White Wolf Wiki
White Wolf Wiki
Advertisement

Overview[]

From the back cover:

"It is they who began the war, not us. It is they who refused to obey the Code, they who preferred their own barbaric magics overs ours, they who rejected civilization and law. They deserved to be destroyed and it was necessary for the preservation of the Order, but others will not understand that - therefore we must tell no one of what has transpired. This battle must be forgotten, just as their tradition will be forgotten. It is the only way."

Cercistum
Primus of House Tremere

The Schism War

Mysterious pools of blood have begin to appear around your covenant and the magical aura has slowly begun to disappear. What it the cause of this curse and can it be stopped before the covenant is destroyed? The fate of the entire Order of Hermes is in the characters' hands, as they must struggle against mysterious foe whose powers and motives are not understood. Their success is not assured.

Forgotten by Some - Continued by Others

More than a simple "adventure module," this Ars Magica supplement gives the storyguide information concerning a complete Saga, designed to shape years and even decades of a covenant's life. The Tempest provides storyguides with a series of interrelated adventures which, when completed, can allow a Summer covenant to progress into Autumn.
The characters will discover the importance of The Order of Hermes within their own lives and the life of their covenant. While players may know much of its "official" history, the realities of its past struggles, present dangers, and future intrigues are forcefully brought to the characters' attention. The bloody legacy of the Schism War and the destruction of House Díedne may finally be brought to light. However, not every wrong can be righted, and the characters will find themselves the target for the furious vengeance of a most potent adversary.
While the traditions of the Cult of Mercury were central to the founding of The Order of Hermes, the stone cairns of Britain helped provide the basis of its theories of magic. However, jealously and mistrust resulted in a battle of great fury, which over the years has subsided but never ended. If the players are unable to halt the mighty forces that have again lurched into motion, a chain of events more critical to the future of magic since the creation of the Order could be set off. It is indeed a time of The Tempest.

Contents[]

Preface by Stewart Wieck[]

Introduction[]

  • Background Information
  • about Hermetic History

The Campaign[]

  • Theme
  • The Course of the Saga

Two Traditions of Magic[]

  • Druidic Magic
  • Mercurian Magic

The Magi[]

  • Herrick the Druid
  • Marlowe, magus of House Flambeau

The Druid Rises[]

  • Summary
  • A Shortage of Supplies
  • In Hapton
  • The Widow
  • The Truth of the Matter
  • The Next Step
  • The Bondsman
  • The Pardoner
  • Incident at the Docks
  • Herrick (incoherent state)
  • Father Fulke

The Mentor[]

  • Summary
  • The Invitation
  • The Village
  • The Villagers
  • The Manor of Sir Hanson
  • Sir Hanson, Knight
  • Banneret, Lord of Gern Grendleby, Steward of Gern
  • Pip, Stableboy

The First Night[]

  • The Grogs
  • The Companions
  • The Magi
  • Adding Fuel to the Fire
  • The Story Behind the Attacks

The Attack[]

  • Faerie Stone Dragon
  • At the Cavern
  • Protecting the Cave
  • The Dragon's Lair
  • The Inner Sanctum
  • Learning From Marlowe

The Hedge Wizard[]

  • Summary
  • The Petition
  • Herrick's Plan
  • Caught in the Act
  • The Escape

The Bleeding Ground[]

  • Stages of Reanimation
  • Not All Blood, Sweat and Tears
  • Adventure Ideas

The Longship[]

  • Learning the Story
  • Marlowe's Reaction
  • The Source of Power
  • Background Details
  • Research
  • The Truth of the Legend
  • Village in Turmoil
  • Thorgrim, Barrow Wight
  • The Barrow Wight
  • The Legend of Alfgeir
  • Before the Ritual
  • Performing the Ritual
  • Fighting the Kraken
  • Going Viking
  • The Kraken

Beneath the Waves[]

