White Wolf Wiki
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* {{dot|4}} Prime Summoning
 
* {{dot|4}} Prime Summoning
 
* {{dot|5}} Great Summoning
 
* {{dot|5}} Great Summoning
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===Via Ignis===
 
===Via Ignis===

Revision as of 14:52, 11 November 2019

Theurgy is a form of Numina used by the Society of Leopold to fight the supernaturals.

Overview

It is said the practice of Theurgy came into the Society during the Renaissance, when Christian scholars rediscovered the ancient arts of alchemy and magic. However, its roots stretch further back into Jewish mysticism and the teachings of Esoteric Christianity — to heighten one’s spiritual nature, to speak to one’s Higher Self, one’s Inner God, in order to better fathom the wisdoms of God — to hear and to see and to speak the mysteries that the fleshy ear, jellied eye, and tongue of clay could not.

Yet many are the Inquisitors who take an ill view of Theurgy, proclaiming it is no different than Goety (magic that invokes evil spirits). To entertain the notion of “good” magic, they argue, is to begin down the slippery slope of temptation. These critics call Theurgists “Simonites”, after the magus whom Saint Peter defeated. The advocates of Theurgy maintain it is but another means of invoking Heaven.

Theurgy is similar to Hedge Magic, but the superstitions and sacrifices powering this Numina will follow the idioms of the Christian Church. Theurgists often invoke the name of the Archangel Raziel, “The Keeper of Secrets,” “The Angel of Mysteries,” who, it is written, stands close to the throne of God and put down all of the secrets of the universe into a book. It is rumored that fragments of this tome, the famous Sefer Raziel Ha Malach, are locked away in the vaults of the Vatican.

An Inquisitor might refer to any Numina with Christian trappings as “Theurgy,” though the Society has its own names for the Paths. For example, the Path of Healing, the Path of Divination, and Pyrokinesis are known as Via Medicamenti, Via Oraculi, and Via Ignis respectively.When using Astral Projection, an Inquisitor might pray to Raziel and actually feel the angel pull away the shroud to the higher mysteries.

Via Geniorum

This Via deal with the realm of spirits and the demonic. Knowledge of a spirit’s true name grants one power over it. Via Geniorum is a compilations of specific Rituals of graded levels of power.  The rituals are broken into four catgories.

  • Summong Rituals are those which allow the Theurgist to call for the spirit.  Charimsa + Occult (difficulty 9), extended rool of 8 or more successes.  Each spirit requires a separate Rituals.
  • Binding Rituals allows the Theurgist to force a spirit into servitude.  Manipulation + Occult (difficulty 8)
  • Dismissal Rituals allow a Theurgist to force a creature back to its native realm.
  • Protection Rituals protect individuals from specific types of Creatures.  Wits + Occult (Difficulty 7)

Grades

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Calling
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Spirit Summoning
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Minor Summoning
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Prime Summoning
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Great Summoning


Via Ignis

This Via lets the Damned experience the flames of Hell before their final Death.  This Via summons what appears to be normal fire, but it burns even those who are protected from normal flames.  The Theurgist must be able to touch her intended victim.

Effect: Dexterity + Brawl / Athletics; Cost: 1 Willpower (difficulty 6; the difficulty to envelop a weapon is 8)

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet 1-Die of Damage
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet  2-Dice of Damage
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet 3-Dice of Damage
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet 4-Dice of Damage
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet 5-Dice of Damage


Via Medicamenti

Those who practive this Via, also called the Way of Remedy, are healers.  Via Medicamenti will knit bones, stop bleeding, and actually reverse inflicted damage.

Effect: Roll Manipulation + Intuition; costs 1 Willpower per aiilment.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Soothe Minor pains.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet  Those who are Bruised, Hurt, or Injured heal 50% faster.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet All Injuries up to Crippled heal 50% faster.  Temporarily lessen the dice penalties by one leve for damage through Crippled, and help Incapacitated characters get to their feet and move.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Heal chronic diseases like asthma or arthritis.  Incapacitated character heal 50% faster.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Heal deadly conditions, but it take sa lot out of you and requires weeks of treatment.  Broken Bones and Major tauma heal in one to three weeks of care.


Via Necromantiae

The Via Necromantiae is Theurgy designed to contact or banish the dead.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Ritual of Wakening
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Ritual of Warding
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Ritual of Communication
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Ritual of Expulsion
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Ritual of Vivification

References