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Forged by a Queen of the Moon Court named Morgan Pfeiffer, the Contracts of Polar Night focus on the committing of crime and defiance against Sun-related beings.

Abilities

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet  Snake in the Weeds:
    Just as a snake may hide from the eagle eyes of its predators, so too does the Moon courtier avoid the gaze of her pursuers.
    Prerequisites: Mantle 1 or Court Goodwill 2
    Cost: 1 Glamour
    Dice Pool: Composure + Wyrd
    Action: Instant
    Catch: The caster is committing a crime.
    Roll Results
    Dramatic Failure: The caster believes herself to be hunted wherever she goes. She gains the Shaken condition.
    Failure: The caster's Steath rolls are as normal.
    Success: Grant successes, up to a maximum of five, bonus dice to Stealth rolls.
    Exceptional Success: The next target who otherwise would notice the caster instead takes the Oblivious condition.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Cloak of Night:
    Those utilizing this clause may blanket themselves in the night's shadows, shielding them from the eyes of the sun.
    Prerequisites: Mantle 2 or Court Goodwill 3
    Cost: 2 Glamour
    Dice Pool: Wyrd + Mantle (Moon) vs subject’s Wits + Power Stat
    Action: Instant and contested
    Catch: The target is looking for the user and is within user’s line of sight.
    Roll Results
    Dramatic Failure: The next attempt to hide from a pursuer faces a -2 dice penalty.
    Failure: Others' Perception rolls are unaltered.
    Success: Inflicts a -2 dice penalty to the Perception rolls of targets within 3 × Wyrd yards; lasts successes minutes.
    Exceptional Success: The next attempt to ambush a target gains a +2 bonus.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Venombite:
    Drawing from the power of the moon, and that which lurks beneath it, the changeling may empower her weapons to strike with venomous corruption.
    Prerequisites: Mantle 2 or Court Goodwill 4
    Cost: 3 Glamour
    Dice Pool: Mantle (Moon) + Weaponry
    Action: Instant
    Catch: Target bears a strong association with Sun (Obrimos Mages, Prometheans, Sun Changelings)
    Roll Results
    Dramatic Failure: The rotten power strikes back at the caster, inflicting 3 points of lethal damage; this also induces a -1 penalty to Power Attributes for one hour.
    Failure: The caster attacks as normal.
    Success: The caster’s weapon is infused with rot and disease, dealing an additional lethal damage per 2 successes on the next hit. This damage induces a persistent -1 to Power Attributes for hours equal to the caster’s Wyrd.
    Exceptional Success: The penalty lasts until the damage is healed, instead.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet  Mutability:
    Utilizing the power of Disgust endemic to the Moon Court, the caster warps her own body so as to better fit the situation.
    Prerequisites: Mantle 3 or Court Goodwill 4
    Cost: 3 Glamour + X Willpower
    Dice Pool: Mantle (Moon) + Willpower Spent
    Action: Instant
    Catch: The caster is in conflict with a Sun courier.
    Roll Results
    Dramatic Failure: The caster's Attributes are capped by 1 for the rest of the scene.
    Failure: The caster's Attributes are as normal.
    Success: Shift Attribute dots around equal to successes; maxima act as though the caster is of a Wyrd one higher, and shifted dots must be within the same grouping (e.g. Strength → Dexterity or Stamina, but not Strength → Wits). Effects last one scene.
    Exceptional Success: Maxima, instead, act as though Wyrd were two higher.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet  Broken Crown:
    The caster shatters the power of those aligned with the Sun, crippling their efforts against her.
    Prerequisites: Mantle 4
    Cost: 4 Glamour
    Dice Pool: Resolve + Wyrd – (Subject’s Resolve + Powerstat) (Roll; targets, as they first enter range, roll. Result is the number of turns they are affected.)
    Action: Instant
    Catch: The clause is enacted at sunset.
    Roll Results
    Dramatic Failure: The next Wyrd rolls that directly oppose a Sun-aligned target must be preceded by a successful Resolve + Composure roll and face a -3 penalty.
    Failure: Sun-aligned targets face no ill effects.
    Success: -5 malus to the actions of Sun-Mantled Changelings or other Day-aligned targets within Wyrd yards for successes turns.
    Exceptional Success: Said targets, to attack the caster, must succeed in an unmodified Resolve + Composure roll.
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