- Snake in the Weeds:
Just as a snake may hide from the eagle eyes of its predators, so too does the Moon courtier avoid the gaze of her pursuers.
Prerequisites: Mantle 1 or Court Goodwill 2
Cost: 1 Glamour
Dice Pool: Composure + Wyrd
Catch: The caster is committing a crime.
Dramatic Failure: The caster believes herself to be hunted wherever she goes. She gains the Shaken condition.
Failure: The caster's Steath rolls are as normal.
Success: Grant successes, up to a maximum of five, bonus dice to Stealth rolls.
Exceptional Success: The next target who otherwise would notice the caster instead takes the Oblivious condition.
- Cloak of Night:
Those utilizing this clause may blanket themselves in the night's shadows, shielding them from the eyes of the sun.
Prerequisites: Mantle 2 or Court Goodwill 3
Cost: 2 Glamour
Dice Pool: Wyrd + Mantle (Moon) vs subject’s Wits + Power Stat
Action: Instant and contested
Catch: The target is looking for the user and is within user’s line of sight.
Dramatic Failure: The next attempt to hide from a pursuer faces a -2 dice penalty.
Failure: Others' Perception rolls are unaltered.
Success: Inflicts a -2 dice penalty to the Perception rolls of targets within 3 × Wyrd yards; lasts successes minutes.
Exceptional Success: The next attempt to ambush a target gains a +2 bonus.
Drawing from the power of the moon, and that which lurks beneath it, the changeling may empower her weapons to strike with venomous corruption.
Prerequisites: Mantle 2 or Court Goodwill 4
Cost: 3 Glamour
Dice Pool: Mantle (Moon) + Weaponry
Catch: Target bears a strong association with Sun (Obrimos Mages, Prometheans, Sun Changelings)
Dramatic Failure: The rotten power strikes back at the caster, inflicting 3 points of lethal damage; this also induces a -1 penalty to Power Attributes for one hour.
Failure: The caster attacks as normal.
Success: The caster’s weapon is infused with rot and disease, dealing an additional lethal damage per 2 successes on the next hit. This damage induces a persistent -1 to Power Attributes for hours equal to the caster’s Wyrd.
Exceptional Success: The penalty lasts until the damage is healed, instead.
Utilizing the power of Disgust endemic to the Moon Court, the caster warps her own body so as to better fit the situation.
Prerequisites: Mantle 3 or Court Goodwill 4
Cost: 3 Glamour + X Willpower
Dice Pool: Mantle (Moon) + Willpower Spent
Catch: The caster is in conflict with a Sun courier.
Dramatic Failure: The caster's Attributes are capped by 1 for the rest of the scene.
Failure: The caster's Attributes are as normal.
Success: Shift Attribute dots around equal to successes; maxima act as though the caster is of a Wyrd one higher, and shifted dots must be within the same grouping (e.g. Strength → Dexterity or Stamina, but not Strength → Wits). Effects last one scene.
Exceptional Success: Maxima, instead, act as though Wyrd were two higher.
- Broken Crown:
The caster shatters the power of those aligned with the Sun, crippling their efforts against her.
Prerequisites: Mantle 4
Cost: 4 Glamour
Dice Pool: Resolve + Wyrd – (Subject’s Resolve + Powerstat) (Roll; targets, as they first enter range, roll. Result is the number of turns they are affected.)
Catch: The clause is enacted at sunset.
Dramatic Failure: The next Wyrd rolls that directly oppose a Sun-aligned target must be preceded by a successful Resolve + Composure roll and face a -3 penalty.
Failure: Sun-aligned targets face no ill effects.
Success: -5 malus to the actions of Sun-Mantled Changelings or other Day-aligned targets within Wyrd yards for successes turns.
Exceptional Success: Said targets, to attack the caster, must succeed in an unmodified Resolve + Composure roll.
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