  • With the Vikings
  • Over Cimbrinsula
  • The Merfolk
  • The Urns
  • How to Run It
  • Merfolk
  • The Whale

Herrick's Assault[]

  • Time of the Attack
  • Battleground
  • The Attack
  • Running the Finale
  • Cockatrice
  • 12-headed Hydra
  • Griffin
  • Just Rewards

Appendix One:[]

  • New Spells
    • Claws of the Razor's Edge: Lv 10
    • Spell Aegis: Lv 50

Appendix Two:[]

  • New Magic
    • Faerie Stone

Appendix Three:[]

Background Information[]

The ad at the back of the book lists the available products from Lion Rampant: Ars Magica Revised Edition, Jump-Start Kit: The Stormrider, Saga Pack. Covenants, Broken Covenant of Calebais, Story Paths: Path of Horror, Story Paths: Path of Intrigue, Challenge, Bard's Song: Battle Cry and The Order of Hermes.

Memorable Quotes[]

Characters[]

  • Vernasius
  • Bonisagus - Cult of Mercury Mage
  • Marlowe - House Flambeau Magus, Apprentice of Apromor, NPC
  • Herrick the Druid - Ex-Member of House Díedne Magus, NPC
  • Apromor - House Flambeau, Founder of the Perdo tradition and Flambeau's Apprentice
  • William Gill - Tiberius' Companion
  • Alexander Tiberius - Magus
  • Daniel Draytin - Ship Owner from Hapton, Died
  • Harold Johnson - Baker
  • Mrs. Draytin - Daniel Draytin's Wife
  • Father Fulke - Corrupt Monsignor, NPC
  • Sidney - Bondsman
  • Noriss Caylithe
  • Vulcris - Vulture turned into a Human, Magus
  • Torlen - Grog Captain, Died
  • Anton
  • Skarce - Falcon
  • Sir Hanson, Knight Banneret, Lord of Gern - Knight, NPC
  • Grendleby, Steward of Gern - Sir Hanson's Servant, NPC
  • Pip, Stableboy - NPC
  • Father Wilson - Priest
  • Peter Coffin - Owner of The Brass Key
  • Mrs. Hoby - Cook
  • Faerie Stone Dragon
    • Powers: Fiery Breath
  • Alcott Stuart
  • Thark
  • Johannes Reynolds - Magus
  • Thorgrim - Barrow Wight
    • Powers: Fog of Winter
    • Powers: Furmes of Noxious Vapors
  • Olaf - Old Man of the Village, Nerstrand
  • The Kraken
  • Merfolk - Sea Faeries
  • The Whale
  • Grimgroth
  • Cockatrice
    • Powers: Death Glance
  • 12-headed Hydra
    • Powers: Instant Regeneration
  • Griffin
  • Cercistum - House Tremere's Primus
  • Llewellyn - House Díedne Mage
  • Flambeau - Wizard
  • Trianoma - Mage

Terminology[]

Apprentice's Gauntlet, Arch-Mage, Brass Key (Tavern), Certámen, Cimbrinsula, Covenant, Cult of Mercury, Denmark, Diabolism, Doissetep, Dominion, Draytin's Shipping House, Druid, Druidic, Faerieland, Forest of Moaning Oaks, France, Gern (Village), Grogs, Hapton (Village), Hedge Wizard, Hermetic, House, House Díedne, House Flambeau, House Quaesitor, House Tremere, House Tytalus, Legend of Alfgeir, Magi, Magus, Mercurian, Nerstrand (Village), Norway, Order of Hermes, Order of Odin, Primus, Quaesitoris, Rhine Tribunal, Saga, Schism War, Sea Farer (Ship), Season, Sweden, Tribunal, Wizards' Marches, Wizard's Wars,

References[]

Previous release Game Books Next release
ArM: Tales of the Dark Ages Buy it from DriveThruRPG! Ars Magica books ArM: Faeries: A Complete Handbook of the Seelie Buy it from DriveThruRPG!
Advertisement