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The Sea of Shadows is a sourcebook for Wraith: The Oblivion that details the eternal storm known as the Tempest, as well as information on Harrowings and tales of other strange and frightening locations.

Summary[]

From the White Wolf catalog:

In the Swirling Mists of Shadow
The Sea of Shadows is a lake of cold fire, burning through a wraith's self-delusions and setting flame to her Passions. It is a sea, not of murky, viscous water but of souls, and every drop is the pure essence of emotion. Foul Spectres lurk in its depths and enigmatic Ferrymen patrol the byways in search of lost souls. Who knows what else may await in the inky depths below?
From the Twilight of the Soul
The Sea of Shadows provides Storytellers with a complete overview of the geography of the Tempest, as well as additional information on storytelling Harrowings. Also included is a complete, ready-to-run adventure centered on the nightmarish realm known as the Sea of Shadows
The Sea of Shadows: A Storyteller's Guide to the Tempest includes:
  • New guidelines for how to run Harrowings
  • Complete information on the geography of the Tempest
  • A complete adventure exploring the depths of the Sea of Shadows

Contents[]

Introduction[]

The slick Johnny Liar finds out the hard way the Tempest does not negotiate.

This chapter also contains the purpose of the book, suggestions on how to use it, and the book lexicon.

Chapter One: Within the Soul Dark Sea[]

How does one travel through the Tempest in the first place? This chapter has the information on the disorienting nature of the Tempest, the benefits of vehicles versus on-foot travel, and the other Dark Kingdoms and special zones that can be found mixed among the storm.

Chapter Two: Riders on the Storm[]

The terrifying creatures that dwell almost exclusively within the storm that many wraiths who never leave land see are detailed in this chapter, as well as a few wraithly groups that take advantage of the turbulent nature of the Tempest.

Chapter Three: By Darkness Overtaken[]

Harrowings in great detail, by type, and ways to play them out are the focus of this section; there is more information and suggestions here than in the core book.

Chapter Four: Adrift on the Sea of Shadows[]

A Tempest-based campaign that pulls in many of the most dangerous aspects of the Tempest.

Appendix: The Ferryman's Sack[]

Assorted Arcanoi abilities and Artifacts that don't really fit in anywhere else.

  • The Book of Lost Arcanos
  • Artifacts and Relics
    • Darklight
    • Ferryman's Lantern
    • Life Jacket
    • Shadow Mirror
    • Tempest Compass

Background Information[]

  • Author special thanks are made to Jackie Cassada, Jennifer Hartshorn and Jim Crabtree. And a very special thank you to play testers: Beth Bostic, Carla Hollar and Jackie Cassada.
  • The Wraith Players Guide lists in the credits that Anthony Hightower was left out in the artist credits in The Sea of Shadows.
  • Ads at the back of the book include: Rage CCG, Wraith Players Guide (May) and Changeling: The Dreaming (June).

Memorable Quotes[]

Characters[]

Terminology[]

Lexicon: Angelics, Barrow-flame, Byways, Channels, Darklight, Dark Umbra, Deliriums, Demonics, Destruction Harrowings, Dopplegangers, Euthanatos, Ferrymen, Fetters, Hidden Ones, Isle of Sorrows, Labyrinth, Lake of Cold Fire, Land of Bedlam, Legendaries, Lost Souls, Miasma, Monastics, Necropolis Ports, Nephandi, Nephwracks, Nightmare Ride, Nihils, Ocean of Acid, Phantasies ("Road Kill"), Pirates, Plasmic Entities, Pool of Bittersweet Remembrance, Quagmire, Quarry, River of Death, Sargasso Sea, Sea of Broken Glass, Sea of Shadows, Sea of Souls, Shard Spectres, Shifting Zones, Soul-Pirates, Soul-Storms, Stygian Steel, Sunless Sea, Target Harrowings, Tempest Fugit, Weeping Bay, Wyrds; 1500s, Africa, Angst, Arcanos, Archangelics, Archdemonics, Argos, Artifact, Asia, Azores, Britain, Castigate, Centurion, China, Circle: Celtic Conspirators, The Doctor's Lounge, The Fencing Masters; Citadel, Corpus, Dark Kingdom, Dark Kingdom of Ivory, Dark Kingdom of Jade, Dark Kingdom of Obsidian, Deathlord, Deep Umbra, Djinn, Drone, Far Shore, Fatalism, Fifth Great Maelstrom, First Great Maelstrom, Fourth Great Maelstrom, France, Great Maelstrom, Harbingers, Harrowing, Haunt, Heretic, Hierarchy, Hiroshima, India, Inferno (Club), Inhabit, Keening, Legionnaire, Lemure, Maelstrom, Mage, Malfean (Grotesques, Plotters), Middle Umbra, Moliate, Nagasaki, Necropolis, North America, Oblivion, Passion, Pathos, Port of Stygia, Reaper, Relic, Renegade, Rome, Second Great Maelstrom, Shades, Shadow, Shadowlands, Shining Ones, Skinlands, Soul-Slavers, Spectre (WTO), Stygia, Summercountry (Far Shore), Syndicate, Tempest, Third Great Maelstrom, Thrall, Transcendence, Umbra, Underworld, United States, Veinous Stair, Void, Waystation,

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