FANDOM


The Shining Host: Players Guide is a supplement to cMET: The Shining Host , containing additional rules for playing types of fae not covered in the core rulebook.

SummaryEdit

From the White Wolf Catalog:
The Magic Still Exists
From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster in the dark places, waiting to devour the unwary.
Come Away, O Human Child
The Shining Host Players Guide is rich with new material for players and Storytellers alike. Here are the long-awaited rules for the Nunnehi and their ways. Here are the merfolk with their arts of weather and seduction, the fae-blooded kinain and the ranks of the enchanted. Here also are the houses of the Unseelie and the terrifying Court of Shadow.

ChaptersEdit

Faerie Tale: All Souls' NightEdit

Chapter One: The NunnehiEdit

Chapter Two: InanimaeEdit

Chapter Three: The Shadow CourtEdit

Chapter Four: Kinain and the EnchantedEdit

Chapter Five: New ArtsEdit

Appendix: Loose Threads and Lost TreasuresEdit

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

Changeling: The Dreaming Nunnehi Totems

Birch · Cottonwood · Dogwood · Fir · Fireweed · Granite · Ice · Magnolia · Maize · Saguaro Cactus · Sandstone · Tobacco · Whitewater · Willow

TerminologyEdit

Changeling: The Dreaming Nunnehi Totems

Birch · Cottonwood · Dogwood · Fir · Fireweed · Granite · Ice · Magnolia · Maize · Saguaro Cactus · Sandstone · Tobacco · Whitewater · Willow

ReferencesEdit

Previous book:
cMET: Mind's Eye Theatre: Book of the Wyrm Bullet-pdf
Game Books
Classic Mind's Eye Theatre books
Next book:
cMET: Laws of the Hunt Revised Edition Bullet-pdf
Community content is available under CC-BY-SA unless otherwise noted.