The Contracts of the Midnight Sun, focused on dealing with criminals and Night-associated beings, were forged by a King of the Sun Court, Graves.
Abilities[]
Eagle in Sun’s Sky:
Just as the eagle hones in on its prey from a great distance, the members of the Sun Court readily seek out their own immoral prey.
Prerequisites: None
Cost: 1 Glamour
Dice Pool: Wits + Wyrd
Action: Instant
Catch: The caster is hunting a criminal.
Roll Results
Dramatic Failure: On her next Perception roll made to find a target, the changeling becomes incorrectly convinced that said target has fled in a different direction.
Failure: The caster rolls Perception as normal.
Success: The caster gains a dice bonus equal to her successes, up to a maximum of +5, to Perception rolls.
Exceptional Success: For minutes equal to successes, those attempting to ambush the caster lose ten-again.
Drag Into the Light:
Those using this clause may bring the light of the sun down on those who would attempt to hide in the shadows.
Prerequisites: Mantle (Sun) 1 or Court Goodwill (Sun) 3
Cost: 2 Glamour
Dice Pool: Wyrd + Mantle (Sun) vs Target Subterfuge + Power Stat
Action: Instant and contested
Catch: The primary target is within melee range.
Roll Results
Dramatic Failure: The caster faces a -2 penalty to attempts to notice ambushes for the rest of the scene.
Failure: Others' use of Subterfuge, Stealth, and Larceny face no penalty.
Success: Inflicts a -2 dice penalty to others’ use of Subterfuge, Stealth, and Larceny within 3 × Wyrd yards of the caster; lasts successes minutes.
Exceptional Success: The clause lasts until the end of the scene, instead.
Flamestrike:
Drawing from her connection to the sun, the changeling may empower her weapons to strike with its blazing heat.
Prerequisites: Mantle (Sun) 2 or Court Goodwill (Sun) 4
Cost: 3 Glamour
Dice Pool: Mantle (Sun) + Weaponry
Action: Instant
Catch: The opponent bears a strong association with night (Vampires, Werewolves, Moon Changelings)
Roll Results
Dramatic Failure: The channeled power of the sun backfires on the changeling, inflicting 3 points of lethal damage; this also induces a -1 penalty to Finesse Attributes for one hour.
Failure: The changeling's attacks function as normal.
Success: The changeling’s weapon burns with the Sun’s heat, dealing an additional lethal damage per 2 successes on the next hit. This damage induces a persistent -1 to rolls using Finesse Attributes for hours equal to the caster's Wyrd.
Exceptional Success: The penalty lasts until the damage is healed, instead.
Blazing Aura:
Cloaked in a blazing Mantle, the children of the Sun burn away the Moon’s powers.
Prerequisites: Mantle (Sun) 3 or Court Goodwill (Sun) 5
Cost: 3 Glamour
Dice Pool: Mantle (Sun) + Wyrd vs Target’s Mantle + Power Stat
Action: Instant
Catch: The changeling stares into the sun long enough to face the Blinded Tilt for 7 - Mantle (Sun) turns.
Roll Results
Dramatic Failure: Moon-associated powers gain a +2 bonus on their activation roll within 5 × Wyrd yards of the changeling.
Failure: The clause fails to activate.
Success: Attempts to utilize Moon-associated magics (e.g. Moon Contracts, Darkness Contracts, many Vampiric Disciplines) within 5 × Wyrd yards of the caster face a penalty equal to successes, up to a maximum of -5.
Exceptional Success: Successful application of the aforementioned magics are weakened in effect, with the exact specifications being at the Storyteller’s discretion.
Man on His Throne:
Looking down from her place of power, the Sun courtier hobbles the forces of Night arrayed against her.
Prerequisites: Mantle (Sun) 4
Cost: 4 Glamour
Dice Pool: Resolve + Wyrd – (Subject’s Resolve + Powerstat) (Roll; targets, as they first enter range, roll. Result is the number of turns they are affected.)
Action: Instant
Catch: Clause is enacted at sunrise.
Roll Results
Dramatic Failure: The next Wyrd rolls that directly oppose a Night-aligned target must be preceded by a successful Resolve + Composure roll and face a -3 penalty.
Failure: Night-aligned targets face no ill effects.
Success: -5 malus to the actions of Moon-Mantled Changelings or other Night-aligned targets within Wyrd yards for successes turns.
Exceptional Success: Said targets, to attack the caster, must succeed in an unmodified Resolve + Composure roll.
Universal: |
Computers · Contracts · Lucid Dreams · Sound |
The Artist · Charge and Flux · The Closed Eye · Healing Mists · The Hunt · War | |
Eternal Solstice · Fleeting Solstice · Starvation · Utter North · Utter South · Utter East · Utter West · Demon's Gate · Midnight Sun · Fleeting Sun · Polar Night · Fleeting Moon · The Absurd · The Tragic |