaga]] is a real term in Slavic (and Russian) mythology, though it refers only to a female being. Baba Yaga is believed to be ugly, as well as any Nosferatu. In the Classic World of Darkness, Baba Yaga is also the name of a mighty Nosferatu in Russia that was destroyed in the 90's.
 
* [[Gangrel (VTM)|Gangrel]] and [[Brujah]] have same clan weakness(?).
 
* [[Gangrel (VTM)|Gangrel]] and [[Brujah]] have same clan weakness(?).
 
* The only modern-day [[bloodline (VTM)|bloodlines]] not hinted at in ''Bloodlines'' are the [[Samedi]], [[Baali]], and [[True Brujah]], not including the [[Laibon]] [[legacy (VTM)|legacies]] other than the one represented by the Sheriff.
 
* The only modern-day [[bloodline (VTM)|bloodlines]] not hinted at in ''Bloodlines'' are the [[Samedi]], [[Baali]], and [[True Brujah]], not including the [[Laibon]] [[legacy (VTM)|legacies]] other than the one represented by the Sheriff.

Revision as of 10:05, 23 October 2011

Title: Vampire: The Masquerade - Bloodlines
Art by: Ignited Minds, LLC
Developer: Troika Games
Publisher: Activision
Designers: Jason Anderson, Leonard Boyarsky, Tim Cain
Platform: Windows
Released: November 16

2004

Genre: RPG
Version: 1.2 (Unofficial patch 7.3) (VTMB True Patch Version 5.04AT)

Vampire: The Masquerade - Bloodlines is the second role-playing computer game based on Vampire: The Masquerade. It was developed by Troika Games using the Source engine, and is played from either the first- or third-person perspective. It is noted as being the first Source game to go Gold.

In the game, the player creates their own neonate vampire, choosing from the seven Camarilla clans in a story set in and around Los Angeles. The plot is considered canon, and forms a prequel to the Time of Judgement.

Plot

The player's character has been newly Embraced by a Sire who did not seek the local Prince's permission; both Sire and childe are sentenced to be executed, but following a protest by Anarch "leader" Nines Rodriguez, Prince LaCroix spares the player's life as a calculated move to preserve a state of non-aggression between the two groups. In return, the player is expected to serve the Prince faithfully, and is set a task to prove their usefulness and loyalty. A supposed Sabbat attack interupts the introduction to Kindred lore being given to the player, and they must continue on alone.

As the game progresses, it becomes apparent that an ancient artifact known as the Ankaran Sarcophagus [1] is at the center of recent tensions between the Camarilla, Sabbat, Anarchs and Kuei-jin of the West Coast. The player must decide which faction - if any - they can trust, and determine the secrets of the Sarcophagus before it causes all out war amongst the Kindred.

The storyline is non-linear; though most events will be encountered regardless of the character's choices, there are numerous optional quests and five distinct endings. However, while the game does give players great freedom, the overall plot line does not change no matter what you do, and all the core missions still need to be completed. For example, if you decide to side with the anarchs, you will still need to obey Prince Lacroix, as you are told to act like you are still loyal. Similarly, if you try to refuse a mission given to you by the prince, he uses the Dominate Discipline to ensure your obedience.

Setting

LA Map S

Map of LA.

Los Angeles and its surroundings are faithfully reproduced as they exist in the Gothic-Punk World of Darkness, including major elements of the metaplot like the Kuei-jin invasion and the collapse of the Anarch Free State. Characters from the pen and paper game appear, most notably Beckett, and all the vampire sects are depicted as nasty, with the player free to choose an allegiance. LA itself is divided into four main regions (Santa Monica, Downtown, Hollywood and Chinatown) that you progress through - once you reach a new region the previous regions and quests are still available.

The nature of the Kindred is also true to the pen and paper game, as are the problems of living in a Camarilla controlled city; the player must not only worry about losing Humanity, but also about breaking the Masquerade, at least in public areas. Wisely, the game only introduces those details which influence the game.

Most of the clans are mentioned, though the player is restricted to choosing from the seven clans of the Camarilla.

