- See also: Dreamspeakers Tradition Book (first edition)
Tradition Book: Dreamspeakers, also known as Dreamspeakers Tradition Book Revised, is the sourcebook for the Dreamspeaker Tradition in Mage: The Ascension Revised Edition.
Summary[]
From the White Wolf catalog:
- The Drumbeat of the World
- As spirit-talkers and shamans around the world, the Dreamspeakers have the keenest insight into the nature of the Umbra – and with their ties to the primordial pulse, they understand that they are more than mundane flesh. Even when marginalized or thrust into categories of convenience, the Dreamspeakers recognize the trials of the modern age as simply one more test in the ongoing struggle to heal the split between material and ephemera. Now they must find a means to accept one another, different though they may be, in order to rise above the suffering and sacrifice of their people.
- Is the Heartbeat of Humanity
- At last, a revised look at the Traditions for Mage: The Ascension. Completely new material covering history, practices, beliefs, special character rules and more. Examine new roles in the wake of the Reckoning and the hidden secrets and powers of the surviving Traditions.
Contents[]
Prologue: The Patient Returns[]
Introduction: Visions[]
Chapter One: The Goal - The World[]
Paints "history," such as it is for a disjointed group that works with entities outside the boundaries of time. The Dreamspeakers aren't major players in world affairs. After all, they've held to old ways that've remained unchanged for centuries - or longer. Instead, they move in and out of society, advising in one place and hiding in another, watching the ages play out.
Theirs isn't a struggle to impose some larger order. In dealing with spirits, the Dreamspeakers have, perhaps, learned to see the world a little as the spirits do. From that basis, the Dreamspeakers evolved their own belief in what makes a better world and a more wholesome form of humanity.
Chapter Two: The Road - Magic[]
Explores what it means to be a Dreamspeaker. Whether serving or commanding spirits, working within a culture or subsisting on the fringes of it, the Dreamspeakers have a unique view of the interconnected spirit and material worlds.
- Independents
- Independant Shaman (1-2 pt Flaw)
- Dreamspeakers and Madness
- New Derangement
- Umbral Blindness
- New Derangement
- New Backgrounds
- Totems and Spirit Allies
- Totem
- Horse (2 Innate Abilities)
- Bird Mother (3 Innate Abilities)
- Shaman (4 Innate Abilities)
- City Spirit (3 Innate Abilities)
- Television (3 Innate Abilities)
- The Wanderer (2 Innate Abilities)
- Totem
- Spirit Allies
- New Spirit Charms
- Mirage
- Poltergeist
- Sample Spirit Allies
- House Guardian (4 Background Points)
- Spirit Crow (2 Background Points)
- Black Dog (8 Background Points)
- Ghostly Ally (6 Background Points)
- New Spirit Charms
- Totems and Spirit Allies
- Shamanic Numina
- Spirit Command
- Spirit Awakening
- Gauntlet Manipulation
- Summon Naturae
- Speak, and They Answer: Rotes
- The Curse of Consequences ( Mind, Spirit)
- Moving the World Walls ( Spirit)
- Walking the Open Path ( Spirit, Prime)
- Lesser Binding of Spirits ( Prime, Spirit)
- Spiritual Persuasion ( Mind, Spirit)
- Umbral Visions ( or Correspondence, Mind, Spirit)
- Shaman's Craft ( Matter, Spirit)
- Night Battle ( Mind, Forces, Prime, Spirit)
- Spirit Slaying ( Prime, Spirit)
- Spirit Eating ( Mind, Prime, Spirit)
- Reading the Umbral Skein ( Mind, Spirit, Time, Sometimes or Correspondence)
- Shamanic Wonders
- The Guitar of the Spirits (6-Point Wonder)
- Universal ID (4 Point Wonder)
- Fetishes
- Inhabited Car (4 Point Wonder)
- Info Spider (6 Point Wonder)
- Mask of the Warrior (4 Point Wonder, 6 Points with Berserker)
Chapter Three: The Walkers - Shamans and Others[]
Delves into the members who've made the Dreamspeakers more than just a hodge-podge: rather a brother- (and sister-) hood. These spiritualists showcase not only the shamanic heritage for which the Dreamspeakers are best known, but also the others who show the myriad approaches to spirit. Technofetishists, scholars and warriors round out the Dreamspeaker Tradition, so they too have a home here. Hand-in-hand with different looks at the Tradition you'll find ways to incorporate the Dreamspeaker ethic into divergent character types and build a game based on the Dreamspeaker paradigm.
