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ThousandSteelTeethMember

Thousand Steel Teeth Lodge Member

The Thousand Steel Teeth is a Lodge of road-warrior Forsaken.

Overview[]

Aliases: Steel Predators, Road Wolves, Gear Dogs

The Thousand Steel Teeth are road warriors, hunters of the highways, oil-smeared wolves riding war-wagons bound with spirits. Claws hitting tarmac isn't enough for a gear dog; no thrill matches that of hunting from a chariot of steel. The Lodge exists wherever mankind has clogged the air with exhaust fumes and wherever the roads stretch out for miles. Prey fear the Thousand Steel Teeth because not much is as terrifying as being pursued by an adrenaline junkie werewolf screaming down the road in a van made of murder-spirits. The Lodge isn't just about roaring engines and blood on the asphalt though. Gear dogs provide the Forsaken with vital lines of transport, communication, and mechanical expertise.

The Thousand Steel Teeth choose those who would take to the road as their sacred prey, hunting humans and Claimed and Uratha alike upon steel steeds. Holiness is in the snarl of the machine, the thunder of the wind, and divine exhilaration in the sheer speed and adrenaline and impact of vehicle against flesh. So many prey think they can outrun the judgment of the hunt or the wrath of the Urdaga. So many prey thin that taming a beast of metal makes them a superior predator then the wolves. The Thousand Steel Teeth prove them all wrong.

Most gear dogs come to the Lodge from the Iron Masters - Uratha who believe the flows of traffic and movement that run through humanity's domain hide deeper secrets and mysteries, or who simply thrill at the sensation of hunting on the wheel. A surprising number of Storm Lords and Bone Shadows also join the Thousand Steel Teeth, usually because they concern themselves with spirits of machinery and travel; the Lodge has hunted down no few bizarre possessed and Claimed vehicles bent on their own bloody rampages along the tarmac.

Gear dogs in less densely settled areas tend to be nomadic, travelling from place to place and claiming only the roads as their territory. This sort of lifestyle had its benefits for other Forsaken; nomadic Steel Teeth take on the role of trusted messengers and couriers who always get the delivery through no matter what obstacle gets in their way.

More settled Steel Teeth build lairs where they tend to their great passion - garages and workshops of customized and modified vehicles. Gear dogs are often in deep with biker games, illegal racing circuits, highway police, car thieves, and - in lawless lands - actual road bandits. Adherents know the road networks like the back of their hands, learn every shortcut and underpass in the bustling, clogged city, and call upon little gods of wheel and steel at their bloody shrines to road-rage and tar.

Totem: The Smoke Drinker[]

The Smoke Drinker has an eternal thirst that it cannot slake, a craving for speed and oil it cannot sate. It's a snarling thing of billowing fumes, grinding gears, and shining chrome, roaring out its utterances with all the subtlety of a thousand engines. The Smoke Drinker thunders through the Shadow at the head of a mad cavalcade of spirits of smoke and steel; its heralds are sinuous, snaking road-spirits that ooze tar and spew smog. The totem never stays in one place for long, loping along an endless journey through the Hisil.

The Steel Teeth prepare the way for their god of gears. Cultists maintain shrines of tangled chassis and machinery inscribed with sacred glyphs under soaring overpasses, in the dripping spaces beneath garages, in the corners of car factories; they anoint the rusted altars with gore and gasoline taken from kills on the road. Adherents caper through mad, frantic dances by moonlight rods, smeared with oil, scrubbing their own blood into the asphalt. Wolves howl to the snarls of finely-tuned holy engines. The ceremonies and sacrifices of the road feed the Smoke Drinker and provide its cavalcade of followers with thick, oily Essence at the Lodge's gasoline holes.

The Smoke Drinker has predators of its own - clattering, shambling hunters made of rust, decay, and wreckage that are always on its trail, the servants of a terrible god of ruin called That Which Is Broken. Steel Teeth are set on the pursuit of spirits and Claimed from the nemesis' court. The totem is terrified of obsolescence, falling behind the curve of vehicular technology, and has its adherents steal modern vehicles, take them to pieces and bring them into the Shadow as offerings that it can absorb into its own framework.

Bonds[]

  • Blessing: When she spends Willpower to add dice to a Drive toll, a Crafts roll to repair or modify a vehicle, or an Athletics roll to move between moving vehicles, the Lodge member gains the rote quality on that roll.
  • Aspiration: To improve and enhance a vehicle the adherent possesses.
  • Ban: A Lodge member cannot sleep in the same place on consecutive nights; she must travel to a different resting place at least a mile away.

Game Mechanics[]

The following are an overview of the game mechanics.

The Sacred Hunt[]

The Lodge Sacred Hunt grants your character the ability to track prey even while she is in a moving vehicle; she suffers no penalties to the tracking attempt for the prey using a vehicle. While the prey is in a vehicle, your character can downgrade any lethal damage to bashing damage that is inflicted due to being hit by a vehicle, falling off a moving vehicle or her own vehicle being damaged or destroyed.