Characters

Sebastian LaCroix
A French Ventrue of at least 180 years of age, LaCroix is the Prince of Los Angeles. He once served under Napoléon and runs the LaCroix Foundation.
The Sheriff
LaCroix's physically imposing, seven feet tall and dark skinned Sheriff is given no name, and never speaks. His clan is never stated, though as LaCroix recruited him out of Africa a century ago, and given the Disciplines he wields, he may be of the Nagloper or Akunanse Legacy of Laibon.
Beckett
The famed intellectual Gangrel adventurer, Beckett appears in L.A. on the genuine pretext of investigating the Ankaran Sarcophagus, hoping to examine it firsthand and debunk any "superstitious nonsense" surrounding it.
Mercurio
A ghoul nearing his 60s (though he appears to be in his mid 30s) who works for LaCroix, based in Santa Monica. He specializes in acquiring contraband goods such as high-grade explosives or weaponry, if you do not alert Prince LaCroix to Mercurio's mix-up he will become another source for very powerful weapons such as combat shotguns, sniper rifles, and grenades.
Nines Rodriguez
A Brujah and default leader of L.A.'s Anarchs, though hates being referred to as leader or "prince". He harbors great hatred for the Kuei-jin and the Camarilla.
Smiling Jack
A Brujah brawler, possible ex-pirate and notable Anarch from the nights of the Anarch Free State; considered a legend among young vampires and his clan.
Therese Voerman
A Malkavian who owns the Santa Monica nightclub Asylum, and is also Baron of Santa Monica.
Jeanette Voerman
A Malkavian, "sister" of Therese Voerman.
Heather Poe
A college student found dying in the Santa Monica hospital (reading one of the doctor's computers reveals that she has lacerated organs and internal bleeding)). The player can choose to save her by making her a Ghoul. Doing so is the only way to get the best in-game armor, but unless freed early enough in the game, she will be killed.
Rosa
A clairvoyant thin-blood living under the Santa Monica pier. For $20, she will cryptically reveal all of the major plot points of the game.
Velvet Velour
Owner of the Hollywood club Vesuvius. She asks the player to take care of a Hunter problem in the city, as well as a writer threatening the Masquerade. Doing so can result in her falling for your character.
"Gorgeous" Gary
Leader of the Nosferatu who lurk in a shared haven under the Hollywood Graveyard. He refers to the player as "Boss", and prefers speaking to his visitors while using Obfuscate, saying "I like the sound of my own voice".
Brother Grunfeld Bach
Catholic warrior monk and leader of a Society of Leopold cell; a third-generation vampire hunter who seeks revenge for the murder of his father and grandfather.

Organizations

  • The Camarilla - Returned to Los Angeles after 60 years, having been forced out by the Anarchs. Ruled by Prince Lacroix.
  • The Anarchs - Still not recovered from the invasion of the Kuei-jin in the early 2000s, the Anarch Free State lies in disarray, split into two major factions overseen by Baron Isaac Abrams in Hollywood, and Baron Therese Vorman in Santa Monica.
  • The Sabbat - Staging a major invasion as part of larger plan to occupy America's West Coast, connecting up with their strongholds in Mexico. The local forces are led by a Tzimisce named Andrei.
  • The Kuei-jin - The vampires of the Middle Kingdom have decided they cannot ignore the threat of the West any longer, and a few years ago ousted the Anarch Free State in a surprise attack.

Gameplay

Bloodlines is a real-time game with the choice between first and third person perspectives. The player character's ability to overcome obstacles is in many cases a mixture of player and character abilities, with character stats determining the effectiveness of actions, and player abilities determining whether or not the actions succeed. For example, the ability to move silently and avoid being detected is heavily influenced by the character's Dexterity and Stealth ratings; however, if the player does not stay in the shadows while sneaking past enemies, the character can still be detected.

The player character increases in power dramatically during the course of the game through the expenditure of earned experience points on attributes, skills and Disciplines. A multitude of items, weapons, and books can be found or purchased that also make the player character more powerful.

Unlike most computer role-playing games, the experience needed to increase stats and skills is not awarded for killing enemies. Experience points are awarded solely for completing quests, no matter how many creatures the player eliminates in the process. This encourages the player to complete quests in creative ways and significantly increases the game's replay value.

