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The Contracts of the Hunt, affinity to Beast changelings, focus on finding, tracking, and catching the target.

Abilities[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet  Overclock:
    This clause permits the caster to boost her physical capabilities by infusing her muscles with Glamour.
    Cost: 1 Glamour
    Dice Pool: Athletics + Wyrd
    Action: Reflexive
    Catch: The caster stretches for two minutes beforehand.
    Roll Results
    Dramatic Failure: The caster is wracked with muscle pain, inducing a -1 penalty to all athletic endeavors for the rest of the scene.
    Failure: Speed remains unchanged.
    Success: Increase Speed by Wyrd for successes minutes.
    Exceptional Success: Boost lasts for the rest of the scene.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Spin the Compass:
    A skilled changeling tracker may seek out the weave of her prey within the Wyrd, gauging the target’s direction relative to the caster.
    Cost: 2 Glamour
    Dice Pool: Investigation + Manipulation vs Target’s Stealth + Power Stat
    Action: Instant
    Catch: The changeling bears a lock of the target’s hair.
    Roll Results
    Dramatic Failure: The clause activates, but provides an incorrect direction. The changeling is unaware of this inaccuracy.
    Failure: The clause fails to activate.
    Success: Track the direction of the target. Lasts for hours equal to successes.
    Exceptional Success: The clause lasts for Wyrd × successes hours.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Blind Terror:
    When faced with a predator, prey animals are inevitably struck with potent fear.
    Cost: 2 Glamour
    Dice Pool: Presence + Intimidation vs Target’s Composure + Resolve
    Action: Instant
    Catch: Initiate physical contact with the target’s face.
    Roll Results
    Dramatic Failure: The target’s will is strengthened. He gains the Steadfast Condition.
    Failure: The clause fails to activate.
    Success: Target is compelled to break off from his or her present activity and flee. Lasts for successes turns or until target takes damage.
    Exceptional Success: Bashing damage does not dispel the effect.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet  Bloodhound:
    While a canny changeling may use Spin the Compass to triangulate her target, this clause may be used to bear the brunt of the mathematical heavy lifting.
    Cost: 3 Glamour
    Dice Pool: Occult + Wyrd
    Action: Instant
    Catch: Target bears a wound caused by the user.
    Roll Results
    Dramatic Failure: The perception of the target’s distance varies at random, rather than following the target’s movements relative to the caster. The variation occurs in the same manner as during success, ensuring that the caster falsely believes the clause to be functional.
    Failure: The clause fails to activate.
    Success: Track the general distance from the target; this manifests as a mental “tugging” sensation that strengthens with proximity. Lasts for hours equal to successes.
    Exceptional Success: The caster may also track the target’s direction as though he had achieved a single success on Spin the Compass.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet  Unrelenting Nemesis:
    Much like the dreaded Moirae, a changeling utilizing this clause will unceasingly seek out her prey, letting nothing stand in her way.
    Cost: 3 Glamour + 1 Willpower
    Dice Pool: Athletics + Wyrd
    Action: Instant
    Catch: Any action other than the hunt receives a -3 dice penalty for the duration of the contract.
    Roll Results
    Dramatic Failure: Any attempt to seek out the target is made at a -3 penalty.
    Failure: The clause fails to activate.
    Success: When pursuing your prey, ignore need for food, drink, and sleep. Duration of days equal to Wyrd.
    Exceptional Success: Upon finding the target, regain the spent point of Willpower.

Saslen’s Custom Changeling: The Lost Contracts

Universal:

Computers · Contracts · Lucid Dreams · Sound

Seeming:

The Artist · Charge and Flux · The Closed Eye · Healing Mists · The Hunt · War

Court:

Eternal Solstice · Fleeting Solstice · Starvation · Utter North · Utter South · Utter East · Utter West · Demon's Gate · Midnight Sun · Fleeting Sun · Polar Night · Fleeting Moon · The Absurd · The Tragic