Tools[]

The Thousand Steel Teeth have access to the Lodge Connections Merit, but only for the purposes of vehicle and travel-related matters.

Iron Leviathan Harpoon (Fetish )[]

The barbed head of an iron leviathan harpoon will punch through the hide of any road-prey.
Effect: When thrown at a moving vehicle, this fetish weapon ignores the prey's Durability entirely. A vehicle with an iron leviathan harpoon stuck in it suffers a -2 penalty to all Drive rolls.

Nomad Chain (Fetish )[]

Just a small trinket or talisman, but it marks the steed as having an owner.
Effect: An Uratha with the Ward the Wolf's Den Warding Facet can settle into the driver's seat of the vehicle and use the Facet for a modified result, targeting the vehicle itself. For the rest of the month the vehicle is warded - the fetish adds the werewolf's Glory Renown to dice pools and values to contest, resist or withstand supernatural effects from anyone other than the wielder. If an effect outright destroys or incapacitates the vehicle, the wielder may spend one point of Essence and suffer one point of aggravated damage to nullify it entirely.

Roadkiller (Fetish )[]

Roadkillers are hungry, angry vehicles whose headlights glare in the night.
Effect: A Roadkiller is a vehicle fetish that inflicts twice the normal damage from hitting characters or objects. If a Roadkiller wrecks another vehicle by ramming it, the fetish regenerates any Structure that it has lost.

References[]

Werewolf: The Forsaken Lodges
First Edition
Blood Talons Lodge of CerberusLodge of the EinherjarLodge of GarmLodge of the Lone WolfLodge of NightLodge of the ShieldLodge of SwordsLodge of Wendigo
Bone Shadows Lodge of BaitalLodge of DeathLodge of DoorsLodge of Hallowed HallsLodge of HarbingersLodge of the Hundred DaysLodge of the Hungry GhostsLodge of ProphecyLodge of the ReapingLodge of Voices
Hunters in Darkness Lodge of AshesThe Brotherhood of Eshu's CapLodge of CarrionLodge of the Empty DenLodge of HarmonyLodge of RuinLodge of SeasonsLodge of the Sleeping BearLodge of Wrath
Iron Masters Lodge of 66Lodge of ArmsLodge of the Hidden HuntLodge of LightningLodge of MetalLodge of ScrollsLodge of SpiresLodge of StonesLodge of Wires
Storm Lords Lodge of CrowsLodge of the Final WinterKshatriyasLodge of the MaelstromLodge of NamarrkunLodge of SalvationLodge of the Shadow's StormLodge of the Shadow ThroneLodge of ThunderLodge of Winter
Auspice Lodge of the BoundaryLodge of the Broken PledgeEigner LodgeLodge of the Endless HorizonLodge of the Fury ChoirLodge of the HazzanLodge of Luna's TearsLodge of LycurgusLodge of the Second MoonriseThe Secret TribunalLodge of the Shadow ThroneLodge of the Spirit ChainsLodge of the Spoken WordLodge of the Starless SkyLodge of the Storm's Eye
Pure Lodge of AbsolutionBlood of KingsCouncil of EaglesLodge of Kin's BloodLodge of Night's FearLodge of PlagueLodge of Sana'aLodge of Vermin's Shadow
Others Lodge of the AdderLodge of ArkadiaThe Armée SauvageLodge of AvalonLodge of the Black WoodsLodge of Bloody SpearsBrotherhood of the Crossed SwordsLodge of ChemicsLodge of the CoyoteLodge of the CrossroadsCult of BonesLodge of EchoesLodge of the Endless MoonLodge of the Fallen IdolLodge of the FeastLodge of Fevered LightLodge of the FirestickLodge of Grey HuntersLodge of the GrottoLodge of Howling DeathLodge of the HuntLodge of IliaLodge of KletbyLodge of the LakeLodge of the LionLodge of LondonLodge of the LostLodge of Luna's DevoteesLodge of MammonLodge of ManiaLodge of the ModernistLodge of the Morning StarLodge of the NahualLodge of PraetorsLodge of QuetzalLodge of the Red SandsLodge of the RoseLodge of the SacrificeLodge of SaintsLodge of the SaviorLodge of ScarsLodge of ScavengersLodge of the ShepherdLodge of SilenceLodge of SongkranLodge of TearsLodge of the Thin ShadowLodge of Two WorldsLodge of the UnionLodge of UnityLodge of the Willow Branch
Mots EiwazValkyrja
Second Edition
Blood Talons Lodge of the Einherjar
Bone Shadows Lodge of the Hundred Days
Hunters in Darkness Lodge of the Hook HandLodge of Sleepless Earth
Iron Masters Lodge of the Shield
Storm Lords Lodge of The Roman Ritual
Ghost Wolves Eaters of the DeadLodge of the Field
Auspice Lodge of the ChronicleLodge of Gargoyles
Pure Lodge of Muspell
Others Lodge of GarmDreaming LodgeLodge of Quicksilver ChildrenLodge of the Screaming MoonThe Temple of ApolloThe Thousand Steel Teeth
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