Werewolf: The Wild West Companion is a supplement for the Werewolf: The Wild West game, detailing some features not found in the corebook. Included is information on mass combat, new character creation traits, and information on the lost Bunyip.
Summary[]
From the White Wolf catalog:
- Choose Your Friends Wisely
- In the Savage West, everybody's got a grievance, and everyone's totin' iron -- or silver -- and we don't mean coins! Know who's watchin' your back, 'cause we're talking life and death here: day-to-day life on the frontier and ways you can avoid day-to-day death there. All sorts, from sodbusters to Sioux warriors, from Silent Striders to Iron Riders, can use the wisdom we'll be sharin', so give heed.
- The Wild West Companion includes:
- The lowdown on playing Bunyip, the long-lost Infeliz Garou and even Abominations
- Rules for working mass combat into your Savage West chronicles
- New Merits and Flaws, Natures and Demeanors and information on the Bête of the West.
Contents[]
Introduction[]
A summary of the book.
Chapter One: The Savage West[]
What it's like to be a pioneer on the frontier, as told by Laughing Manyskins. Also, there is information on each of the factions inhabiting the west, as well as the Fera of the west, and details on each region of the United States.
- Western Towns of Note
- Abilene, Texas
- San Francisco, California
- Dodge City, Kansas
- Denver, Colorado
Chapter Two: The Storm Umbra[]
How to (and how not to) travel through the Umbra.
Chapter Three: The Fleshed-Out Character[]
Merits and Flaws for Wild West characters, new Gift (WTA)s, optional tribal weaknesses, and new Archetypes.
- Merits and Flaws
- Psychological
- Code of Honor (1 point Merit)
- Berserker (2 point Merit)
- Compulsion (1 point Flaw)
- Dark Secret (1 point Flaw)
- Intolerance (1 point Flaw)
- Nightmares (1 point Flaw)
- Overconfident (1 point Flaw)
- Phobia (1 or 3 point Flaw)
- Skittish (1 point Flaw)
- Soft-Hearted (1 point Flaw)
- Speech Impediment (1 point Flaw)
- Curiosity (2 point Flaw)
- Low Self-Image (2 point Flaw)
- Pack Mentality (2 point Flaw)
- Short Fuse (2 point Flaw)
- Vengeance (2 point Flaw)
- Deranged (3 point Flaw)
- Driving Goal (3 point Flaw)
- Hatred (3 point Flaw)
- Territorial (3 point Flaw)
- Mental
- Common Sense (1 point Merit)
- Concentration (1 point Merit)
- Prefect Recall (2 point Merit)
- Calm Heart (3 point Merit)
- Iron Will (5 point Merit)
- Self-Confidence (5 point Merit)
- Amnesia (2 point Flaw)
- Weak-Willed (2 point Flaw)
- Absent-Minded (3 point Flaw)
- Awareness
- Eagle-Eyed (1 point Merit)
- Sharp-Eared (1 point Merit)
- Color Blind (1 point Flaw)
- Hard of Hearing (1 point Flaw)
- One-Eyed (2 point Flaw)
- Deaf (4 point Flaw)
- Blind (6 point Flaw)
- Aptitudes
- Animal Magnetism (1 point Merit)
- Stunt Rider (2 point Merit)
- Ambidextrous (2 point Merit)
- Natural Linguist (2 point Merit)