Patches and mods

While highly and deservedly criticized on release for the number of bugs present in the game, it garnered enough praise from critics and fans alike to spawn a concerted community patching effort. Indeed in its retail release it was actually impossible to finish the game for some people. One Troika Games patch was rush released which allowed players to finish the game but left many other bugs and even simple things such as typos untouched. However, a succession of fan-made mods and patches have since been released even though Troika have now disbanded; few noticeable bugs are left, and many features disabled by the developers have been finished and re-enabled. The "unofficial patch" mods have now reached version 7.4 and are more about gameplay changes than they are bug fixes.

System

Bloodlines uses a simplified version of the Storyteller System which is nonetheless very similar to the original. Characters possess all nine standard attributes, and a reduced set of twelve abilities, broken into the usual groups of Skills, Talents and Knowledges. These are rated from zero to five dots as normal, though the player starts off with far fewer dots than in the pen and paper game. Attribute and Ability scores are added together to form "feats", which represent the dice pools for various attempted actions; for example, the Melee Combat feat is derived by adding the ratings of the Strength Attribute and Melee Ability. Feats are therefore rated between 1 and 10.

Other traits (like Virtues and Willpower) are largely eliminated, though the character does have a Humanity rating. Blood and Health are measured in similar ways to the traditional Storyteller system, though player characters may have a maximum of 15 blood points rather than 10 (the player's Generation is not explicitly stated, but is assumed to be thirteenth).

Disciplines are simplified as well; characters may only access common vampire powers (like healing and physical augmentation) and their three clan Disciplines; out-of-clan Disciplines are not allowed. Most are modified to make all powers useful during play; Thaumaturgy's powers are based on the Path of Blood, for example, though they are all offensive powers rather than analytical.

Much of the interaction is with mortal kine; as a result, many vampiric disciplines have been toned down to prevent the game from being too easy to complete.

Trivia

  • Valve did not want another game to display the new source engine prior to Half-Life 2, so when Bloodlines went gold on October 4, 2004, Troika worked on a patch that was integrated into the duplication master prior to shipping on November 16th. Therefore, Version 1.1 was the version that first shipped.
  • Multiplayer development was halted for some time during development, with the intention of picking it up later, which is what happened. However, the multiplayer game play never really came together and it was dropped a couple of months before shipping.
  • In the house on the beach there is a game paused on the TV that shows one of the large monsters from in the sewers later on in the game along with a vampire who is re-loading an Anaconda.
  • Troika Games' Leonard Boyarsky posted news about the game's development on several "Vampire" fan Web sites under the name "Leonx." Later, Activision's David Mullich posted news under the name "Primogen."
  • In the European version, the Sheriff in the opening execution cut-scene keeps his sword suspended above the head of the player's sire rather than bringing it down to behead him/her. This is because the camera usually doesn't cut away quick enough before the sword beheads the sire, and it was thought that an actual decapitation scene would not pass the German ratings board.
  • The game hints towards the end that Jack's friend who drives the taxi is Caine, the father of all vampires. This is made more credible by the fact the characters speech files are kept in a directory titled "Caine" and that a Malkavian character will recognize the taxi driver as the father of all vampires in the prelude to the final battle, leading to a fair amount of hilarity. Driving a taxi is also consistent with being cursed to wander. Additionally, if the player activates the Auspex discipline, he will discover that the driver's aura is purple, indicating that he is a vampire (or, at the very least, not human). Also, Rosa, the clairvoyant thin-blood, cryptically says "Why is he smiling? Is it- is it the father behind him?", referring to one of the games endings where the taxi driver is standing behind Smiling Jack. It must be noted though that some Vampire: The Masquerade supplements mention a Malkavian claiming to be Caine (and may even believe it) who travels around with Jack.
  • Sebastian LaCroix, the Camarilla Prince of Los Angeles, is named after Lucien LaCroix, the powerful vampire antagonist of the vampire detective television series Forever Knight.
  • The Malkavian character addresses both Therese and Jeanette as daughters of Janus, way before she/he knows that they have a split personality. However, this might be according to the Malkavian '6th sense'. Their lunacy allows them to know more than they can even consciously comprehend. For instance, the Malkavian character has a line "...tell this to whoever is playing me!", hinting toward the fact that he/she is unconsciously aware of his/her game character position.
  • Even though the game wasn't released in Spanish officially, a fan group, Clan Dlan, made its first release of a complete translation, including not only dialogs, but graphics as well. The translation can be found here.
  • There was supposed to be one more character creation mode in the final version of the game: the histories mode. This mode allows player to give his character a specific history rather than just set various attributes by hand. The choice of history has a large impact on the game, as it basically gives players a bonus effect in certain areas and a negative effect in others. For instance, if players choose "Eldritch Prodigy" (Tremere specific history), he gets a 40% bonus Thaumaturgy duration, but loses one XP point every time he gains three as a penalty. Histories are disabled by default in the final version due to instability issues. They can be re-enabled manually, and have also been re-enabled by the unofficial patch.
  • When playing Nosferatu, an attempt to converse with a certain Russian gangster results in him shouting 'Baba Yaga!' and going hostile. Baba Yaga is a real term in Slavic (and Russian) mythology, though it refers only to a female being. Baba Yaga is believed to be ugly, as well as any Nosferatu. In the Classic World of Darkness, Baba Yaga is also the name of a mighty Nosferatu in Russia that was destroyed in the 90's.
  • Gangrel and Brujah have same clan weakness(?).
  • The only modern-day bloodlines not hinted at in Bloodlines are the Samedi, Baali, and True Brujah, not including the Laibon legacies other than the one represented by the Sheriff.
  • You can hear the Sabbat sect leader Andrei on the radio show.