- Templates
- Urban Technoshaman - Independent
- Rotten Child of Thunder
- Lost Medicine Woman
- Cultural Counselor - Independent
- Electronic Tinkerer - Spirit Smiths
- Spirit Spook
- Judge, Jury, Executioner
- Witness to Apocalypse
Epilogue: The First Step[]
- Bibliography
- Books
- Ecstasies: Deciphering the Witches Sabbath by Carlo Ginzburg (and his book Night Battles)
- The Kalevala
- Out of this World: Otherworldly Journeys from Gilgamesh to Albert Einstein by I. P. Couliano
- Shaman by Sandra Miesel
- "Shaman", by John Shirley
- Shamanism: Archaic Techniques of Ecstasy by Mircea Eliade
- Svaha, Charles de Lint
- The Way of the Shaman, by Michael Harner
- Video
- Serial Experiments Lain
- The Last Wave and Picnic at Hanging Rock
- Books
Background Information[]
- In the credits section has Tradition Book: Euthanatos listed as Coming Soon for Mage.
Memorable Quotes[]
(...)
Characters[]
- Prologue: The Patient Returns
- Dr. Brooks
- Chapter One: The Goal - The World
- Rubbish - Robert's Totem
- Pu-abi
- Beached Whale - Spirit
- Hummingbird - Spirit
- Salmon Falls brothers
- Butterfly - Spirit
- Jean-Christophe - Order of Hermes
- Juliette - Mage
- Raoul - Mage
- Naomi - Dreamspeaker
- Morgan - Dreamspeaker
- Tinker Jack - Dreamspeaker
- AJ - Dreamspeaker
- Saint Francis of Assisi - Historical Figure, claimed to be a Dreamspeaker
- Portlandia - Spirit
- Chapter Two: The Road - Magic
- Laura Barringer - Dreamspeaker
- Chris - Dreamspeaker
- Flavius Longinus Didacus - Historical Figure, Pompeii merchant and playwright
- Roberto de Aragon - Historical Figure, Spirit Guide, Franciscan Monk
- Walking Hawk
- Michael Townsland - Dreamspeaker, Current Grandfather Spear of the Red Spear Society
- Horace Trebs - Dreamspeaker, Master Spirit Smith
- Chapter Three: The Walkers - Shamans and Others
- Tasygan
- Netsilak Raymond
- Xoca
- High Winds Educational Services
- Mary Looks-Fair Hemingford - Dreamspeaker, Died in 1994, Founder of High Winds
- Old Man Jenkins - Dreamspeaker, Died in 1972
- Michelle Rhodes - Sorcerer, now oversees High Winds
- Robert "Old Bob" Mills
- Elizabette Jonquers
- Dilip Khatri
- Robert "Young Bob" O'Toole
Terminology[]
50, 79, 150, 1560, 1570s, 1767, 1798, 1891, 1913, 1963, 1972, 1982, 1988, 1992, 1994, 1996, 1999, 2007, Age of Reason, Age of Sorrows, Africa, Alaska, Asia, Australia, Avatar Storm, Awakened Items, Bangkok, Baruti, Baruti Umbral Library, Belfast, Bogota, Brotherhood of the Unseen Face, The Builders, Calcutta, California, Canada, Celestine, Central America, Changelings, Changing Breeds, Charm, Charms, Chiminage, China, Colombia, Columbia River, Craftmasons, Dark Umbra, Demon Emperor, Denver, Derangement, Dragon Kings, England, Europe, Faeries, Fetish, Foci, Gaia, Garou, Gauntlet, Ghosts, Ghost Wheel Society, Gnosis, Greenland, Haiti, High Winds Educational Services (Dreamspeaker Cabal, CA, Mt. Shasta), Illinois, Imbued, Incarna, Independents, Inner Visions, Jagglings, Jakarta, Japan, Keepers of the Sacred Flame, Kinfolk, Laughing Zebra Cafe, Lebanon, Liberia, London, Los Angeles, Mediterranean, Medium, Mexico, Mexico City, Middle East, Minneapolis, Minnesota, Mt. Shasta, Mt. Vesuvius, New Delhi, New Guinea, New York, Node, North America, Numina, Order of Reason, Paris, Pattern Spiders, Pogrom, Pompeii, Portland, Power, Prussia, Pyrenees, Rage, Realms, Red Spear Society, Rome, San Diego, Seattle, Seeking, Seoul, Shadowlands, Shallowing, Shapeshifters, Siberia, Sierra Nevada, Skinlands, Solitaires, Sorcery, South America, Spheres, Spirits, The Spirit Smiths, Sri Lanka, Stewartsville, Talens, Technoshamans, Toronto, Totem, Traditional Shamans, Umbra, Umbrood, United States, Urban Shamans, Vampires, Vietnam, Vietnam War, Voudoun, Washington, Wonders, World War II, Wraith,
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