- Daredevil (3 point Merit)
- Perfect Balance (3 point Merit)
- Jack-of-All-Trades (5 point Merit)
- Uneducated (1 point Flaw)
- Unskilled (3 point Flaw)
- Inept (5 point Flaw)
- Supernatural
- Ancestor Ally (1 point Merit)
- Moon-Bound (2 point Merit)
- Danger Sense (3 point Merit)
- Luck (3 point Merit)
- Natural Channel (3 point Merit)
- Supernatural Companion (3 point Merit)
- Charmed Existence (5 point Merit)
- Guardian Angel (6 point Merit)
- Silver Tolerance (7 point Merit)
- True Faith (7 point Merit)
- Banned Transformation (1-6 point Flaw)
- Cursed (1-5 point Flaw)
- Foe from the Past (1-3 point Flaw)
- Forced Transformation (1-4 point Flaw)
- Insane Past Life (1 point Flaw)
- Slip Sideways (1 point Flaw)
- Sign of the Wolf (2 point Flaw)
- Pierced Veil (3 point Flaw)
- Dark Fate (5 point Flaw)
- Garou Ties
- Favor (1-3 point Merit)
- Reputation (2 point Merit)
- Enemy (1-5 point Flaw)
- Twisted Upbringing (1 point Flaw)
- Notoriety (3 point Flaw)
- Human Society
- Local Ties (1-3 point Merit)
- Tenderfoot (1 point Flaw)
- Hunted (3 point Flaw)
- Ward (3 point Flaw)
- Physical
- Double-Jointed (1 point Merit)
- Partial Shift (1 point Merit)
- Bad Taste (2 point Merit)
- Fair Glabro (2 point Merit)
- Lack of Scent (2 point Merit)
- Longevity (2 point Merit)
- Huge Size (4 point Merit)
- Effortless Shift (6 point Merit)
- No Partial Transformation (1 point Flaw)
- Short (1 point Flaw)
- Strict Carnivore (1 point Flaw)
- Disfigurement (2 point Flaw)
- Deformity (3 point Flaw)
- Lame (3 point Flaw)
- Monstrous (3 point Flaw)
- One-Armed (3 point Flaw)
- Mute (4 point Flaw)
- Wolf Years (5 point Flaw)
- Psychological
- Gifts
- Breed Gifts
- Homid
- Dead-Eye - Level One
- Gaia's Embrace - Level Four
- Metis
- Haunting Stare - Level Two
- Chameleon - Level Three
- Lupus
- Wyld Ferocity - Level Two
- Strength of Gaia - Level Three
- Homid
- Auspice Gifts
- Ragabash
- Trailblazer - Level One
- Empty Hand - Level Three
- Steal Spirit - Level Five
- Theurge
- Tinker's Touch - Level Two
- Umbral Camouflage - Level Three
- Obscure the Spirit World - Level Four
- Philodox
- Aura of the Just - Level One
- Curse the Betrayer - Level Three
- Galliard
- Dreamchaser - Level One
- Primal Song - Level One
- Coyote Howl - Level Two
- Ahroun
- Steadfast - Level One
- Strength of the Pack - Level Two
- Shake the Earth - Level Three
- Ragabash
- Tribe Gifts
- Black Furies
- Whore's Vengeance - Level Two
- Anger of the Goddess - Level Five
- Bone Gnawers
- Play Possum - Level One
- Beneath Notice - Level Two
- Drunkard's Luck - Level Two
- Children of Gaia
- Voice of Reason - Level Two
- Fool's Medicine - Level Five
- Fianna
- Sense Fae - Level One
- Primal Song - Level One
- Drunkard's Luck - Level Two
- Sense Secrets - Level Two
- Get of Fenris
- Curse of the Berserker - Level Four
- Heimdall's Blade - Level Three
- Journey Home - Level Four
- Iron Riders
