The Rite of Making is a rite that Fomori Families use to create new Fomori members (Example: The Bledsons).
Overview[]
This rite results in the creation of a fomor from a normal member of a family marked by Banes as suitable for possession. It is always performed upon "unholy ground," deep within the Banes' territory: a stagnant pond, a polluted bend in the river, or a chemical dump hidden in the backwoods. The rituals differ from family to family, but they usually involve a great deal of physical as well as emotional pain. Similar in intent to the Garou Rite of Passage, the rite strips away the vestiges of normal human feelings and endows the individual undergoing the process with fomori powers. In most cases, members of a fomori family receive a unique "family gift" (see below) in addition to whatever other special abilities are conferred by the rite. These gifts sometimes serve as identifiers for fomori families ("Those Laramie boys seem to heal up real quick," or "Them Robisons are all of 'em slippery as eels; seems they can skinny in an' out of just about any place you set 'em.") Each gift, however, has its price.
Family Gift[]
Although the Rite of Making endows individual fomori with unique powers, most fomori families eventually develop a "family trait" - a Power that crops up in all the individuals of a particular family once they become fomori. These family-specific powers are usually lined to a related Taint. Most common among these are Regeneration, Berserker and Shapechange, but the player and Storyteller should feel free to create their own repertoire of family gifts and drawbacks.