An Era of Change
The Renaissance: an age of new ideas and amazing wonders. Events, cultures and customs change as fast as the wind blows in this exciting era of invention and adventure. New ideas ride these winds, and only mages and the well-informed can hope to keep pace in this ever-changing world.
A Look to the Past
This hefty book offers an intense look at the Dark Fantastic world of Mage: The Sorcerers Crusade. Everything from new combat and magick rules to religious conflicts to petty wars to astounding inventions can be found in these pages. All the things characters need to stay alive in the days of High Magick.
Prelude: Mirror, Mirror Edit
Chapter One: Life in the Renaissance Edit
Information about the period, the places and the people of the era.
Chapter Two: Matters of Faith Edit
Details the most prevalent faiths and religions of the time.
Chapter Three: Lands Beyond the Sun Edit
Explores the fringes of other lands and other cultures.
Chapter Four: The Disparate Edit
A few of the many sects that exist outside the Coventions and the Traditions.
Chapter Five: Wizardly Treasures Edit
New Abilities, Merits and Flaws.
Chapter Six: The Scourge of God Edit
Storyteller hints, a FAQ, and stats for Scourgelings.
Appendix: The Cup and the Blade Edit
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