- Rope Tricks - Level One
- Reload - Level Two
- Lightning Rage - Level Three
- Red Talons
- Water Sense - Level One
- Aura of Ferocity - Level Two
- Natural Renewal - Level Five
- Shadow Lords
- Aura of Nobility - Level One
- Unwitting Pawn - Level Three
- Silent Striders
- Trailblazer - Level One
- Smoke Signals - Level Two
- Gibberish - Level Three
- Silver Fangs
- Fool's Silver - Level Two
- Silver Bullets - Level Three
- Command the Heart of Rage - Level Four
- Stargazers
- Dreamchaser - Level One
- Fearless - Level One
- Disguise the True Form - Level Two
- Uktena
- Sense Secrets - Level One
- Fetish Fetch - Level Two
- Wyrm Whispers - Level Three
- Wendigo
- Truth of the Hunted - Level One
- Ghost Dance - Level Two
- Haunting Stare - Level Three
- Great Bison - Level Four
- Black Spiral Dancer Gifts
- Haunting Stare - Level One
- Gold Fever - Level Two
- Coal Breath - Level Three
- Black Furies
- Breed Gifts
- Tribal Weaknesses
- Black Furies: Anger
- Bone Gnawers: Pariahs
- Children of Gaia: Conciliatory
- Fianna: Half-Cocked
- Get of Fenris: Contempt
- Iron Riders: Weaver Affinity
- Red Talons: Born Wyld
- Shadow Lords: Failure's Dagger
- Silent Striders: Haunted
- Silver Fangs: Derangement
- Stargazers: Staring into the Mirror
- Uktena: Intense Curiosity
- Wendigo: Wheel of the Seasons
- Personality Archetypes
- Arbitrator
- Deputy
- Elitist
- Enigma
- Entrepreneur
- Explorer
- Gambler
- Idealist
- Leech
- Loyalist
- Omega
- Packmate
- Patron
- Scoundrel
- Swindler
- True Believer
Chapter Four: The Well-Armed Storyteller[]
Creatures and situations to appear in chronicles. Included are Los Fieros and Los Diestros, as well as more mortal and natural adversaries, and rules for mass combat.
- The Storm-Born
- The Fierce Ones or "Los Fieros"
- Skinners
- Power: Sense Living Flesh
- Power: Howl of the Hunter
- Cyclone Hawk
- Power: Quicksilver Talons
- Power: Earthquake
- Power: Dust Storm
- Daughter Night
- Power: Obsession
- Power: Self-sacrifice
- Skinners
- The Fierce Ones or "Los Fieros"
- The Clever Ones or "Los Diestros"
- John Drowner
- Power: Reveal Sin
- Power: Incite Mob
- The Storm Walkers
- Power: call the Storm
- John Drowner
- Familiar Fauna of the Savage West
- Bats, Cats, Rats and Other Varmints
- Bear: Black/Brown/Grizzly
- Bison
- Cow/Bull
- Coyote
- Crow/Raven/Vulture
- Deer/Stag
- Dog
- Chupacabra (nonflying/flying)
- Hawks/Owls/Eagles
- Horse/Mustang
- Jackalope
- Moose
- Mountain Lion
- Mountain Goat
- Mule
- Rattlesnake
- Scorpion/Tarantula
- Sheep/Pig/Goat
- Texas Pterodactyl
- Wolves: Red/White/Gray/Timber
- Wolverine/Badger/Skunk
Chapter Five: The Wanderers of Other Trails[]
Sections on the miscellaneous few of the era who may be encountered (and possibly created as a character) in the Wild West, including the Bunyip, the Ananasi, the Gurahl, and the Qualmi, as well additional villains such as the Cascara and Los Infelizos.