Soundtrack

A number of songs were licensed for the game. The song "Bloodlines" performed by Ministry, was created specifically for the game. The soundtrack was released through Best Buy stores for customers who pre-ordered the game. The tracks are as follows;

  • "Swamped"
Written by Marco Coti Zelati, Cristina Scabbia and Andrea Ferro
Performed by Lacuna Coil
Courtesy of Century Media Records
Plays at the end of the game
  • "Cain"
Written by Johan Edlund
Performed by Tiamat
Courtesy of Century Media Records
  • "Bloodlines"
Written by Al Jourgensen
Performed by Al Jourgensen / Ministry
Courtesy of Sanctuary Records
Plays in the club "Confession", Downtown L.A.
  • "Needles Eye"
Written by F.G. Reiche
Performed by Die My Darling
  • "Come Alive"
Written by Daniel Ash
Performed by Daniel Ash
  • "Pound"
Written by J. Blackwell, H. Cummings, S. Smith, C. McCall and M. Wolfe
Performed by AERIAL2012
  • "isolated"
Written by Emileigh Rohn
Performed by Chiasm
Licensed from COP International
Plays in the club The Asylum, Santa Monica
  • "Lecher Bitch"
Written by Jennifer Vincent, David Vincent and Vincent Saletto
Performed by Genitorturers
Plays in the anarch bar The Last Round, Downtown
  • "Smaller God"
Written by C. Elen, J. Thomas, and S. McManus
Performed by Darling Violetta
Sang by a human singer in the "Empire Hotel", Downtown L.A. Can also be heard on the radio in the Thin Bloods' camp on the Santa Monica Beach.

Credits

  • Jason D. Anderson - Creative Director
  • Leonard Boyarsky - Project Lead

Sound FX Design

Programmers - Timothy Cain, Brock Heinz, Steve Moret, Jesse Reynolds, Steve Shimizu, Dennis Taylor

Additional Programming - Aaron Brunstetter, Sean Craig, Lee Needham, Huy Nguyen, Nate Trost

Scripters - Jason D. Anderson, Marc Barber, Jocelyn Chew, TJ Perillo, Steve Rhoades

Additional Scripting - Huy Nguyen, David Webb

Animators - Daniel Alpert, Bryan Bode, Leonard Boyarsky, Nate Brown, Justin Cherry, Sean Keegan, Craig Matchett, Long Nguyen, Christine Thomas, Aaron Weldon

Additional Art - Sissie Chang, Peter Delgado, Lucas Feld, Christopher Glenn, Brian Godlewski, Thomas Judd, Jason Kane, Jason Manley, Michael McCarthy, Pete Meihuizen, Corey Pelton

Level Building - Jason D. Anderson, Chris Ashton, David Marsh, Jaime Sue, Bryan Warmack

Additional Level Building - John Attea, Hector Espinoza

Design, Dialog and Story - Brian Mitsoda, Chad Moore, TJ Perillo, Jason D. Anderson, Leonard Boyarsky

Additional Design and Dialog - Stephen Bokkes, Tiffany Chu, David Webb

Audio Scripting - Bret Johnson

Voice


External links