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WARNING: Suitable for all Sires and Neonates. Adult humor, so maybe not suitable for Fledglings. Before I finish Princess Star Fire, these are some ideas I came up with over the years. They are observations, conversations, solutions, heuristics, and opinions. They are not algorithms, set in stone [even though I’m a Dwarf], rules, laws, or something to fight over. Lastly, Rules for role players sounded catchy, even though these aren't rules.  PLEASE MONITOR YOUR FLEDGLINGS.

Opinions about role playing and character creation:

0.a). Wake up wanting to show up. Leave wanting to come again. Laughter, humor, intrigue, thinking, puzzle solving, talking, cooking, drawing, costume design, Yadda Yadda. THESE ARE THE THINGS I BELIEVE IN! IT’S ALIVE!

0.aa). Everyone must divide the rules by two. They are there to help facilitate our efforts, not consult a book every five minutes. Take what you like and leave the rest please. White Wolf always does a good job at this in my opinion. Finally, read or listen to one book at a time. Do it three days max before you need it, or you’ll forget ninety percent of it. Cheat by reading fiction novels, fan fiction, forums, whatever. Don’t think you need to be creative to have fun with a group of friends. Tell the joke you know that will make them laugh, not make them think you should be the next AAA comedian.

0.A). Everyone must own the core book. Everyone must own two sets of D10’s. That’s twenty dice total. I like the app, but pseudo random number generators don’t have a spiritual contract in the same fashion as dice. Dice towers can be useful, but don’t go cheap.

0.AA). Vinyl battle maps and wet erase markers are great, but not necessary. I like to put a sheet of acrylic over it for easier clean up. A disposable cardboard sewing board costs about twelve dollars online. Take a pencil to it and draw a map of the city or a multiple story building. Shade in with permanent markers. I got the rainbow pack and will never use all the colors. Cover what you don’t want to see with a white sheet of construction paper and some masking tape. Don’t put too much detail into it.

0.c). Abusive Player’s inverse law of gaming: The more effort you put into something like a map or boss, the more likely it will get blown up with TNT or an oil tanker.  If you give a boss stats, it will be destroyed.  Caine has no stats.  He is immortal.  

0.cc-1). Take an hour out of your night per Player to create Characters together. Do the Prelude ONLY!

0.d). E-mail is the new wave correspondence. Forums are great. I prefer to write over speaking any day. I’m fast at typing and can correct most of my work before I post it. I can also do take backs and edit it. How kind. Also, I got seven billion people I can role play and tell stories with. How cool is that! Eat your heart out industrial age.

0.DDD). Everyone uses Skype proficiently or no one uses it at all. It’s usually better when everyone is on the same page.

2). Please work with your Story Teller. If they put a lot of effort into a campaign, try to play ball. They are NOT there to be a professional writer or speaker, but you don’t have to be a son of a bitch either. If they say there are no bags of holding, don’t ask “why”, just say “OK. Thank you.” Maybe they’re tired of your Character dumping the contents out all over the place after reading blogs all night. Just saying Sensible [points finger at self]. You can do more damage with a few hundred gallons of water than you can with Zeus's Axe of Butt Fucking any day!

3). My best Players cap themselves at level two and kick the crap out of all the bosses. The power of a good idea can usually beat raw stats. There are exceptions of course.

4). Everyone as a group is either good, evil, neutral, similar alignment, or has a non competitive attitude. I like how White Wolf has a Coterie system that enforces selfish motives, but also group values at the same time.

5). Choice is what makes for a good story. If you don’t give the Player’s a choice, they are a paper boat going down a river.

6). I try to give my player’s what they want and use the words “yes, but”, or “yes, and.” I like using accountability instead of punishments. You’re supposed to be on the player’s side. For instance, I had some players that buried some people alive because they were not very intelligent or charming. Honestly, it kind of suited their characters, even though I didn't like it. So, I offered them a deal with Nurgle to go to Raven Loft and shove some nuclear missiles up Tiamat’s ass. She’ll be fine. She kept threatening to come in and disrupt the game. Dumb and Dumber agreed of course, and willing served under Bahamut and Nurgle.

7). A good way to run a campaign is by making three to six important locations. Then the Players can roam around a sandbox environment while trying to figure out about the key locations.

8). Try to get the players to tell 80% of the story. Democracy is great if people are well informed and speak up.

9).  If your Player's come up with a better story arc than you using logic, inference, or a good idea, let them take the reigns of the story and flesh it out.

10).  Try to let everyone be the Story Teller at least once.  I did this with my one buddy and he was like a duck in water.  

11). Don't allow physical contact while story telling. I love foam weapon props, but no home made wrestling videos please!  Excepting of course Summer Glau.  She may throw the foam knives and cut people down with the bastard sword.  Big shout out to my old hommie that made wrestling props filled with razor sharp needles!  I don't know how you Ravnos do it, but you make great back yard wrestling videos with a smile.  Male bonding at it's oddest!

12). I honestly don't like to LARP, but I like how their system is used to stream line play. Each dot or point that a Character has in something is one automatic success to that roll. When they are out of dots or points, make them do paper, rock, scissors, lizard, Spock with the Story Teller.

13).  Watch "Knights of Badassdom!", by Joe Lynch.  I can relate to this film so much.  I've felt like all the characters at some point in my life. 

14). If the core book says NOT to give Characters more than third rank Celerity or Fortitude at game start, take it's advice. Those were huge, very funny, mistakes.

15). Be careful with some games. I tried playing Angel and Demon games with conservative people and they didn't seem comfortable. One time I brought a game about animal spirits over and a friend of mine thought I was hitting on him trying to be a furry with him.  That's someone that dresses up in animal costumes, which is fine.  That was awkward however. They're called animal totems peoples!

These are some good ones to nibble on first,

Sensible Cenobite

SensibleCenobite (talk) 21:11, February 21, 2019 (UTC)SensibleCenobiteSensibleCenobite (talk) 21:11, February 21, 2019 (UTC) Added a few more entries. Enjoy!

SensibleCenobite (talk) 21:41, February 21, 2019 (UTC)SebsibleCenobiteSensibleCenobite (talk) 21:41, February 21, 2019 (UTC)

I added another entry and added fluff to entry eleven. 

SensibleCenobite (talk) 03:17, February 22, 2019 (UTC)SensibleCenobiteSensibleCenobite (talk) 03:17, February 22, 2019 (UTC)

I added fourteen and fifteen to the list.