- Bunyip
- Gifts
- Leap of the Kangaroo - Level One
- Dreamwalk - Level One
- Possum's Feet - Level Two
- Measured Step - Level Two
- Lonesome Voice of the Bunyip - Level Three
- Landspeak - Level Three
- Vice-Jaw - Level Four
- Guardian of the Dreamtime - Level Four
- Bloody Mindedness - Level Five
- Billabong Bridge - Level Five
- Gifts
- Ananasi
- Gifts
- Leap of the Hunter - Level One
- Eyes of the Umbra - Level One
- Sense Wyrm - Level One
- Venom - Level Two
- Spinnerets - Level Two
- Still as Stone - Level Three
- Reshape Object - Level Three
- Assimilation - Level Four
- Gaia's Hidden Ways - Level Four
- Mold the Spirit - Level Five
- Rites
- Rite of the Spirit Web - Level One
- Rite of the Gossamer Door - Level Three
- Rite of the Umbral Loom - Level Five
- Gifts
- Gurahl
- Gifts
- Fiddlefish - Level One
- Sentinel's Warning - Level One
- Nature's Plenty - Level Two
- Grisly Aspect - Level Two
- Ride the Storm - Level Two
- Anchor the Umbral Den - Level Three
- Ease the Fevered Mind - Level Three
- Masking the Hunted - Level Four
- Gaia's Breath - Level Five
- Rites
- Rite of True Mating - Level Two
- Rite of the Dead Woods - Level Three
- Gifts
- Qualmi
- Gifts
- Catfeet - Level One
- Turned Fur - Level One
- Call Spirits - Level Two
- Drop of the Sea - Level Three
- Farsight - Level Three
- Walking Between the Worlds - Level Four
- Still Breeze Blowing - Level Four
- Call Down the Stars - Level Five
- Gifts
- Cáscara
- Los Infelzos
Background Information[]
There is prochronism in Chapter Four among the Familiar Fauna of the Savage West section. The Chupacabra is a cryptid reported from Puerto Rico as early as the 1970's. While the Texas Pterodactyl is based around photograph hoaxes that try to make the photos look like they were taken during the 1800's, but are more recent than that.
The ad at the back of the book is for Vampire: The Masquerade Revised Edition (October).
Memorable Quotes[]
Characters[]
- Silas Johanssen - Garou
- Albert Anderson - Garou
- Robert S. Haight - Kinfolk
- Marion - Human, Robert's Wife
- Laughing Manyskins - Narrator of The Savage West chapter.
- Brandt-Kills-the-Foolish - Get of Fenris
- Joseph Hill - Vampire Leader of the Boot Hill Gang
- Storm Eater - Former Bane gaining power in slumber.
- Emma - Storm-Born
- Jacob - Storm-Born
- Trager - Example Garou Character
- Fisher-of-Skies - Red Talon Ahroun, Example of Play
- Jirra - Bunyip
- Jimmy Dingo - Bunyip
- Tam - Wendigo Kinfolk
- Mr. Montague
- Ears-Twitching-at-Sundown - Garou
- Miss McNeely - Human, Died
- Eyes-of-Ice - Cáscara
- Tia-Razor-Teats - Cáscara
- "Flaying Wolf" - Cáscara
- Paul "Skunk" Settles - Garou
Terminology[]
Airt, Ananasi (Comanche Spiders, Queen Ananasa, Breed: Arachnid, Homid; Form: Crawlerling, Homid, Lilian, Pithus), Australia, Broken Lands, Bunyip (Mu-ru-bul Tu-ru-dun, Breed: Homid, Thylacinus; Form: Crinos, Glabro, Hispo, Homid, Thylacinus,), Bastet, Camazotz, Cáscara (Path of Ego, Path of the Storm Eater), Corax, Dead-Eye, Gaia's Embrace, Garou, Gurahl (Bear, Breed: Homid, Ursine, Form: Arthren, Bjornen, Crinos, Homid, Ursus), Hubie's Saloon, Los Infelizos or Infeliz, Nuwisha, Ratkin, Miss Jane's, Mokolé, Moon Bridge, Moon Path, Nagah, Pattern Web, Qualmi (Den Realm, Taghairm, Tahla, Breed: Feline, Homid, Metis, Form: Chatro, Crinos, Feline, Homid, Sokto), Rokea, Second War of Rage, Spirit Gate, Spirit Tracks (Airts), Stepping Sideways, Storm-Born, Storm Eater, Storm Spirits, Storm Track, Storm Umbra, Storm Watchers (Stargazer, Uktena and Wendigo Large Pack/Faction), Umbral Fog, Umbral Storm, War of Shame, Weather-spirit, Wyldstorm, Wyrm Tunnel,
Previous release | Game Books | Next release |
---|---|---|
WTWW: Frontier Secrets | Werewolf: The Wild West books | WTWW: Ghost Towns |