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The Contracts of the Midnight Sun, focused on dealing with criminals and Night-associated beings, were forged by a King of the Sun Court, Graves.

Abilities[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet  Eagle in Sun’s Sky:
    Just as the eagle hones in on its prey from a great distance, the members of the Sun Court readily seek out their own immoral prey.
    Prerequisites: None
    Cost: 1 Glamour
    Dice Pool: Wits + Wyrd
    Action: Instant
    Catch: The caster is hunting a criminal.
    Roll Results
    Dramatic Failure: On her next Perception roll made to find a target, the changeling becomes incorrectly convinced that said target has fled in a different direction.
    Failure: The caster rolls Perception as normal.
    Success: The caster gains a dice bonus equal to her successes, up to a maximum of +5, to Perception rolls.
    Exceptional Success: For minutes equal to successes, those attempting to ambush the caster lose ten-again.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Drag Into the Light:
    Those using this clause may bring the light of the sun down on those who would attempt to hide in the shadows.
    Prerequisites: Mantle (Sun) 1 or Court Goodwill (Sun) 3
    Cost: 2 Glamour
    Dice Pool: Wyrd + Mantle (Sun) vs Target Subterfuge + Power Stat
    Action: Instant and contested
    Catch: The primary target is within melee range.
    Roll Results
    Dramatic Failure: The caster faces a -2 penalty to attempts to notice ambushes for the rest of the scene.
    Failure: Others' use of Subterfuge, Stealth, and Larceny face no penalty.
    Success: Inflicts a -2 dice penalty to others’ use of Subterfuge, Stealth, and Larceny within 3 × Wyrd yards of the caster; lasts successes minutes.
    Exceptional Success: The clause lasts until the end of the scene, instead. 
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Flamestrike:
    Drawing from her connection to the sun, the changeling may empower her weapons to strike with its blazing heat.
    Prerequisites: Mantle (Sun) 2 or Court Goodwill (Sun) 4
    Cost: 3 Glamour
    Dice Pool: Mantle (Sun) + Weaponry
    Action: Instant
    Catch: The opponent bears a strong association with night (Vampires, Werewolves, Moon Changelings)
    Roll Results
    Dramatic Failure: The channeled power of the sun backfires on the changeling, inflicting 3 points of lethal damage; this also induces a -1 penalty to Finesse Attributes for one hour.
    Failure: The changeling's attacks function as normal.
    Success: The changeling’s weapon burns with the Sun’s heat, dealing an additional lethal damage per 2 successes on the next hit. This damage induces a persistent -1 to rolls using Finesse Attributes for hours equal to the caster's Wyrd.
    Exceptional Success: The penalty lasts until the damage is healed, instead.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet  Blazing Aura:
    Cloaked in a blazing Mantle, the children of the Sun burn away the Moon’s powers.
    Prerequisites: Mantle (Sun) 3 or Court Goodwill (Sun) 5
    Cost: 3 Glamour
    Dice Pool: Mantle (Sun) + Wyrd vs Target’s Mantle + Power Stat
    Action: Instant
    Catch: The changeling stares into the sun long enough to face the Blinded Tilt for 7 - Mantle (Sun) turns.
    Roll Results
    Dramatic Failure: Moon-associated powers gain a +2 bonus on their activation roll within 5 × Wyrd yards of the changeling.
    Failure: The clause fails to activate.
    Success: Attempts to utilize Moon-associated magics (e.g. Moon Contracts, Darkness Contracts, many Vampiric Disciplines) within 5 × Wyrd yards of the caster face a penalty equal to successes, up to a maximum of -5.
    Exceptional Success: Successful application of the aforementioned magics are weakened in effect, with the exact specifications being at the Storyteller’s discretion.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet  Man on His Throne:
    Looking down from her place of power, the Sun courtier hobbles the forces of Night arrayed against her.
    Prerequisites: Mantle (Sun) 4
    Cost: 4 Glamour
    Dice Pool: Resolve + Wyrd – (Subject’s Resolve + Powerstat) (Roll; targets, as they first enter range, roll. Result is the number of turns they are affected.)  
    Action: Instant
    Catch: Clause is enacted at sunrise.
    Roll Results
    Dramatic Failure: The next Wyrd rolls that directly oppose a Night-aligned target must be preceded by a successful Resolve + Composure roll and face a -3 penalty.
    Failure: Night-aligned targets face no ill effects.
    Success: -5 malus to the actions of Moon-Mantled Changelings or other Night-aligned targets within Wyrd yards for successes turns.
    Exceptional Success: Said targets, to attack the caster, must succeed in an unmodified Resolve + Composure roll.

Saslen’s Custom Changeling: The Lost Contracts

Universal:

Computers · Contracts · Lucid Dreams · Sound

Seeming:

The Artist · Charge and Flux · The Closed Eye · Healing Mists · The Hunt · War

Court:

Eternal Solstice · Fleeting Solstice · Starvation · Utter North · Utter South · Utter East · Utter West · Demon's Gate · Midnight Sun · Fleeting Sun · Polar Night · Fleeting Moon · The Absurd · The Tragic