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Umasila, Witch of the Road is a spirit.

Background[]

Spirits have a history, just like everyone else, and a Storyteller should keep in mind when the spirit came from as much as where the spirit came from. The character's pack doesn't exist in a vacuum, and there is no reason to assume that a powerful spirit has never run into a werewolf before. Who might it have run into? What might its experience have been like? What might be known about it, passed down in oral tradition?

Some spirits, like Umasila, are well known by Cahalith just because their stories have been passed on to anyone willing to listen. Some spirits, like the Dreameater (p. 147), are creatures so tied to the auspice, that the fate of each is inexorably tied to the other.

Stats[]

Rank: 3
Attributes: Power 5, Finesse 7, Resistance 5
Willpower: 10
Essence: 20 max
Initiative: 12
Defense: 7
Speed: 22
Health: 9
Influences: Loneliness 3
Ban: If her victim knows who or what she is and calls her Umasila, she must flee.
Numina: Blast, Harrow, Memory Theft

  • Memory Theft: When she hears a true story, Walks can spend a point of Essence and make a Power + Finesse roll, resisted by the Storyteller's Resolve + Primal Urge. If successful, the story is erased from the teller's memory completely. It can be learned again, but the original information lost forever.

References[]

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