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Tick is a Totem of Cunning.

Overview[]

Serve the Wyrm? Me? Surely that's a joke. I'm no destroyer-spirit. I take what I need to thrive and help my children thrive. Certainly you understand.

While usually looked down upon by other spirits, Tick is a far more intelligent spirit than many give her credit for. Tick is a parasite, but tougher than her size might lead you to expect. Her creed is that you do what you have to in order to survive, no matter how distasteful others might find your actions. She is more of a trickster than a warrior, stealing her food from others and using sickness as a weapon instead of provoking a fair fight. Tick is an ancient jaggling, allied to Gaia, but not well respected among her Courts. Tick has a particular spirit ban: she dislikes vinegar and kerosene.

In the events of Skinner, Tick conspired with a pack of Skin Dancers to resurrect Samuel Haight, in exchange for replacing Minotaur as the Tribal Totem of the Dancers. She manipulated Minotaur, feeding his rage and fury and making him more sensitive to the influence of the Wyrm. In Skinner, the players can track into her spirit realm and either fight or bargain with her. In the event that Tick is supported, she needs the blood of an existing tribal Incarna to become the full patron of the Skin Dancers.

Tick is a extremely capable spirit, as she was able to salvage the Grand Klaive Thunderous Howl from the Abyss, and was able to find a piece of Samuel Haight's skin. She was able to link the piece of skin to Haight's soul, turning it into a fetish, and giving it to one of Haight's followers, grafting it onto his skin and teaching him how to strength of the link to Haight.

Traits[]

My darlings, you know I'm no warrior. I wouldn't threaten you. I haven't the strength. I'm interested in mutual benefit.

As a Totem, Tick offers:

  1. Individual: an additional dice for soaking bashing damage.
  2. Pack: Three dots of Survival and two points of Willpower.

Ban[]

(angry) "Why must you be so hurtful? So incautious? It leaves a sour taste in my mouth.

Tick requires regular tithes of blood. Her pack must offer her a health level's worth of blood (theirs or someone else's) per packmate roughly once per week (at the night of the purest new moon, half moon and full moon). She also does not permit her Garou children to kill ticks or remove them once they are attached and feeding on a host.

Background Cost: 4

Character Sheet[]

Tick
Rage: 9
Gnosis: 9
Willpower: 10
Essence: 70
Ban: Dislikes vinegar and kerosene
Charms: Blast (blood spit), Healing, Tracking, Umbraquake, Illness[1]

Gallery[]

References[]

  1. Illness - The spirit can infect a target with a wasting spiritual sickness. The spirit spends a point of Essence and rolls Gnosis, resisted by the target's Stamina. Success means that the target loses a point of Stamina, and all wound penalties increase by 1 (including at the Bruised health level, which effectively becomes a –1 penalty). The effects last for a day if the target can regenerate, or until supernaturally cured if the target cannot
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