Tina Spencer is a Wraith.
Quote: I was here in life. I'll stay here in death. If you want me to go, you're gonna have to make me.
Prelude[]
Tina Spencer always wanted to own a house. She didn't want for purely selfish reasons, though. Her husband Mark never lived in a house of his own, bouncing from foster to home to foster home over the course of his childhood. Tina was proud of Mark. When they met in college, she had no idea that the Computer Science major with the cute smile and ready wit was a parentless orphan. When they were married, she looked forward to building a place they could call home.
That dream died along with the couple in a car wreck. Or at least Mark no longer followed the dream. Tina pursued it beyond even life. She lingers on, watching over the house that was built to the couple's specifications. A new family moved in, which Tina didn't mind too much. But they soon wanted to change the place and ruin the happy home that she and Mark were going to enjoy. She had to stop them. Part of her felt terrible about terrifying them and turning her home into such an unwelcome place, but she couldn't stand the idea of anyone changing her dream.
The house remained empty for a time and Tina kept the place as clean as she could. She welled with pride when the real-estate agent noticed how dust hadn't built up at all. Now, a new family has moved in, one with small children. Tina was glad at first. She and Mark planned on having kids. But then the mother said something about installing hardwood floors in the kitchen....
If it's trouble they want, Tina is more than happy to oblige.
Concept[]
The Keeper built something in life that she desperately wants to see last. This creation can take a wide range of forms. An artist may obsess over preserving her final masterpiece while a skilled architect may haunt the halls of the office building that she designed. The place or object that the Keeper watches almost always had some personal significance in life, though she didn't necessary play a role in building or maintaining it. The Keeper may even haunt a spot that was the scene of an important emotional event in her life, such as the park where her husband proposed, keeping it free of vandals and safe from renewal.
Stats[]
Equipment: None
Attributes: Strength (Forceful) 4, Dexterity 3, Stamina (Determined) 5, Charisma 2, Manipulation 3, Appearance 3, Perception (Aware) 4, Intelligence (Schemer) 4, Wits (Cunning) 4
Abilities: Alertness 3, Athletics 2, Brawl 3, Computer 1, Crafts (Interior Decorating) 3, Dodge 3, Science (Botany) 1, Technology 2
Backgrounds: None
Powers: Mirror Monster, Scripture, Spirit Grip, Wrench in the Works
Willpower: 6
Pathos: 8
References[]
- HTR: Hunter Storytellers Handbook, p. 57