The Loop (Games)
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- Thou Shalt Not Suffer a Witch to Live
- Wizards. Warlocks. Witches. Myths and legends describe them as powerful magicians, wise sages and humanity's helpful guides. Hunters know better. In the modern world, wizards make the impossible possible, changing the very face of reality on a whim for their own mysterious purposes. What kind of hold do they have over mankind? Hunters intend to find out - and break it.
- Burn, Baby, Burn
- Hunter: The Spellbound explores the magical realm of wizards as hunters perceive it, learning warlocks' strengths, fears and weaknesses. But enchancters have discovered hunters, too. Can these occult masters weave their spell and command the will of even the imbued? Not if hunters can help it. Let the witch-hunt begin.
Prologue: Color BlindEdit
Chapter 1: A Terrible Thing to WasteEdit
Chapter 2: Playing with FireEdit
Chapter 3: Serpent in the FoldEdit
Chapter 4: Through the Looking GlassEdit
Chapter 5: Cult of PersonalityEdit
Chapter 6: Cogs in the MachineEdit
Chapter 7: Rules and StorytellingEdit
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